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Fixed bug #7515 - Window still grabbed after destroying

Sylvain 2 years ago
parent
commit
4fa21ee5ed
1 changed files with 4 additions and 0 deletions
  1. 4 0
      src/video/SDL_video.c

+ 4 - 0
src/video/SDL_video.c

@@ -3268,6 +3268,10 @@ void SDL_DestroyWindow(SDL_Window *window)
         display->fullscreen_window = NULL;
     }
 
+    if (_this->grabbed_window == window) {
+        _this->grabbed_window = NULL; /* ungrabbing input. */
+    }
+
     /* Now invalidate magic */
     window->magic = NULL;