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VC+d3d12: use __has_include to detect presence of d3d12 ehaders

Anonymous Maarten 10 months ago
parent
commit
4fa5006247
1 changed files with 1 additions and 1 deletions
  1. 1 1
      include/build_config/SDL_build_config_windows.h

+ 1 - 1
include/build_config/SDL_build_config_windows.h

@@ -92,7 +92,7 @@ typedef unsigned int uintptr_t;
 #define HAVE_D3D11_H 1
 #define HAVE_ROAPI_H 1
 #endif
-#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
+#if defined(__has_include) && __has_include(<d3d12.h>) && __has_include(<d3d12sdklayers.h>)
 #define HAVE_D3D12_H 1
 #endif
 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603  /* Windows 8.1 SDK */