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@@ -265,6 +265,7 @@ typedef struct shader_data
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static void
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Render(unsigned int width, unsigned int height, shader_data* data)
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{
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+ float *verts = g_verts;
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ctx.glViewport(0, 0, 640, 480);
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GL_CHECK(ctx.glClear(GL_COLOR_BUFFER_BIT));
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@@ -272,8 +273,6 @@ Render(unsigned int width, unsigned int height, shader_data* data)
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GL_CHECK(ctx.glUniformMatrix4fv(g_uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (const float *)matrix_mvp));
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GL_CHECK(ctx.glUniform4f(g_uniform_locations[GLES2_UNIFORM_COLOR], 1.0f, 1.0f, 1.0f, 1.0f));
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- float *verts = g_verts;
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-
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GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (verts + 16)));
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GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (verts + 8)));
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GL_CHECK(ctx.glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) verts));
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@@ -406,7 +405,7 @@ void loop()
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if (0)
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{
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- float *f = matrix_mvp;
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+ float *f = (float *) matrix_mvp;
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SDL_Log("-----------------------------------");
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
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@@ -417,13 +416,17 @@ void loop()
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renderCopy_angle(g_angle);
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- int w, h;
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- SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
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- SDL_Rect rs, rd;
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- rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
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- rd.w = g_surf_sdf->w * g_val; rd.h = g_surf_sdf->h * g_val;
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- rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
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- renderCopy_position(&rs, &rd);
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+ {
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+ int w, h;
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+ SDL_Rect rs, rd;
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+
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+ SDL_GL_GetDrawableSize(state->windows[0], &w, &h);
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+
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+ rs.x = 0; rs.y = 0; rs.w = g_surf_sdf->w; rs.h = g_surf_sdf->h;
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+ rd.w = g_surf_sdf->w * g_val; rd.h = g_surf_sdf->h * g_val;
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+ rd.x = (w - rd.w) / 2; rd.y = (h - rd.h) / 2;
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+ renderCopy_position(&rs, &rd);
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+ }
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if (!done) {
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@@ -544,6 +547,7 @@ main(int argc, char *argv[])
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SDL_memset(matrix_mvp, 0, sizeof (matrix_mvp));
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{
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+ SDL_Surface *tmp;
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char *f;
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g_use_SDF = 1;
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g_use_SDF_debug = 0;
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@@ -558,7 +562,7 @@ main(int argc, char *argv[])
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/* Load SDF BMP image */
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#if 1
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- SDL_Surface *tmp = SDL_LoadBMP(f);
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+ tmp = SDL_LoadBMP(f);
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if (tmp == NULL) {
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SDL_Log("missing image file: %s", f);
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exit(-1);
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