Browse Source

testcontroller replaces gamepadmap

Sam Lantinga 1 năm trước cách đây
mục cha
commit
505a8dfb15
4 tập tin đã thay đổi với 0 bổ sung1049 xóa
  1. 0 20
      VisualC/SDL.sln
  2. 0 206
      VisualC/tests/gamepadmap/gamepadmap.vcxproj
  3. 0 1
      test/CMakeLists.txt
  4. 0 822
      test/gamepadmap.c

+ 0 - 20
VisualC/SDL.sln

@@ -40,8 +40,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\tes
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamepadmap", "tests\gamepadmap\gamepadmap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
@@ -124,14 +122,6 @@ Global
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.ActiveCfg = Debug|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.Build.0 = Debug|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.ActiveCfg = Debug|x64
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.Build.0 = Debug|x64
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.ActiveCfg = Release|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.Build.0 = Release|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.ActiveCfg = Release|x64
-		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.Build.0 = Release|x64
 		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
 		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
 		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.ActiveCfg = Debug|x64
@@ -220,14 +210,6 @@ Global
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.Build.0 = Release|Win32
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.ActiveCfg = Release|x64
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.Build.0 = Release|x64
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|Win32.ActiveCfg = Debug|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|Win32.Build.0 = Debug|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|x64.ActiveCfg = Debug|x64
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Debug|x64.Build.0 = Debug|x64
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.ActiveCfg = Release|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
-		{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
@@ -280,7 +262,6 @@ Global
 		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
-		{55812185-D13C-4022-9C81-32E0F4A08304} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{26932B24-EFC6-4E3A-B277-ED653DA37968} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
@@ -291,7 +272,6 @@ Global
 		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
-		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}

+ 0 - 206
VisualC/tests/gamepadmap/gamepadmap.vcxproj

@@ -1,206 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
-    <RootNamespace>gamepadmap</RootNamespace>
-    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
-  </ImportGroup>
-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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-  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
-    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
-    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
-    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
-    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
-    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
-    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
-    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
-    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
-    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
-    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
-    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
-    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
-    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
-    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
-    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
-    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Midl>
-      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <MkTypLibCompatible>true</MkTypLibCompatible>
-      <SuppressStartupBanner>true</SuppressStartupBanner>
-      <TargetEnvironment>Win32</TargetEnvironment>
-      <TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
-    </Midl>
-    <ClCompile>
-      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
-      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
-      <WarningLevel>Level3</WarningLevel>
-    </ClCompile>
-    <ResourceCompile>
-      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <Culture>0x0409</Culture>
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-      <TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
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-      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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-      <TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
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-    <ClCompile>
-      <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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-      <WarningLevel>Level3</WarningLevel>
-      <DebugInformationFormat>OldStyle</DebugInformationFormat>
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-      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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-      <TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
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-      <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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-      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
-      <Private>false</Private>
-      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
-      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
-    </ProjectReference>
-    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
-      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
-      <Private>false</Private>
-      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
-      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
-    </ProjectReference>
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\test\gamepadmap.c" />
-    <ClCompile Include="..\..\..\test\gamepadutils.c" />
-    <ClCompile Include="..\..\..\test\testutils.c" />
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

+ 0 - 1
test/CMakeLists.txt

@@ -257,7 +257,6 @@ add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
 add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
 add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
 add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
-add_sdl_test_executable(gamepadmap TESTUTILS SOURCES gamepadmap.c gamepadutils.c)
 add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
 add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
 add_sdl_test_executable(testpopup SOURCES testpopup.c)

+ 0 - 822
test/gamepadmap.c

@@ -1,822 +0,0 @@
-/*
-  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely.
-*/
-
-/* Gamepad mapping generator */
-/* Gabriel Jacobo <gabomdq@gmail.com> */
-
-#include <SDL3/SDL.h>
-#include <SDL3/SDL_main.h>
-#include <SDL3/SDL_test.h>
-
-#include "testutils.h"
-#include "gamepadutils.h"
-
-/* Define this for verbose output while mapping gamepads */
-#define DEBUG_GAMEPADMAP
-
-#define SCREEN_WIDTH  512
-#define SCREEN_HEIGHT 320
-
-enum
-{
-    SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE,
-    SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE,
-    SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE,
-    SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE,
-    SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE,
-    SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE,
-    SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE,
-    SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE,
-    SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT,
-    SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT,
-    SDL_GAMEPAD_BINDING_AXIS_MAX,
-};
-
-#define BINDING_COUNT (SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_MAX)
-
-static int s_arrBindingOrder[] = {
-    SDL_GAMEPAD_BUTTON_A,
-    SDL_GAMEPAD_BUTTON_B,
-    SDL_GAMEPAD_BUTTON_Y,
-    SDL_GAMEPAD_BUTTON_X,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE,
-    SDL_GAMEPAD_BUTTON_LEFT_STICK,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE,
-    SDL_GAMEPAD_BUTTON_RIGHT_STICK,
-    SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT,
-    SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
-    SDL_GAMEPAD_BUTTON_MAX + SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT,
-    SDL_GAMEPAD_BUTTON_DPAD_UP,
-    SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
-    SDL_GAMEPAD_BUTTON_DPAD_DOWN,
-    SDL_GAMEPAD_BUTTON_DPAD_LEFT,
-    SDL_GAMEPAD_BUTTON_BACK,
-    SDL_GAMEPAD_BUTTON_GUIDE,
-    SDL_GAMEPAD_BUTTON_START,
-    SDL_GAMEPAD_BUTTON_MISC1,
-    SDL_GAMEPAD_BUTTON_PADDLE1,
-    SDL_GAMEPAD_BUTTON_PADDLE2,
-    SDL_GAMEPAD_BUTTON_PADDLE3,
-    SDL_GAMEPAD_BUTTON_PADDLE4,
-    SDL_GAMEPAD_BUTTON_TOUCHPAD,
-};
-SDL_COMPILE_TIME_ASSERT(s_arrBindingOrder, SDL_arraysize(s_arrBindingOrder) == BINDING_COUNT);
-
-typedef struct
-{
-    SDL_GamepadBindingType bindType;
-    union
-    {
-        int button;
-
-        struct
-        {
-            int axis;
-            int axis_min;
-            int axis_max;
-        } axis;
-
-        struct
-        {
-            int hat;
-            int hat_mask;
-        } hat;
-
-    } value;
-
-    SDL_bool committed;
-
-} SDL_GameControllerExtendedBind;
-
-static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
-
-typedef struct
-{
-    SDL_bool m_bMoving;
-    int m_nLastValue;
-    int m_nStartingValue;
-    int m_nFarthestValue;
-} AxisState;
-
-static int s_nNumAxes;
-static AxisState *s_arrAxisState;
-
-static int s_iCurrentBinding;
-static Uint64 s_unPendingAdvanceTime;
-static SDL_bool s_bBindingComplete;
-
-static SDL_Window *window;
-static SDL_Renderer *screen;
-static GamepadImage *image;
-static SDL_bool done = SDL_FALSE;
-static SDL_bool bind_touchpad = SDL_FALSE;
-
-static int
-StandardizeAxisValue(int nValue)
-{
-    if (nValue > SDL_JOYSTICK_AXIS_MAX / 2) {
-        return SDL_JOYSTICK_AXIS_MAX;
-    } else if (nValue < SDL_JOYSTICK_AXIS_MIN / 2) {
-        return SDL_JOYSTICK_AXIS_MIN;
-    } else {
-        return 0;
-    }
-}
-
-static void
-SetCurrentBinding(int iBinding)
-{
-    int iIndex, iElement;
-    SDL_GameControllerExtendedBind *pBinding;
-    SDL_bool on_front;
-
-    if (iBinding < 0) {
-        return;
-    }
-
-    if (iBinding == BINDING_COUNT) {
-        s_bBindingComplete = SDL_TRUE;
-        return;
-    }
-
-    if (s_arrBindingOrder[iBinding] == -1) {
-        SetCurrentBinding(iBinding + 1);
-        return;
-    }
-
-    if (s_arrBindingOrder[iBinding] == SDL_GAMEPAD_BUTTON_TOUCHPAD &&
-        !bind_touchpad) {
-        SetCurrentBinding(iBinding + 1);
-        return;
-    }
-
-    s_iCurrentBinding = iBinding;
-
-    pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
-    SDL_zerop(pBinding);
-
-    for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
-        s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
-    }
-
-    iElement = s_arrBindingOrder[iBinding];
-    on_front = SDL_TRUE;
-    if (iElement >= SDL_GAMEPAD_BUTTON_PADDLE1 &&
-        iElement <= SDL_GAMEPAD_BUTTON_PADDLE4) {
-        on_front = SDL_FALSE;
-    }
-    SetGamepadImageShowingFront(image, on_front);
-
-    ClearGamepadImage(image);
-    if (iElement < SDL_GAMEPAD_BUTTON_MAX) {
-        SDL_GamepadButton eButton = (SDL_GamepadButton)iElement;
-        SetGamepadImageButton(image, eButton, SDL_TRUE);
-    } else {
-        switch (iElement - SDL_GAMEPAD_BUTTON_MAX) {
-        case SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTX, -1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTX, 1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTY, -1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFTY, 1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTX, -1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTX, 1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTY, -1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHTY, 1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1);
-            break;
-        case SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT:
-            SetGamepadImageAxis(image, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1);
-            break;
-        }
-    }
-
-    s_unPendingAdvanceTime = 0;
-}
-
-static SDL_bool
-BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
-{
-    if (pBindingA->bindType != pBindingB->bindType) {
-        return SDL_FALSE;
-    }
-    switch (pBindingA->bindType) {
-    case SDL_GAMEPAD_BINDTYPE_AXIS:
-        if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
-            return SDL_FALSE;
-        }
-        if (!pBindingA->committed) {
-            return SDL_FALSE;
-        }
-        {
-            int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
-            int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
-            int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
-            int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
-            return minA <= minB && maxA >= maxB;
-        }
-        /* Not reached */
-    default:
-        return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
-    }
-}
-
-static void
-ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
-{
-    SDL_GameControllerExtendedBind *pCurrent;
-    int iIndex;
-    int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
-
-    /* Do we already have this binding? */
-    for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
-        pCurrent = &s_arrBindings[iIndex];
-        if (BBindingContainsBinding(pCurrent, pBinding)) {
-            if (iIndex == SDL_GAMEPAD_BUTTON_A && iCurrentElement != SDL_GAMEPAD_BUTTON_B) {
-                /* Skip to the next binding */
-                SetCurrentBinding(s_iCurrentBinding + 1);
-                return;
-            }
-
-            if (iIndex == SDL_GAMEPAD_BUTTON_B) {
-                /* Go back to the previous binding */
-                SetCurrentBinding(s_iCurrentBinding - 1);
-                return;
-            }
-
-            /* Already have this binding, ignore it */
-            return;
-        }
-    }
-
-#ifdef DEBUG_GAMEPADMAP
-    switch (pBinding->bindType) {
-    case SDL_GAMEPAD_BINDTYPE_NONE:
-        break;
-    case SDL_GAMEPAD_BINDTYPE_BUTTON:
-        SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
-        break;
-    case SDL_GAMEPAD_BINDTYPE_AXIS:
-        SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
-        break;
-    case SDL_GAMEPAD_BINDTYPE_HAT:
-        SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
-        break;
-    }
-#endif /* DEBUG_GAMEPADMAP */
-
-    /* Should the new binding override the existing one? */
-    pCurrent = &s_arrBindings[iCurrentElement];
-    if (pCurrent->bindType != SDL_GAMEPAD_BINDTYPE_NONE) {
-        SDL_bool bNativeDPad, bCurrentDPad;
-        SDL_bool bNativeAxis, bCurrentAxis;
-
-        bNativeDPad = (iCurrentElement == SDL_GAMEPAD_BUTTON_DPAD_UP ||
-                       iCurrentElement == SDL_GAMEPAD_BUTTON_DPAD_DOWN ||
-                       iCurrentElement == SDL_GAMEPAD_BUTTON_DPAD_LEFT ||
-                       iCurrentElement == SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
-        bCurrentDPad = (pCurrent->bindType == SDL_GAMEPAD_BINDTYPE_HAT);
-        if (bNativeDPad && bCurrentDPad) {
-            /* We already have a binding of the type we want, ignore the new one */
-            return;
-        }
-
-        bNativeAxis = (iCurrentElement >= SDL_GAMEPAD_BUTTON_MAX);
-        bCurrentAxis = (pCurrent->bindType == SDL_GAMEPAD_BINDTYPE_AXIS);
-        if (bNativeAxis == bCurrentAxis &&
-            (pBinding->bindType != SDL_GAMEPAD_BINDTYPE_AXIS ||
-             pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
-            /* We already have a binding of the type we want, ignore the new one */
-            return;
-        }
-    }
-
-    *pCurrent = *pBinding;
-
-    if (pBinding->committed) {
-        s_unPendingAdvanceTime = SDL_GetTicks();
-    } else {
-        s_unPendingAdvanceTime = 0;
-    }
-}
-
-static SDL_bool
-BMergeAxisBindings(int iIndex)
-{
-    SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
-    SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex + 1];
-    if (pBindingA->bindType == SDL_GAMEPAD_BINDTYPE_AXIS &&
-        pBindingB->bindType == SDL_GAMEPAD_BINDTYPE_AXIS &&
-        pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
-        if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
-            pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
-            pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
-            pBindingB->bindType = SDL_GAMEPAD_BINDTYPE_NONE;
-            return SDL_TRUE;
-        }
-    }
-    return SDL_FALSE;
-}
-
-static void
-WatchJoystick(SDL_Joystick *joystick)
-{
-    const char *name = NULL;
-    SDL_Event event;
-    SDL_JoystickID nJoystickID;
-
-    image = CreateGamepadImage(screen);
-
-    SDL_RaiseWindow(window);
-
-    /* scale for platforms that don't give you the window size you asked for. */
-    SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
-                                     SDL_LOGICAL_PRESENTATION_LETTERBOX,
-                                     SDL_SCALEMODE_LINEAR);
-
-    /* Print info about the joystick we are watching */
-    name = SDL_GetJoystickName(joystick);
-    SDL_Log("Watching joystick %" SDL_PRIs32 ": (%s)\n", SDL_GetJoystickInstanceID(joystick),
-            name ? name : "Unknown Joystick");
-    SDL_Log("Joystick has %d axes, %d hats, and %d buttons\n",
-            SDL_GetNumJoystickAxes(joystick), SDL_GetNumJoystickHats(joystick), SDL_GetNumJoystickButtons(joystick));
-
-    SDL_Log("\n\n\
-    ====================================================================================\n\
-    Press the buttons on your gamepad when indicated\n\
-    (Your gamepad may look different than the picture)\n\
-    If you want to correct a mistake, press backspace or the back button on your device\n\
-    To skip a button, press SPACE or click/touch the screen\n\
-    To exit, press ESC\n\
-    ====================================================================================\n");
-
-    nJoystickID = SDL_GetJoystickInstanceID(joystick);
-
-    s_nNumAxes = SDL_GetNumJoystickAxes(joystick);
-    s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
-
-    /* Skip any spurious events at start */
-    while (SDL_PollEvent(&event) > 0) {
-    }
-
-    SetCurrentBinding(0);
-
-    /* Loop, getting joystick events! */
-    while (!done && !s_bBindingComplete) {
-        SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
-        SDL_RenderClear(screen);
-        RenderGamepadImage(image);
-        SDL_RenderPresent(screen);
-
-        while (SDL_PollEvent(&event) > 0) {
-            switch (event.type) {
-            case SDL_EVENT_JOYSTICK_REMOVED:
-                if (event.jaxis.which == nJoystickID) {
-                    done = SDL_TRUE;
-                }
-                break;
-            case SDL_EVENT_JOYSTICK_AXIS_MOTION:
-                if (event.jaxis.which == nJoystickID) {
-                    const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 gamepad needed 96 */
-                    AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
-                    int nValue = event.jaxis.value;
-                    int nCurrentDistance, nFarthestDistance;
-                    if (!pAxisState->m_bMoving) {
-                        Sint16 nInitialValue;
-                        pAxisState->m_bMoving = SDL_GetJoystickAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
-                        pAxisState->m_nLastValue = nValue;
-                        pAxisState->m_nStartingValue = nInitialValue;
-                        pAxisState->m_nFarthestValue = nInitialValue;
-                    } else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
-                        break;
-                    } else {
-                        pAxisState->m_nLastValue = nValue;
-                    }
-                    nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
-                    nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
-                    if (nCurrentDistance > nFarthestDistance) {
-                        pAxisState->m_nFarthestValue = nValue;
-                        nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
-                    }
-
-#ifdef DEBUG_GAMEPADMAP
-                    SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
-#endif
-                    if (nFarthestDistance >= 16000) {
-                        /* If we've gone out far enough and started to come back, let's bind this axis */
-                        SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
-                        SDL_GameControllerExtendedBind binding;
-                        SDL_zero(binding);
-                        binding.bindType = SDL_GAMEPAD_BINDTYPE_AXIS;
-                        binding.value.axis.axis = event.jaxis.axis;
-                        binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
-                        binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
-                        binding.committed = bCommitBinding;
-                        ConfigureBinding(&binding);
-                    }
-                }
-                break;
-            case SDL_EVENT_JOYSTICK_HAT_MOTION:
-                if (event.jhat.which == nJoystickID) {
-                    if (event.jhat.value != SDL_HAT_CENTERED) {
-                        SDL_GameControllerExtendedBind binding;
-
-#ifdef DEBUG_GAMEPADMAP
-                        SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
-#endif
-                        SDL_zero(binding);
-                        binding.bindType = SDL_GAMEPAD_BINDTYPE_HAT;
-                        binding.value.hat.hat = event.jhat.hat;
-                        binding.value.hat.hat_mask = event.jhat.value;
-                        binding.committed = SDL_TRUE;
-                        ConfigureBinding(&binding);
-                    }
-                }
-                break;
-            case SDL_EVENT_JOYSTICK_BUTTON_UP:
-                if (event.jbutton.which == nJoystickID) {
-                    SDL_GameControllerExtendedBind binding;
-
-#ifdef DEBUG_GAMEPADMAP
-                    SDL_Log("BUTTON %d\n", event.jbutton.button);
-#endif
-                    SDL_zero(binding);
-                    binding.bindType = SDL_GAMEPAD_BINDTYPE_BUTTON;
-                    binding.value.button = event.jbutton.button;
-                    binding.committed = SDL_TRUE;
-                    ConfigureBinding(&binding);
-                }
-                break;
-            case SDL_EVENT_FINGER_DOWN:
-            case SDL_EVENT_MOUSE_BUTTON_DOWN:
-                /* Skip this step */
-                SetCurrentBinding(s_iCurrentBinding + 1);
-                break;
-            case SDL_EVENT_KEY_DOWN:
-                if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
-                    SetCurrentBinding(s_iCurrentBinding - 1);
-                    break;
-                }
-                if (event.key.keysym.sym == SDLK_SPACE) {
-                    SetCurrentBinding(s_iCurrentBinding + 1);
-                    break;
-                }
-
-                if (event.key.keysym.sym != SDLK_ESCAPE) {
-                    break;
-                }
-                SDL_FALLTHROUGH;
-            case SDL_EVENT_QUIT:
-                done = SDL_TRUE;
-                break;
-            default:
-                break;
-            }
-        }
-
-        SDL_Delay(15);
-
-        /* Wait 30 ms for joystick events to stop coming in,
-           in case a gamepad sends multiple events for a single control (e.g. axis and button for trigger)
-        */
-        if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 30) {
-            SetCurrentBinding(s_iCurrentBinding + 1);
-        }
-    }
-
-    if (s_bBindingComplete) {
-        SDL_JoystickGUID guid;
-        Uint16 crc;
-        char mapping[1024];
-        char trimmed_name[128];
-        char *spot;
-        int iIndex;
-        char pszElement[12];
-
-        SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
-        while (SDL_isspace(trimmed_name[0])) {
-            SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
-        }
-        while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
-            trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
-        }
-        while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
-            SDL_memmove(spot, spot + 1, SDL_strlen(spot));
-        }
-
-        /* Initialize mapping with GUID and name */
-        guid = SDL_GetJoystickGUID(joystick);
-        SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
-        if (crc) {
-            /* Clear the CRC from the GUID for the mapping */
-            guid.data[2] = 0;
-            guid.data[3] = 0;
-        }
-        SDL_GetJoystickGUIDString(guid, mapping, SDL_arraysize(mapping));
-        SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
-        SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
-        SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
-        SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
-        SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
-        SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
-        if (crc) {
-            char crc_string[5];
-
-            SDL_strlcat(mapping, "crc:", SDL_arraysize(mapping));
-            (void)SDL_snprintf(crc_string, sizeof(crc_string), "%.4x", crc);
-            SDL_strlcat(mapping, crc_string, SDL_arraysize(mapping));
-            SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
-        }
-
-        for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
-            SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
-            if (pBinding->bindType == SDL_GAMEPAD_BINDTYPE_NONE) {
-                continue;
-            }
-
-            if (iIndex < SDL_GAMEPAD_BUTTON_MAX) {
-                SDL_GamepadButton eButton = (SDL_GamepadButton)iIndex;
-                SDL_strlcat(mapping, SDL_GetGamepadStringForButton(eButton), SDL_arraysize(mapping));
-            } else {
-                const char *pszAxisName = NULL;
-                switch (iIndex - SDL_GAMEPAD_BUTTON_MAX) {
-                case SDL_GAMEPAD_BINDING_AXIS_LEFTX_NEGATIVE:
-                    if (!BMergeAxisBindings(iIndex)) {
-                        SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
-                    }
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTX);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_LEFTX_POSITIVE:
-                    SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTX);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_LEFTY_NEGATIVE:
-                    if (!BMergeAxisBindings(iIndex)) {
-                        SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
-                    }
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTY);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_LEFTY_POSITIVE:
-                    SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFTY);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_NEGATIVE:
-                    if (!BMergeAxisBindings(iIndex)) {
-                        SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
-                    }
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTX);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_RIGHTX_POSITIVE:
-                    SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTX);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_NEGATIVE:
-                    if (!BMergeAxisBindings(iIndex)) {
-                        SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
-                    }
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTY);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_RIGHTY_POSITIVE:
-                    SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHTY);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_TRIGGERLEFT:
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
-                    break;
-                case SDL_GAMEPAD_BINDING_AXIS_TRIGGERRIGHT:
-                    pszAxisName = SDL_GetGamepadStringForAxis(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
-                    break;
-                }
-                if (pszAxisName) {
-                    SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
-                }
-            }
-            SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
-
-            pszElement[0] = '\0';
-            switch (pBinding->bindType) {
-            case SDL_GAMEPAD_BINDTYPE_BUTTON:
-                (void)SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
-                break;
-            case SDL_GAMEPAD_BINDTYPE_AXIS:
-                if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
-                    /* The negative half axis */
-                    (void)SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
-                } else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
-                    /* The positive half axis */
-                    (void)SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
-                } else {
-                    (void)SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
-                    if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
-                        /* Invert the axis */
-                        SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
-                    }
-                }
-                break;
-            case SDL_GAMEPAD_BINDTYPE_HAT:
-                (void)SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
-                break;
-            default:
-                SDL_assert(!"Unknown bind type");
-                break;
-            }
-            SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
-            SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
-        }
-
-        SDL_Log("Mapping:\n\n%s\n\n", mapping);
-    }
-
-    SDL_free(s_arrAxisState);
-    s_arrAxisState = NULL;
-
-    SDL_DestroyRenderer(screen);
-}
-
-static SDL_bool HasJoysticks(void)
-{
-    int num_joysticks = 0;
-    SDL_JoystickID *joysticks;
-
-    joysticks = SDL_GetJoysticks(&num_joysticks);
-    if (joysticks) {
-        SDL_free(joysticks);
-    }
-    if (num_joysticks > 0) {
-        return SDL_TRUE;
-    } else {
-        return SDL_FALSE;
-    }
-}
-
-int main(int argc, char *argv[])
-{
-    const char *name;
-    int i;
-    int num_joysticks = 0;
-    SDL_JoystickID *joysticks;
-    int joystick_index;
-    SDL_Joystick *joystick = NULL;
-    SDLTest_CommonState *state;
-
-    SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
-
-    /* Initialize test framework */
-    state = SDLTest_CommonCreateState(argv, 0);
-    if (state == NULL) {
-        return 1;
-    }
-
-    /* Enable standard application logging */
-    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
-    /* Parse commandline */
-    for (i = 1; i < argc;) {
-        int consumed;
-
-        consumed = SDLTest_CommonArg(state, i);
-        if (!consumed) {
-            if (SDL_strcmp(argv[i], "--bind-touchpad") == 0) {
-                bind_touchpad = SDL_TRUE;
-                consumed = 1;
-            }
-        }
-        if (consumed <= 0) {
-            if (argv[i][0] == '-') {
-                static const char *options[] = { "[--bind-touchpad]", NULL };
-                SDLTest_CommonLogUsage(state, argv[0], options);
-                return 1;
-            } else {
-                break;
-            }
-        }
-
-        i += consumed;
-    }
-
-    /* Initialize SDL (Note: video is required to start event loop) */
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
-        return 1;
-    }
-
-    /* Create a window to display joystick axis position */
-    window = SDL_CreateWindow("Game Controller Map", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
-    if (window == NULL) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
-        return 2;
-    }
-
-    screen = SDL_CreateRenderer(window, NULL, 0);
-    if (screen == NULL) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
-        return 2;
-    }
-
-    while (!done && !HasJoysticks()) {
-        SDL_Event event;
-
-        while (SDL_PollEvent(&event) > 0) {
-            switch (event.type) {
-            case SDL_EVENT_KEY_DOWN:
-                if (event.key.keysym.sym != SDLK_ESCAPE) {
-                    break;
-                }
-                SDL_FALLTHROUGH;
-            case SDL_EVENT_QUIT:
-                done = SDL_TRUE;
-                break;
-            default:
-                break;
-            }
-        }
-        SDL_RenderPresent(screen);
-    }
-
-    /* Print information about the joysticks */
-    joysticks = SDL_GetJoysticks(&num_joysticks);
-    if (joysticks) {
-        SDL_Log("There are %d joysticks attached\n", num_joysticks);
-        for (i = 0; joysticks[i]; ++i) {
-            SDL_JoystickID instance_id = joysticks[i];
-
-            name = SDL_GetJoystickInstanceName(instance_id);
-            SDL_Log("Joystick %" SDL_PRIu32 ": %s\n", instance_id, name ? name : "Unknown Joystick");
-            joystick = SDL_OpenJoystick(instance_id);
-            if (joystick == NULL) {
-                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenJoystick(%" SDL_PRIu32 ") failed: %s\n", instance_id,
-                             SDL_GetError());
-            } else {
-                char guid[64];
-                SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joystick),
-                                          guid, sizeof(guid));
-                SDL_Log("       axes: %d\n", SDL_GetNumJoystickAxes(joystick));
-                SDL_Log("       hats: %d\n", SDL_GetNumJoystickHats(joystick));
-                SDL_Log("    buttons: %d\n", SDL_GetNumJoystickButtons(joystick));
-                SDL_Log("instance id: %" SDL_PRIu32 "\n", instance_id);
-                SDL_Log("       guid: %s\n", guid);
-                SDL_Log("    VID/PID: 0x%.4x/0x%.4x\n", SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick));
-                SDL_CloseJoystick(joystick);
-            }
-        }
-    }
-
-    joystick_index = 0;
-    for (i = 1; i < argc; ++i) {
-        if (argv[i] && *argv[i] != '-') {
-            joystick_index = SDL_atoi(argv[i]);
-            break;
-        }
-    }
-    if (joysticks && joystick_index < num_joysticks) {
-        joystick = SDL_OpenJoystick(joysticks[joystick_index]);
-        if (joystick == NULL) {
-            SDL_Log("Couldn't open joystick %d: %s\n", joystick_index, SDL_GetError());
-        }
-    }
-    if (joystick != NULL) {
-        WatchJoystick(joystick);
-        SDL_CloseJoystick(joystick);
-    }
-
-    SDL_free(joysticks);
-
-    SDL_DestroyWindow(window);
-
-    SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
-
-    SDLTest_CommonDestroyState(state);
-
-    return 0;
-}