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@@ -0,0 +1,1744 @@
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+//
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+//
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+// This is a coccinelle semantic patch (https://github.com/coccinelle/coccinelle)
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+// to ease migration of your project, from SDL2 to SDL3.
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+//
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+// It generates a 'diff' of your SDL2 project, that you can apply
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+// to build for SDL3.
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+//
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+//
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+// install:
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+// $> apt-get install coccinelle
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+//
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+// apply the semantic patch to generate a diff file:
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+// $> spatch --sp-file path/to/SDL_migration.cocci . > your_diff.txt
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+//
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+// A few options:
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+// --c++=11 to parse cpp file
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+// --max-width 200 to increase line witdth of generated source
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+//
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+// patch you project (make a copy before..):
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+// $> patch -p1 < your_diff.txt
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+//
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+//
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+//
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+// #############
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+// What it does ?
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+// - all function renaming (without parameter change) as in SDL_oldnames.h
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+// - remove SDL_WINDOW_SHOWN
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+// - migrate SDL_CreateRGB* and SDL_ConvertSurface* functions
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+//
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+// #############
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+// In very short, a patch is composed of two sub-blocks, like
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+//
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+// @@
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+// declaration
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+// @@
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+// rule / transformation
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+//
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+// So this file, is a set of many patches, mostly independant.
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+// it can be incremented by inserting new patches as SDL3 api evolves.
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+//
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+
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+
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+// SDL_PauseAudioDevice / SDL_PlayAudioDevice
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+@@
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+expression e;
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+@@
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+(
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+- SDL_PauseAudioDevice(e, 1)
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++ SDL_PauseAudioDevice(e)
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+|
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+- SDL_PauseAudioDevice(e, SDL_TRUE)
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++ SDL_PauseAudioDevice(e)
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+|
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+- SDL_PauseAudioDevice(e, 0)
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++ SDL_PlayAudioDevice(e)
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+|
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+- SDL_PauseAudioDevice(e, SDL_FALSE)
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++ SDL_PlayAudioDevice(e)
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+)
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+
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+@@
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+expression e, pause_on;
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+@@
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+- SDL_PauseAudioDevice(e, pause_on);
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++ if (pause_on) {
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++ SDL_PauseAudioDevice(e);
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++ } else {
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++ SDL_PlayAudioDevice(e);
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++ }
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+
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+
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+// Remove SDL_WINDOW_SHOWN
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+@@
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+expression e;
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+@@
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+(
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+- SDL_WINDOW_SHOWN | e
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++ e
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+|
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+- SDL_WINDOW_SHOWN
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++ 0
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+)
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+
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+
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+@@
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+// Remove parameter from SDL_ConvertSurface
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+expression e1, e2, e3;
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+@@
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+SDL_ConvertSurface(e1, e2
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+- ,e3)
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++ )
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+
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+
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+@@
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+// Remove parameter from SDL_ConvertSurfaceFormat
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+expression e1, e2, e3;
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+@@
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+SDL_ConvertSurfaceFormat(e1, e2
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+- ,e3)
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++ )
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+
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+
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+@@
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+// SDL_CreateRGBSurfaceWithFormat
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+// remove 'flags'
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+// remove 'depth'
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+// rename to SDL_CreateSurface
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+expression e1, e2, e3, e4, e5;
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+@@
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+- SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
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++ SDL_CreateSurface(e2, e3, e5)
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+
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+
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+@@
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+// SDL_CreateRGBSurfaceWithFormat:
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+// remove 'depth'
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+// rename to SDL_CreateSurfaceFrom
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+expression e1, e2, e3, e4, e5, e6;
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+@@
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+- SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
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+
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+
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+
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+@@
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+// SDL_CreateRGBSurface : convert Masks to format
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+expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
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+
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+@@
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+
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+(
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+
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+// Generated for all formats:
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
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+
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
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+
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
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+
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+|
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+
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+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
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+
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+|
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+
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+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
|
|
|
++ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+// End Generated
|
|
|
+
|
|
|
+
|
|
|
+- SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
|
++ SDL_CreateSurface(e2, e3, e4->format)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+- SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
|
++ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+-SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
|
|
|
++SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
|
|
|
+
|
|
|
+|
|
|
|
+
|
|
|
+-SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
|
|
|
++SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
|
|
|
+
|
|
|
+)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+// Renaming of SDL_oldnames.h
|
|
|
+
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AudioStreamAvailable
|
|
|
++ SDL_GetAudioStreamAvailable
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AudioStreamClear
|
|
|
++ SDL_ClearAudioStream
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AudioStreamFlush
|
|
|
++ SDL_FlushAudioStream
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AudioStreamGet
|
|
|
++ SDL_GetAudioStreamData
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AudioStreamPut
|
|
|
++ SDL_PutAudioStreamData
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeAudioStream
|
|
|
++ SDL_DestroyAudioStream
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeWAV
|
|
|
++ SDL_free
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_NewAudioStream
|
|
|
++ SDL_CreateAudioStream
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERAXISMOTION
|
|
|
++ SDL_GAMEPADAXISMOTION
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERBUTTONDOWN
|
|
|
++ SDL_GAMEPADBUTTONDOWN
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERBUTTONUP
|
|
|
++ SDL_GAMEPADBUTTONUP
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERDEVICEADDED
|
|
|
++ SDL_GAMEPADADDED
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERDEVICEREMAPPED
|
|
|
++ SDL_GAMEPADREMAPPED
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERDEVICEREMOVED
|
|
|
++ SDL_GAMEPADREMOVED
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERSENSORUPDATE
|
|
|
++ SDL_GAMEPADSENSORUPDATE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERTOUCHPADDOWN
|
|
|
++ SDL_GAMEPADTOUCHPADDOWN
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERTOUCHPADMOTION
|
|
|
++ SDL_GAMEPADTOUCHPADMOTION
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLERTOUCHPADUP
|
|
|
++ SDL_GAMEPADTOUCHPADUP
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_ControllerAxisEvent
|
|
|
++ SDL_GamepadAxisEvent
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_ControllerButtonEvent
|
|
|
++ SDL_GamepadButtonEvent
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_ControllerDeviceEvent
|
|
|
++ SDL_GamepadDeviceEvent
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_ControllerSensorEvent
|
|
|
++ SDL_GamepadSensorEvent
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_ControllerTouchpadEvent
|
|
|
++ SDL_GamepadTouchpadEvent
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_INVALID
|
|
|
++ SDL_GAMEPAD_AXIS_INVALID
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_LEFTX
|
|
|
++ SDL_GAMEPAD_AXIS_LEFTX
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_LEFTY
|
|
|
++ SDL_GAMEPAD_AXIS_LEFTY
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_MAX
|
|
|
++ SDL_GAMEPAD_AXIS_MAX
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_RIGHTX
|
|
|
++ SDL_GAMEPAD_AXIS_RIGHTX
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_RIGHTY
|
|
|
++ SDL_GAMEPAD_AXIS_RIGHTY
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
|
|
++ SDL_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
|
|
++ SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BINDTYPE_AXIS
|
|
|
++ SDL_GAMEPAD_BINDTYPE_AXIS
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BINDTYPE_BUTTON
|
|
|
++ SDL_GAMEPAD_BINDTYPE_BUTTON
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BINDTYPE_HAT
|
|
|
++ SDL_GAMEPAD_BINDTYPE_HAT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BINDTYPE_NONE
|
|
|
++ SDL_GAMEPAD_BINDTYPE_NONE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_A
|
|
|
++ SDL_GAMEPAD_BUTTON_A
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_B
|
|
|
++ SDL_GAMEPAD_BUTTON_B
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_BACK
|
|
|
++ SDL_GAMEPAD_BUTTON_BACK
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
|
|
++ SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
|
|
++ SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
|
|
++ SDL_GAMEPAD_BUTTON_DPAD_RIGHT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_DPAD_UP
|
|
|
++ SDL_GAMEPAD_BUTTON_DPAD_UP
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_GUIDE
|
|
|
++ SDL_GAMEPAD_BUTTON_GUIDE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_INVALID
|
|
|
++ SDL_GAMEPAD_BUTTON_INVALID
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
|
|
++ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_LEFTSTICK
|
|
|
++ SDL_GAMEPAD_BUTTON_LEFT_STICK
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_MAX
|
|
|
++ SDL_GAMEPAD_BUTTON_MAX
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_MISC1
|
|
|
++ SDL_GAMEPAD_BUTTON_MISC1
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_PADDLE1
|
|
|
++ SDL_GAMEPAD_BUTTON_PADDLE1
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_PADDLE2
|
|
|
++ SDL_GAMEPAD_BUTTON_PADDLE2
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_PADDLE3
|
|
|
++ SDL_GAMEPAD_BUTTON_PADDLE3
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_PADDLE4
|
|
|
++ SDL_GAMEPAD_BUTTON_PADDLE4
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
|
++ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
|
|
++ SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_START
|
|
|
++ SDL_GAMEPAD_BUTTON_START
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_TOUCHPAD
|
|
|
++ SDL_GAMEPAD_BUTTON_TOUCHPAD
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_X
|
|
|
++ SDL_GAMEPAD_BUTTON_X
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_BUTTON_Y
|
|
|
++ SDL_GAMEPAD_BUTTON_Y
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_AMAZON_LUNA
|
|
|
++ SDL_GAMEPAD_TYPE_AMAZON_LUNA
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_GOOGLE_STADIA
|
|
|
++ SDL_GAMEPAD_TYPE_GOOGLE_STADIA
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
|
++ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
|
++ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
|
++ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
|
|
++ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
|
|
|
++ SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_PS3
|
|
|
++ SDL_GAMEPAD_TYPE_PS3
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_PS4
|
|
|
++ SDL_GAMEPAD_TYPE_PS4
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_PS5
|
|
|
++ SDL_GAMEPAD_TYPE_PS5
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_UNKNOWN
|
|
|
++ SDL_GAMEPAD_TYPE_UNKNOWN
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_VIRTUAL
|
|
|
++ SDL_GAMEPAD_TYPE_VIRTUAL
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_XBOX360
|
|
|
++ SDL_GAMEPAD_TYPE_XBOX360
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_CONTROLLER_TYPE_XBOXONE
|
|
|
++ SDL_GAMEPAD_TYPE_XBOXONE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameController
|
|
|
++ SDL_Gamepad
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerAddMapping
|
|
|
++ SDL_AddGamepadMapping
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerAddMappingsFromFile
|
|
|
++ SDL_AddGamepadMappingsFromFile
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerAddMappingsFromRW
|
|
|
++ SDL_AddGamepadMappingsFromRW
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerAxis
|
|
|
++ SDL_GamepadAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerBindType
|
|
|
++ SDL_GamepadBindingType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerButton
|
|
|
++ SDL_GamepadButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerButtonBind
|
|
|
++ SDL_GamepadBinding
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerClose
|
|
|
++ SDL_CloseGamepad
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerFromInstanceID
|
|
|
++ SDL_GetGamepadFromInstanceID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerFromPlayerIndex
|
|
|
++ SDL_GetGamepadFromPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
|
|
++ SDL_GetGamepadAppleSFSymbolsNameForAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetAppleSFSymbolsNameForButton
|
|
|
++ SDL_GetGamepadAppleSFSymbolsNameForButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetAttached
|
|
|
++ SDL_GamepadConnected
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetAxis
|
|
|
++ SDL_GetGamepadAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetAxisFromString
|
|
|
++ SDL_GetGamepadAxisFromString
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetBindForAxis
|
|
|
++ SDL_GetGamepadBindForAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetBindForButton
|
|
|
++ SDL_GetGamepadBindForButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetButton
|
|
|
++ SDL_GetGamepadButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetButtonFromString
|
|
|
++ SDL_GetGamepadButtonFromString
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetFirmwareVersion
|
|
|
++ SDL_GetGamepadFirmwareVersion
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetJoystick
|
|
|
++ SDL_GetGamepadJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetNumTouchpadFingers
|
|
|
++ SDL_GetGamepadNumTouchpadFingers
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetNumTouchpads
|
|
|
++ SDL_GetGamepadNumTouchpads
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetPlayerIndex
|
|
|
++ SDL_GetGamepadPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetProduct
|
|
|
++ SDL_GetGamepadProduct
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetProductVersion
|
|
|
++ SDL_GetGamepadProductVersion
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetSensorData
|
|
|
++ SDL_GetGamepadSensorData
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetSensorDataRate
|
|
|
++ SDL_GetGamepadSensorDataRate
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetSerial
|
|
|
++ SDL_GetGamepadSerial
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetStringForAxis
|
|
|
++ SDL_GetGamepadStringForAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetStringForButton
|
|
|
++ SDL_GetGamepadStringForButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetTouchpadFinger
|
|
|
++ SDL_GetGamepadTouchpadFinger
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetType
|
|
|
++ SDL_GetGamepadType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerGetVendor
|
|
|
++ SDL_GetGamepadVendor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasAxis
|
|
|
++ SDL_GamepadHasAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasButton
|
|
|
++ SDL_GamepadHasButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasLED
|
|
|
++ SDL_GamepadHasLED
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasRumble
|
|
|
++ SDL_GamepadHasRumble
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasRumbleTriggers
|
|
|
++ SDL_GamepadHasRumbleTriggers
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerHasSensor
|
|
|
++ SDL_GamepadHasSensor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerIsSensorEnabled
|
|
|
++ SDL_GamepadSensorEnabled
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerMapping
|
|
|
++ SDL_GetGamepadMapping
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerMappingForDeviceIndex
|
|
|
++ SDL_GetGamepadMappingForDeviceIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerMappingForGUID
|
|
|
++ SDL_GetGamepadMappingForGUID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerMappingForIndex
|
|
|
++ SDL_GetGamepadMappingForIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerName
|
|
|
++ SDL_GetGamepadName
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerNumMappings
|
|
|
++ SDL_GetNumGamepadMappings
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerOpen
|
|
|
++ SDL_OpenGamepad
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerPath
|
|
|
++ SDL_GetGamepadPath
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerRumble
|
|
|
++ SDL_RumbleGamepad
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerRumbleTriggers
|
|
|
++ SDL_RumbleGamepadTriggers
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerSendEffect
|
|
|
++ SDL_SendGamepadEffect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerSetLED
|
|
|
++ SDL_SetGamepadLED
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerSetPlayerIndex
|
|
|
++ SDL_SetGamepadPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerSetSensorEnabled
|
|
|
++ SDL_SetGamepadSensorEnabled
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerType
|
|
|
++ SDL_GamepadType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GameControllerUpdate
|
|
|
++ SDL_UpdateGamepads
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_INIT_GAMECONTROLLER
|
|
|
++ SDL_INIT_GAMEPAD
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IsGameController
|
|
|
++ SDL_IsGamepad
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JOYSTICK_TYPE_GAMECONTROLLER
|
|
|
++ SDL_JOYSTICK_TYPE_GAMEPAD
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickAttachVirtual
|
|
|
++ SDL_AttachVirtualJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickAttachVirtualEx
|
|
|
++ SDL_AttachVirtualJoystickEx
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickClose
|
|
|
++ SDL_CloseJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickCurrentPowerLevel
|
|
|
++ SDL_GetJoystickPowerLevel
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickDetachVirtual
|
|
|
++ SDL_DetachVirtualJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickFromInstanceID
|
|
|
++ SDL_GetJoystickFromInstanceID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickFromPlayerIndex
|
|
|
++ SDL_GetJoystickFromPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetAttached
|
|
|
++ SDL_JoystickConnected
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetAxis
|
|
|
++ SDL_GetJoystickAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetAxisInitialState
|
|
|
++ SDL_GetJoystickAxisInitialState
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetButton
|
|
|
++ SDL_GetJoystickButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetFirmwareVersion
|
|
|
++ SDL_GetJoystickFirmwareVersion
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetGUID
|
|
|
++ SDL_GetJoystickGUID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetGUIDFromString
|
|
|
++ SDL_GetJoystickGUIDFromString
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetGUIDString
|
|
|
++ SDL_GetJoystickGUIDString
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetHat
|
|
|
++ SDL_GetJoystickHat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetPlayerIndex
|
|
|
++ SDL_GetJoystickPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetProduct
|
|
|
++ SDL_GetJoystickProduct
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetProductVersion
|
|
|
++ SDL_GetJoystickProductVersion
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetSerial
|
|
|
++ SDL_GetJoystickSerial
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetType
|
|
|
++ SDL_GetJoystickType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickGetVendor
|
|
|
++ SDL_GetJoystickVendor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickInstanceID
|
|
|
++ SDL_GetJoystickInstanceID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickIsVirtual
|
|
|
++ SDL_IsJoystickVirtual
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickName
|
|
|
++ SDL_GetJoystickName
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickNumAxes
|
|
|
++ SDL_GetNumJoystickAxes
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickNumButtons
|
|
|
++ SDL_GetNumJoystickButtons
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickNumHats
|
|
|
++ SDL_GetNumJoystickHats
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickOpen
|
|
|
++ SDL_OpenJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickPath
|
|
|
++ SDL_GetJoystickPath
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickRumble
|
|
|
++ SDL_RumbleJoystick
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickRumbleTriggers
|
|
|
++ SDL_RumbleJoystickTriggers
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSendEffect
|
|
|
++ SDL_SendJoystickEffect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSetLED
|
|
|
++ SDL_SetJoystickLED
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSetPlayerIndex
|
|
|
++ SDL_SetJoystickPlayerIndex
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSetVirtualAxis
|
|
|
++ SDL_SetJoystickVirtualAxis
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSetVirtualButton
|
|
|
++ SDL_SetJoystickVirtualButton
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickSetVirtualHat
|
|
|
++ SDL_SetJoystickVirtualHat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_JoystickUpdate
|
|
|
++ SDL_UpdateJoysticks
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IsScreenKeyboardShown
|
|
|
++ SDL_ScreenKeyboardShown
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IsTextInputActive
|
|
|
++ SDL_TextInputActive
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IsTextInputShown
|
|
|
++ SDL_TextInputShown
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_ALT
|
|
|
++ SDL_KMOD_ALT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_CAPS
|
|
|
++ SDL_KMOD_CAPS
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_CTRL
|
|
|
++ SDL_KMOD_CTRL
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_GUI
|
|
|
++ SDL_KMOD_GUI
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_LALT
|
|
|
++ SDL_KMOD_LALT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_LCTRL
|
|
|
++ SDL_KMOD_LCTRL
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_LGUI
|
|
|
++ SDL_KMOD_LGUI
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_LSHIFT
|
|
|
++ SDL_KMOD_LSHIFT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_MODE
|
|
|
++ SDL_KMOD_MODE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_NONE
|
|
|
++ SDL_KMOD_NONE
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_NUM
|
|
|
++ SDL_KMOD_NUM
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_RALT
|
|
|
++ SDL_KMOD_RALT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_RCTRL
|
|
|
++ SDL_KMOD_RCTRL
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_RESERVED
|
|
|
++ SDL_KMOD_RESERVED
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_RGUI
|
|
|
++ SDL_KMOD_RGUI
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_RSHIFT
|
|
|
++ SDL_KMOD_RSHIFT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_SCROLL
|
|
|
++ SDL_KMOD_SCROLL
|
|
|
+@@
|
|
|
+@@
|
|
|
+- KMOD_SHIFT
|
|
|
++ SDL_KMOD_SHIFT
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeCursor
|
|
|
++ SDL_DestroyCursor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AllocFormat
|
|
|
++ SDL_CreatePixelFormat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AllocPalette
|
|
|
++ SDL_CreatePalette
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeFormat
|
|
|
++ SDL_DestroyPixelFormat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreePalette
|
|
|
++ SDL_DestroyPalette
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_MasksToPixelFormatEnum
|
|
|
++ SDL_GetPixelFormatEnumForMasks
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_PixelFormatEnumToMasks
|
|
|
++ SDL_GetMasksForPixelFormatEnum
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_EncloseFPoints
|
|
|
++ SDL_GetRectEnclosingPointsFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_EnclosePoints
|
|
|
++ SDL_GetRectEnclosingPoints
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FRectEmpty
|
|
|
++ SDL_RectEmptyFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FRectEquals
|
|
|
++ SDL_RectsEqualFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FRectEqualsEpsilon
|
|
|
++ SDL_RectsEqualEpsilon
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_HasIntersection
|
|
|
++ SDL_HasRectIntersection
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_HasIntersectionF
|
|
|
++ SDL_HasRectIntersectionFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IntersectFRect
|
|
|
++ SDL_GetRectIntersectionFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IntersectFRectAndLine
|
|
|
++ SDL_GetRectAndLineIntersectionFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IntersectRect
|
|
|
++ SDL_GetRectIntersection
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_IntersectRectAndLine
|
|
|
++ SDL_GetRectAndLineIntersection
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_PointInFRect
|
|
|
++ SDL_PointInRectFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RectEquals
|
|
|
++ SDL_RectsEqual
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_UnionFRect
|
|
|
++ SDL_GetRectUnionFloat
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_UnionRect
|
|
|
++ SDL_GetRectUnion
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderCopyExF
|
|
|
++ SDL_RenderTextureRotated
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderCopyF
|
|
|
++ SDL_RenderTexture
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawLineF
|
|
|
++ SDL_RenderLine
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawLinesF
|
|
|
++ SDL_RenderLines
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawPointF
|
|
|
++ SDL_RenderPoint
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawPointsF
|
|
|
++ SDL_RenderPoints
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawRectF
|
|
|
++ SDL_RenderRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderDrawRectsF
|
|
|
++ SDL_RenderRects
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderFillRectF
|
|
|
++ SDL_RenderFillRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderFillRectsF
|
|
|
++ SDL_RenderFillRects
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetClipRect
|
|
|
++ SDL_GetRenderClipRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetIntegerScale
|
|
|
++ SDL_GetRenderIntegerScale
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetLogicalSize
|
|
|
++ SDL_GetRenderLogicalSize
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetMetalCommandEncoder
|
|
|
++ SDL_GetRenderMetalCommandEncoder
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetMetalLayer
|
|
|
++ SDL_GetRenderMetalLayer
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetScale
|
|
|
++ SDL_GetRenderScale
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetViewport
|
|
|
++ SDL_GetRenderViewport
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetWindow
|
|
|
++ SDL_GetRenderWindow
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderIsClipEnabled
|
|
|
++ SDL_RenderClipEnabled
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetClipRect
|
|
|
++ SDL_SetRenderClipRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetIntegerScale
|
|
|
++ SDL_SetRenderIntegerScale
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetLogicalSize
|
|
|
++ SDL_SetRenderLogicalSize
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetScale
|
|
|
++ SDL_SetRenderScale
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetVSync
|
|
|
++ SDL_SetRenderVSync
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderSetViewport
|
|
|
++ SDL_SetRenderViewport
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- RW_SEEK_CUR
|
|
|
++ SDL_RW_SEEK_CUR
|
|
|
+@@
|
|
|
+@@
|
|
|
+- RW_SEEK_END
|
|
|
++ SDL_RW_SEEK_END
|
|
|
+@@
|
|
|
+@@
|
|
|
+- RW_SEEK_SET
|
|
|
++ SDL_RW_SEEK_SET
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_AllocRW
|
|
|
++ SDL_CreateRW
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeRW
|
|
|
++ SDL_DestroyRW
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorClose
|
|
|
++ SDL_CloseSensor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorFromInstanceID
|
|
|
++ SDL_GetSensorFromInstanceID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorGetData
|
|
|
++ SDL_GetSensorData
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorGetInstanceID
|
|
|
++ SDL_GetSensorInstanceID
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorGetName
|
|
|
++ SDL_GetSensorName
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorGetNonPortableType
|
|
|
++ SDL_GetSensorNonPortableType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorGetType
|
|
|
++ SDL_GetSensorType
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorOpen
|
|
|
++ SDL_OpenSensor
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SensorUpdate
|
|
|
++ SDL_UpdateSensors
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FillRect
|
|
|
++ SDL_FillSurfaceRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FillRects
|
|
|
++ SDL_FillSurfaceRects
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_FreeSurface
|
|
|
++ SDL_DestroySurface
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GetClipRect
|
|
|
++ SDL_GetSurfaceClipRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GetColorKey
|
|
|
++ SDL_GetSurfaceColorKey
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_HasColorKey
|
|
|
++ SDL_SurfaceHasColorKey
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_HasSurfaceRLE
|
|
|
++ SDL_SurfaceHasRLE
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_LowerBlit
|
|
|
++ SDL_BlitSurfaceUnchecked
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_LowerBlitScaled
|
|
|
++ SDL_BlitSurfaceUncheckedScaled
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SetClipRect
|
|
|
++ SDL_SetSurfaceClipRect
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_SetColorKey
|
|
|
++ SDL_SetSurfaceColorKey
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_UpperBlit
|
|
|
++ SDL_BlitSurface
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_UpperBlitScaled
|
|
|
++ SDL_BlitSurfaceScaled
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetD3D11Device
|
|
|
++ SDL_GetRenderD3D11Device
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_RenderGetD3D9Device
|
|
|
++ SDL_GetRenderD3D9Device
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GetTicks64
|
|
|
++ SDL_GetTicks
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GetPointDisplayIndex
|
|
|
++ SDL_GetDisplayIndexForPoint
|
|
|
+ (...)
|
|
|
+@@
|
|
|
+@@
|
|
|
+- SDL_GetRectDisplayIndex
|
|
|
++ SDL_GetDisplayIndexForRect
|
|
|
+ (...)
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|