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@@ -22,7 +22,7 @@
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#ifdef SDL_AUDIO_DRIVER_HAIKU
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-/* Allow access to the audio stream on Haiku */
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+// Allow access to the audio stream on Haiku
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#include <SoundPlayer.h>
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#include <signal.h>
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@@ -38,58 +38,45 @@ extern "C"
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}
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-
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-/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
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-/* The Haiku callback for handling the audio buffer */
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-static void FillSound(void *device, void *stream, size_t len,
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- const media_raw_audio_format & format)
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+static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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- SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
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- SDL_AudioCallback callback = audio->callbackspec.callback;
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-
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- SDL_LockMutex(audio->mixer_lock);
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+ SDL_assert(device->hidden->current_buffer != NULL);
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+ SDL_assert(device->hidden->current_buffer_len > 0);
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+ *buffer_size = device->hidden->current_buffer_len;
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+ return device->hidden->current_buffer;
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+}
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- /* Only do something if audio is enabled */
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- if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
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- if (audio->stream) {
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- SDL_ClearAudioStream(audio->stream);
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- }
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- SDL_memset(stream, audio->spec.silence, len);
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- } else {
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- SDL_assert(audio->spec.size == len);
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-
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- if (audio->stream == NULL) { /* no conversion necessary. */
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- callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
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- } else { /* streaming/converting */
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- const int stream_len = audio->callbackspec.size;
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- const int ilen = (int) len;
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- while (SDL_GetAudioStreamAvailable(audio->stream) < ilen) {
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- callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
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- if (SDL_PutAudioStreamData(audio->stream, audio->work_buffer, stream_len) == -1) {
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- SDL_ClearAudioStream(audio->stream);
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- SDL_AtomicSet(&audio->enabled, 0);
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- break;
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- }
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- }
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-
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- const int got = SDL_GetAudioStreamData(audio->stream, stream, ilen);
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- SDL_assert((got < 0) || (got == ilen));
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- if (got != ilen) {
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- SDL_memset(stream, audio->spec.silence, len);
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- }
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- }
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- }
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+static void HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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+{
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+ // We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff.
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+ SDL_assert(device->hidden->current_buffer != NULL);
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+ SDL_assert(device->hidden->current_buffer_len > 0);
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+ device->hidden->current_buffer = NULL;
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+ device->hidden->current_buffer_len = 0;
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+}
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- SDL_UnlockMutex(audio->mixer_lock);
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+// The Haiku callback for handling the audio buffer
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+static void FillSound(void *data, void *stream, size_t len, const media_raw_audio_format & format)
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+{
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+ SDL_AudioDevice *device = (SDL_AudioDevice *)data;
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+ SDL_assert(device->hidden->current_buffer == NULL);
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+ SDL_assert(device->hidden->current_buffer_len == 0);
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+ device->hidden->current_buffer = (Uint8 *) stream;
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+ device->hidden->current_buffer_len = (int) len;
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+ SDL_OutputAudioThreadIterate(device);
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}
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-static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *_this)
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+static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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- if (_this->hidden->audio_obj) {
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- _this->hidden->audio_obj->Stop();
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- delete _this->hidden->audio_obj;
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+ if (device->hidden) {
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+ if (device->hidden->audio_obj) {
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+ device->hidden->audio_obj->Stop();
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+ delete device->hidden->audio_obj;
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+ }
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+ delete device->hidden;
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+ device->hidden = NULL;
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+ SDL_AudioThreadFinalize(device);
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}
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- delete _this->hidden;
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}
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@@ -115,26 +102,24 @@ static inline void UnmaskSignals(sigset_t * omask)
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}
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-static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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+static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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- media_raw_audio_format format;
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- SDL_AudioFormat test_format;
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- const SDL_AudioFormat *closefmts;
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-
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- /* Initialize all variables that we clean on shutdown */
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- _this->hidden = new SDL_PrivateAudioData;
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- if (_this->hidden == NULL) {
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+ // Initialize all variables that we clean on shutdown
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+ device->hidden = new SDL_PrivateAudioData;
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+ if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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- SDL_zerop(_this->hidden);
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+ SDL_zerop(device->hidden);
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- /* Parse the audio format and fill the Be raw audio format */
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+ // Parse the audio format and fill the Be raw audio format
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+ media_raw_audio_format format;
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SDL_zero(format);
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format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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- format.frame_rate = (float) _this->spec.freq;
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- format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */
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+ format.frame_rate = (float) device->spec.freq;
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+ format.channel_count = device->spec.channels; // !!! FIXME: support > 2?
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- closefmts = SDL_ClosestAudioFormats(_this->spec.format);
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+ SDL_AudioFormat test_format;
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+ const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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switch (test_format) {
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case SDL_AUDIO_S8:
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@@ -178,31 +163,30 @@ static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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break;
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}
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- if (!test_format) { /* shouldn't happen, but just in case... */
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- return SDL_SetError("%s: Unsupported audio format", "haiku");
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+ if (!test_format) { // shouldn't happen, but just in case...
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+ return SDL_SetError("HAIKU: Unsupported audio format");
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}
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- _this->spec.format = test_format;
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+ device->spec.format = test_format;
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- /* Calculate the final parameters for this audio specification */
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- SDL_CalculateAudioSpec(&_this->spec);
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+ // Calculate the final parameters for this audio specification
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+ SDL_UpdatedAudioDeviceFormat(device);
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- format.buffer_size = _this->spec.size;
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+ format.buffer_size = device->buffer_size;
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- /* Subscribe to the audio stream (creates a new thread) */
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+ // Subscribe to the audio stream (creates a new thread)
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sigset_t omask;
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MaskSignals(&omask);
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- _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
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- FillSound, NULL, _this);
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+ device->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
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+ FillSound, NULL, device);
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UnmaskSignals(&omask);
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- if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
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- _this->hidden->audio_obj->SetHasData(true);
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+ if (device->hidden->audio_obj->Start() == B_NO_ERROR) {
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+ device->hidden->audio_obj->SetHasData(true);
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} else {
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- return SDL_SetError("Unable to start Be audio");
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+ return SDL_SetError("Unable to start Haiku audio");
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}
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- /* We're running! */
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- return 0;
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+ return 0; // We're running!
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}
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static void HAIKUAUDIO_Deinitialize(void)
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@@ -210,29 +194,29 @@ static void HAIKUAUDIO_Deinitialize(void)
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SDL_QuitBeApp();
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}
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-static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
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+static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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- /* Initialize the Be Application, if it's not already started */
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if (SDL_InitBeApp() < 0) {
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return SDL_FALSE;
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}
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- /* Set the function pointers */
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+ // Set the function pointers
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impl->OpenDevice = HAIKUAUDIO_OpenDevice;
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+ impl->GetDeviceBuf = HAIKUAUDIO_GetDeviceBuf;
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+ impl->PlayDevice = HAIKUAUDIO_PlayDevice;
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impl->CloseDevice = HAIKUAUDIO_CloseDevice;
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impl->Deinitialize = HAIKUAUDIO_Deinitialize;
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impl->ProvidesOwnCallbackThread = SDL_TRUE;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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- return SDL_TRUE; /* this audio target is available. */
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+ return SDL_TRUE;
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}
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-extern "C"
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-{
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- extern AudioBootStrap HAIKUAUDIO_bootstrap;
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-}
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+
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+extern "C" { extern AudioBootStrap HAIKUAUDIO_bootstrap; }
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+
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AudioBootStrap HAIKUAUDIO_bootstrap = {
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"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, SDL_FALSE
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};
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-#endif /* SDL_AUDIO_DRIVER_HAIKU */
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+#endif // SDL_AUDIO_DRIVER_HAIKU
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