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@@ -341,10 +341,11 @@ static void loop(void)
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SDL_FRect rect;
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int x, y, row;
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int window_w = 0, window_h = 0;
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+ const float scale = SDL_GetWindowPixelDensity(state->windows[i]);
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- SDL_GetWindowSize(state->windows[i], &window_w, &window_h);
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- rect.w = 128.0f;
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- rect.h = 128.0f;
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+ SDL_GetWindowSizeInPixels(state->windows[i], &window_w, &window_h);
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+ rect.w = 128.0f * scale;
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+ rect.h = 128.0f * scale;
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for (y = 0, row = 0; y < window_h; y += (int)rect.h, ++row) {
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bool black = ((row % 2) == 0) ? true : false;
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for (x = 0; x < window_w; x += (int)rect.w) {
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