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@@ -146,6 +146,8 @@ static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f, 0xff09, 0x44a9, { 0xb0, 0
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61, 0x3839, 0x4626, { 0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05 } };
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#if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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static const IID D3D_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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+#else
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+static const IID D3D_IID_IDXGIDevice = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
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#endif
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static const IID D3D_IID_IDXGISwapChain3 = { 0x94d99bdb, 0xf1f8, 0x4ab0, { 0xb2, 0x36, 0x7d, 0xa0, 0x17, 0x0e, 0xda, 0xb1 } };
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#ifdef HAVE_IDXGIINFOQUEUE
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@@ -8306,6 +8308,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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IDXGIFactory5 *factory5;
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IDXGIFactory6 *factory6;
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DXGI_ADAPTER_DESC1 adapterDesc;
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+ LARGE_INTEGER umdVersion;
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PFN_D3D12_CREATE_DEVICE D3D12CreateDeviceFunc;
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#endif
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D3D12_FEATURE_DATA_ARCHITECTURE architecture;
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@@ -8405,9 +8408,21 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12_INTERNAL_DestroyRenderer(renderer);
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CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter description", NULL);
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}
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+ res = IDXGIAdapter1_CheckInterfaceSupport(renderer->adapter, D3D_GUID(D3D_IID_IDXGIDevice), &umdVersion);
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+ if (FAILED(res)) {
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+ D3D12_INTERNAL_DestroyRenderer(renderer);
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+ CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter driver version", NULL);
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+ }
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: D3D12");
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Adapter: %S", adapterDesc.Description);
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+ SDL_LogInfo(
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+ SDL_LOG_CATEGORY_GPU,
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+ "D3D12 Driver: %d.%d.%d.%d",
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+ HIWORD(umdVersion.HighPart),
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+ LOWORD(umdVersion.HighPart),
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+ HIWORD(umdVersion.LowPart),
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+ LOWORD(umdVersion.LowPart));
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#endif
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// Load the D3D library
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