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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "../../SDL_internal.h"
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+
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+#if SDL_THREAD_PS2
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+
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+/* PS2 thread management routines for SDL */
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+
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+#include <stdio.h>
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+#include <stdlib.h>
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+
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+#include "SDL_error.h"
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+#include "SDL_thread.h"
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+#include "../SDL_systhread.h"
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+#include "../SDL_thread_c.h"
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+#include <kernel.h>
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+
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+static void FinishThread(SDL_Thread *thread) {
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+ ee_thread_status_t info;
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+ int res;
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+
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+ res = ReferThreadStatus(thread->handle, &info);
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+ TerminateThread(thread->handle);
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+ DeleteThread(thread->handle);
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+ DeleteSema((int)thread->endfunc);
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+
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+ if (res > 0) {
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+ SDL_free(info.stack);
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+ }
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+}
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+
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+static int childThread(void *arg)
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+{
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+ SDL_Thread *thread = (SDL_Thread *)arg;
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+ int res = thread->userfunc(thread->userdata);
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+ SignalSema((int)thread->endfunc);
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+ return res;
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+}
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+
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+int SDL_SYS_CreateThread(SDL_Thread *thread)
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+{
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+ ee_thread_status_t status;
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+ ee_thread_t eethread;
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+ ee_sema_t sema;
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+ size_t stack_size;
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+ int priority = 32;
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+
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+ /* Set priority of new thread to the same as the current thread */
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+ // status.size = sizeof(ee_thread_t);
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+ if (ReferThreadStatus(GetThreadId(), &status) == 0) {
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+ priority = status.current_priority;
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+ }
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+
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+ stack_size = thread->stacksize ? ((int) thread->stacksize) : 0x1800;
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+
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+
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+ /* Create EE Thread */
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+ eethread.attr = 0;
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+ eethread.option = 0;
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+ eethread.func = &childThread;
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+ eethread.stack = SDL_malloc(stack_size);
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+ eethread.stack_size = stack_size;
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+ eethread.gp_reg = &_gp;
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+ eethread.initial_priority = priority;
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+ thread->handle = CreateThread(&eethread);
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+
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+ if (thread->handle < 0) {
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+ return SDL_SetError("CreateThread() failed");
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+ }
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+
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+ // Prepare el semaphore for the ending function
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+ sema.init_count = 0;
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+ sema.max_count = 1;
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+ sema.option = 0;
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+ thread->endfunc = (void *)CreateSema(&sema);
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+
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+ return StartThread(thread->handle, thread);
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+}
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+
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+void SDL_SYS_SetupThread(const char *name)
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+{
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+ /* Do nothing. */
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+}
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+
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+SDL_threadID SDL_ThreadID(void)
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+{
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+ return (SDL_threadID) GetThreadId();
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+}
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+
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+void SDL_SYS_WaitThread(SDL_Thread *thread)
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+{
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+ WaitSema((int)thread->endfunc);
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+ ReleaseWaitThread(thread->handle);
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+ FinishThread(thread);
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+}
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+
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+void SDL_SYS_DetachThread(SDL_Thread *thread)
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+{
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+ /* Do nothing. */
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+}
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+
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+int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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+{
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+ int value;
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+
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+ if (priority == SDL_THREAD_PRIORITY_LOW) {
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+ value = 111;
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+ } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
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+ value = 32;
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+ } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
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+ value = 16;
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+ } else {
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+ value = 50;
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+ }
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+
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+ return ChangeThreadPriority(GetThreadId(),value);
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+}
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+
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+#endif /* SDL_THREAD_PS2 */
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+
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+/* vim: ts=4 sw=4
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+ */
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