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@@ -625,6 +625,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_OutOfMemory,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
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@@ -692,6 +693,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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