|
@@ -0,0 +1,582 @@
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+#include "SDL_gameinputjoystick_c.h"
|
|
|
+
|
|
|
+#if defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT
|
|
|
+
|
|
|
+/* Set up for C function definitions, even when using C++ */
|
|
|
+#ifdef __cplusplus
|
|
|
+extern "C" {
|
|
|
+#endif
|
|
|
+
|
|
|
+/* Public APIs: GAMEINPUT_Joystick... */
|
|
|
+/* Private APIs: GAMEINPUT_InternalJoystick... */
|
|
|
+
|
|
|
+#include "../usb_ids.h"
|
|
|
+
|
|
|
+typedef struct GAMEINPUT_InternalDevice
|
|
|
+{
|
|
|
+ IGameInputDevice *device;
|
|
|
+ const char *deviceName; /* this is a constant string literal */
|
|
|
+ SDL_JoystickGUID joystickGuid; /* generated by SDL. */
|
|
|
+ SDL_JoystickID instanceId; /* generated by SDL. */
|
|
|
+ int playerIndex;
|
|
|
+ Uint32 caps;
|
|
|
+ char devicePath[(APP_LOCAL_DEVICE_ID_SIZE * 2) + 1];
|
|
|
+ bool isAdded, isDeleteRequested;
|
|
|
+} GAMEINPUT_InternalDevice;
|
|
|
+
|
|
|
+typedef struct GAMEINPUT_InternalList
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice **devices;
|
|
|
+ int count;
|
|
|
+} GAMEINPUT_InternalList;
|
|
|
+
|
|
|
+typedef struct joystick_hwdata
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *devref;
|
|
|
+ GameInputRumbleParams rumbleParams;
|
|
|
+ Uint64 lastTimestamp;
|
|
|
+} GAMEINPUT_InternalJoystickHwdata;
|
|
|
+
|
|
|
+
|
|
|
+static GAMEINPUT_InternalList g_GameInputList = { NULL };
|
|
|
+static IGameInput *g_pGameInput = NULL;
|
|
|
+static GameInputCallbackToken g_GameInputCallbackToken = GAMEINPUT_INVALID_CALLBACK_TOKEN_VALUE;
|
|
|
+
|
|
|
+
|
|
|
+static int GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice **devicelist = NULL;
|
|
|
+ GAMEINPUT_InternalDevice *elem = NULL;
|
|
|
+ const GameInputDeviceInfo *devinfo = NULL;
|
|
|
+ char tmpbuff[4];
|
|
|
+ int idx = 0;
|
|
|
+
|
|
|
+ if (!pDevice) {
|
|
|
+ return SDL_SetError("GAMEINPUT_InternalAddOrFind argument pDevice cannot be NULL");
|
|
|
+ }
|
|
|
+
|
|
|
+ devinfo = pDevice->GetDeviceInfo();
|
|
|
+ if (!devinfo) {
|
|
|
+ return SDL_SetError("GAMEINPUT_InternalAddOrFind GetDeviceInfo returned NULL");
|
|
|
+ }
|
|
|
+
|
|
|
+ for (idx = 0; idx < g_GameInputList.count; ++idx) {
|
|
|
+ elem = g_GameInputList.devices[idx];
|
|
|
+ if (elem && elem->device == pDevice) {
|
|
|
+ /* we're already added */
|
|
|
+ return idx;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ elem = (GAMEINPUT_InternalDevice *)SDL_calloc(1, sizeof(*elem));
|
|
|
+ if (!elem) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ /* generate a device name */
|
|
|
+ for (idx = 0; idx < APP_LOCAL_DEVICE_ID_SIZE; ++idx) {
|
|
|
+ (void)SDL_snprintf(tmpbuff, SDL_arraysize(tmpbuff), "%02hhX", devinfo->deviceId.value[idx]);
|
|
|
+ (void)strncat_s(elem->devicePath, tmpbuff, SDL_arraysize(tmpbuff));
|
|
|
+ }
|
|
|
+
|
|
|
+ devicelist = (GAMEINPUT_InternalDevice **)SDL_realloc(g_GameInputList.devices, sizeof(elem) * (g_GameInputList.count + 1LL));
|
|
|
+ if (!devicelist) {
|
|
|
+ SDL_free(elem);
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ g_GameInputList.devices = devicelist;
|
|
|
+ pDevice->AddRef();
|
|
|
+ elem->device = pDevice;
|
|
|
+ elem->deviceName = "GameInput Gamepad";
|
|
|
+ elem->caps = 0;
|
|
|
+ if (devinfo->supportedRumbleMotors & (GameInputRumbleLowFrequency | GameInputRumbleHighFrequency)) {
|
|
|
+ elem->caps |= SDL_JOYSTICK_CAP_RUMBLE;
|
|
|
+ }
|
|
|
+ if (devinfo->supportedRumbleMotors & (GameInputRumbleLeftTrigger | GameInputRumbleRightTrigger)) {
|
|
|
+ elem->caps |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
|
|
+ }
|
|
|
+ elem->joystickGuid = SDL_CreateJoystickGUID(
|
|
|
+ SDL_HARDWARE_BUS_BLUETOOTH,
|
|
|
+ USB_VENDOR_MICROSOFT,
|
|
|
+ USB_PRODUCT_XBOX_SERIES_X_BLE,
|
|
|
+ 1,
|
|
|
+ "GameInput",
|
|
|
+ "Gamepad",
|
|
|
+ 'g',
|
|
|
+ 0
|
|
|
+ );
|
|
|
+ elem->instanceId = SDL_GetNextObjectID();
|
|
|
+ g_GameInputList.devices[g_GameInputList.count] = elem;
|
|
|
+
|
|
|
+ /* finally increment the count and return */
|
|
|
+ return g_GameInputList.count++;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_InternalRemoveByIndex(int idx)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice **devicelist = NULL;
|
|
|
+ int bytes = 0;
|
|
|
+
|
|
|
+ if (idx < 0 || idx >= g_GameInputList.count) {
|
|
|
+ return SDL_SetError("GAMEINPUT_InternalRemoveByIndex argument idx %d is out of range", idx);
|
|
|
+ }
|
|
|
+
|
|
|
+ g_GameInputList.devices[idx]->device->Release();
|
|
|
+
|
|
|
+ if (g_GameInputList.devices[idx]) {
|
|
|
+ SDL_free(g_GameInputList.devices[idx]);
|
|
|
+ g_GameInputList.devices[idx] = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (g_GameInputList.count == 1) {
|
|
|
+ /* last element in the list, free the entire list then */
|
|
|
+ SDL_free(g_GameInputList.devices);
|
|
|
+ g_GameInputList.devices = NULL;
|
|
|
+ } else {
|
|
|
+ if (idx != g_GameInputList.count - 1) {
|
|
|
+ bytes = sizeof(*devicelist) * (g_GameInputList.count - idx);
|
|
|
+ SDL_memmove(&g_GameInputList.devices[idx], &g_GameInputList.devices[idx + 1], bytes);
|
|
|
+ }
|
|
|
+
|
|
|
+ devicelist = (GAMEINPUT_InternalDevice **)SDL_realloc(g_GameInputList.devices, sizeof(*devicelist) * (g_GameInputList.count - 1LL));
|
|
|
+ if (!devicelist) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ g_GameInputList.devices = devicelist;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* decrement the count and return */
|
|
|
+ return g_GameInputList.count--;
|
|
|
+}
|
|
|
+
|
|
|
+static GAMEINPUT_InternalDevice *GAMEINPUT_InternalFindByIndex(int idx)
|
|
|
+{
|
|
|
+ if (idx < 0 || idx >= g_GameInputList.count) {
|
|
|
+ SDL_SetError("GAMEINPUT_InternalFindByIndex argument idx %d out of range", idx);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return g_GameInputList.devices[idx];
|
|
|
+}
|
|
|
+
|
|
|
+static void CALLBACK GAMEINPUT_InternalJoystickDeviceCallback(
|
|
|
+ _In_ GameInputCallbackToken callbackToken,
|
|
|
+ _In_ void* context,
|
|
|
+ _In_ IGameInputDevice* device,
|
|
|
+ _In_ uint64_t timestamp,
|
|
|
+ _In_ GameInputDeviceStatus currentStatus,
|
|
|
+ _In_ GameInputDeviceStatus previousStatus)
|
|
|
+{
|
|
|
+ int idx = 0;
|
|
|
+ GAMEINPUT_InternalDevice *elem = NULL;
|
|
|
+
|
|
|
+ if (currentStatus & GameInputDeviceConnected) {
|
|
|
+ GAMEINPUT_InternalAddOrFind(device);
|
|
|
+ } else {
|
|
|
+ for (idx = 0; idx < g_GameInputList.count; ++idx) {
|
|
|
+ elem = g_GameInputList.devices[idx];
|
|
|
+ if (elem && elem->device == device) {
|
|
|
+ /* will be deleted on the next Detect call */
|
|
|
+ elem->isDeleteRequested = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickDetect(void);
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickInit(void)
|
|
|
+{
|
|
|
+ HRESULT hR;
|
|
|
+
|
|
|
+ if (!g_pGameInput) {
|
|
|
+ hR = GameInputCreate(&g_pGameInput);
|
|
|
+ if (FAILED(hR)) {
|
|
|
+ return SDL_SetError("GameInputCreate failure with HRESULT of %08X", hR);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ hR = g_pGameInput->RegisterDeviceCallback(
|
|
|
+ nullptr,
|
|
|
+ GameInputKindGamepad,
|
|
|
+ GameInputDeviceConnected,
|
|
|
+ GameInputBlockingEnumeration,
|
|
|
+ nullptr,
|
|
|
+ GAMEINPUT_InternalJoystickDeviceCallback,
|
|
|
+ &g_GameInputCallbackToken
|
|
|
+ );
|
|
|
+ if (FAILED(hR)) {
|
|
|
+ return SDL_SetError("IGameInput::RegisterDeviceCallback failure with HRESULT of %08X", hR);
|
|
|
+ }
|
|
|
+
|
|
|
+ GAMEINPUT_JoystickDetect();
|
|
|
+
|
|
|
+ /* no need to free IGameInput on failure. */
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickGetCount(void)
|
|
|
+{
|
|
|
+ return g_GameInputList.count;
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickDetect(void)
|
|
|
+{
|
|
|
+ int idx = 0;
|
|
|
+ GAMEINPUT_InternalDevice *elem = NULL;
|
|
|
+
|
|
|
+ for (idx = 0; idx < g_GameInputList.count; ++idx) {
|
|
|
+ elem = g_GameInputList.devices[idx];
|
|
|
+ if (!elem) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!elem->isAdded) {
|
|
|
+ SDL_PrivateJoystickAdded(elem->instanceId);
|
|
|
+ elem->isAdded = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (elem->isDeleteRequested || !(elem->device->GetDeviceStatus() & GameInputDeviceConnected)) {
|
|
|
+ SDL_PrivateJoystickRemoved(elem->instanceId);
|
|
|
+ GAMEINPUT_InternalRemoveByIndex(idx--);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static const char *GAMEINPUT_JoystickGetDeviceName(int device_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return elem->deviceName;
|
|
|
+}
|
|
|
+
|
|
|
+static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* APP_LOCAL_DEVICE_ID as a hex string, since it's required for some association callbacks */
|
|
|
+ return elem->devicePath;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
|
|
+{
|
|
|
+ /* Steamworks API is not available in GDK */
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)
|
|
|
+{
|
|
|
+ /*
|
|
|
+ * Okay, so, while XInput technically has player indicies,
|
|
|
+ * GameInput does not. It just dispatches a callback whenever a device is found.
|
|
|
+ * So if you're using true native GameInput (which this backend IS)
|
|
|
+ * you're meant to assign some index to a player yourself.
|
|
|
+ *
|
|
|
+ * GameMaker, for example, seems to do this in the order of plugging in.
|
|
|
+ *
|
|
|
+ * Sorry for the trouble!
|
|
|
+ */
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ return elem->playerIndex;
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ elem->playerIndex = player_index;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_JoystickGUID GAMEINPUT_JoystickGetDeviceGUID(int device_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ /* empty guid */
|
|
|
+ return { { 0 } };
|
|
|
+ }
|
|
|
+
|
|
|
+ return elem->joystickGuid;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_JoystickID GAMEINPUT_JoystickGetDeviceInstanceID(int device_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ return elem->instanceId;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|
|
+{
|
|
|
+ GAMEINPUT_InternalDevice *elem = GAMEINPUT_InternalFindByIndex(device_index);
|
|
|
+ GAMEINPUT_InternalJoystickHwdata *hwdata = NULL;
|
|
|
+
|
|
|
+ if (!elem) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ hwdata = (GAMEINPUT_InternalJoystickHwdata *)SDL_calloc(1, sizeof(*hwdata));
|
|
|
+ if (!hwdata) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ hwdata->devref = elem;
|
|
|
+
|
|
|
+ joystick->hwdata = hwdata;
|
|
|
+ joystick->naxes = 6;
|
|
|
+ joystick->nbuttons = 11;
|
|
|
+ joystick->nhats = 1;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
|
+{
|
|
|
+ /* don't check for caps here, since SetRumbleState doesn't return any result - we don't need to check it */
|
|
|
+ GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
|
|
|
+ GameInputRumbleParams *params = &hwdata->rumbleParams;
|
|
|
+ params->lowFrequency = (float)low_frequency_rumble / (float)SDL_MAX_UINT16;
|
|
|
+ params->highFrequency = (float)high_frequency_rumble / (float)SDL_MAX_UINT16;
|
|
|
+ hwdata->devref->device->SetRumbleState(params);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
|
+{
|
|
|
+ /* don't check for caps here, since SetRumbleState doesn't return any result - we don't need to check it */
|
|
|
+ GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
|
|
|
+ GameInputRumbleParams *params = &hwdata->rumbleParams;
|
|
|
+ params->leftTrigger = (float)left_rumble / (float)SDL_MAX_UINT16;
|
|
|
+ params->rightTrigger = (float)right_rumble / (float)SDL_MAX_UINT16;
|
|
|
+ hwdata->devref->device->SetRumbleState(params);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static Uint32 GAMEINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|
|
+{
|
|
|
+ return joystick->hwdata->devref->caps;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
|
|
+{
|
|
|
+ HRESULT hR = S_OK;
|
|
|
+ const GAMEINPUT_JoystickEffectData *effect = NULL;
|
|
|
+ GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
|
|
|
+
|
|
|
+ if (!data || size != sizeof(GAMEINPUT_JoystickEffectData)) {
|
|
|
+ return SDL_SetError("GAMEINPUT_JoystickSendEffect invalid data or size");
|
|
|
+ }
|
|
|
+
|
|
|
+ effect = (const GAMEINPUT_JoystickEffectData *)data;
|
|
|
+ if (effect->type == GAMEINPUT_JoystickEffectDataType_HapticFeedback) {
|
|
|
+ hR = hwdata->devref->device->SetHapticMotorState(
|
|
|
+ effect->hapticFeedbackMotorIndex,
|
|
|
+ &effect->hapticFeedbackParams
|
|
|
+ );
|
|
|
+ if (FAILED(hR)) {
|
|
|
+ return SDL_SetError("IGameInputDevice::SetHapticMotorState failure with HRESULT of %08X", hR);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int GAMEINPUT_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
|
|
|
+{
|
|
|
+ /* I am not sure what is this even supposed to do in case of GameInput... */
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|
|
+{
|
|
|
+ static WORD s_XInputButtons[] = {
|
|
|
+ GameInputGamepadA, GameInputGamepadB, GameInputGamepadX, GameInputGamepadY,
|
|
|
+ GameInputGamepadLeftShoulder, GameInputGamepadRightShoulder, GameInputGamepadView, GameInputGamepadMenu,
|
|
|
+ GameInputGamepadLeftThumbstick, GameInputGamepadRightThumbstick,
|
|
|
+ 0 /* Guide button is not supported on Xbox so ignore that... */
|
|
|
+ };
|
|
|
+ Uint8 btnidx = 0, btnstate = 0, hat = 0;
|
|
|
+ GAMEINPUT_InternalJoystickHwdata *hwdata = joystick->hwdata;
|
|
|
+ IGameInputDevice *device = hwdata->devref->device;
|
|
|
+ IGameInputReading *reading = NULL;
|
|
|
+ uint64_t ts = 0;
|
|
|
+ GameInputGamepadState state;
|
|
|
+ HRESULT hR = g_pGameInput->GetCurrentReading(
|
|
|
+ GameInputKindGamepad,
|
|
|
+ device,
|
|
|
+ &reading
|
|
|
+ );
|
|
|
+
|
|
|
+ if (FAILED(hR)) {
|
|
|
+ /* don't SetError here since there can be a legitimate case when there's no reading avail */
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* GDKX private docs for GetTimestamp: "The microsecond timestamp describing when the input was made." */
|
|
|
+ /* SDL expects a nanosecond timestamp, so I guess US_TO_NS should be used here? */
|
|
|
+ ts = SDL_US_TO_NS(reading->GetTimestamp());
|
|
|
+
|
|
|
+ if (((!hwdata->lastTimestamp) || (ts != hwdata->lastTimestamp)) && reading->GetGamepadState(&state)) {
|
|
|
+ /* `state` is now valid */
|
|
|
+
|
|
|
+#define tosint16(_TheValue) ((Sint16)(((_TheValue) < 0.0f) ? ((_TheValue) * 32768.0f) : ((_TheValue) * 32767.0f)))
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 0, tosint16(state.leftThumbstickX));
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 1, tosint16(state.leftThumbstickY));
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 2, tosint16(state.leftTrigger));
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 3, tosint16(state.rightThumbstickX));
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 4, tosint16(state.rightThumbstickY));
|
|
|
+ SDL_SendJoystickAxis(ts, joystick, 5, tosint16(state.rightTrigger));
|
|
|
+#undef tosint16
|
|
|
+
|
|
|
+ for (btnidx = 0; btnidx < (Uint8)SDL_arraysize(s_XInputButtons); ++btnidx) {
|
|
|
+ if (s_XInputButtons[btnidx] == 0) {
|
|
|
+ btnstate = SDL_RELEASED;
|
|
|
+ } else {
|
|
|
+ btnstate = (state.buttons & s_XInputButtons[btnidx]) ? SDL_PRESSED : SDL_RELEASED;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_SendJoystickButton(ts, joystick, btnidx, btnstate);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (state.buttons & GameInputGamepadDPadUp) {
|
|
|
+ hat |= SDL_HAT_UP;
|
|
|
+ }
|
|
|
+ if (state.buttons & GameInputGamepadDPadDown) {
|
|
|
+ hat |= SDL_HAT_DOWN;
|
|
|
+ }
|
|
|
+ if (state.buttons & GameInputGamepadDPadLeft) {
|
|
|
+ hat |= SDL_HAT_LEFT;
|
|
|
+ }
|
|
|
+ if (state.buttons & GameInputGamepadDPadRight) {
|
|
|
+ hat |= SDL_HAT_RIGHT;
|
|
|
+ }
|
|
|
+ SDL_SendJoystickHat(ts, joystick, 0, hat);
|
|
|
+
|
|
|
+ /* Xbox doesn't let you obtain the power level, pretend we're always full */
|
|
|
+ SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
|
|
|
+
|
|
|
+ hwdata->lastTimestamp = ts;
|
|
|
+ }
|
|
|
+
|
|
|
+ reading->Release();
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickClose(SDL_Joystick* joystick)
|
|
|
+{
|
|
|
+ SDL_free(joystick->hwdata);
|
|
|
+ joystick->hwdata = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+static void GAMEINPUT_JoystickQuit(void)
|
|
|
+{
|
|
|
+ int idx;
|
|
|
+
|
|
|
+ if (!g_pGameInput) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* free the callback */
|
|
|
+ g_pGameInput->UnregisterCallback(g_GameInputCallbackToken, /*timeoutInUs:*/ 10000);
|
|
|
+ g_GameInputCallbackToken = GAMEINPUT_INVALID_CALLBACK_TOKEN_VALUE;
|
|
|
+
|
|
|
+ /* free the list */
|
|
|
+ for (idx = 0; idx < g_GameInputList.count; ++idx) {
|
|
|
+ g_GameInputList.devices[idx]->device->Release();
|
|
|
+ SDL_free(g_GameInputList.devices[idx]);
|
|
|
+ g_GameInputList.devices[idx] = NULL;
|
|
|
+ }
|
|
|
+ SDL_free(g_GameInputList.devices);
|
|
|
+ g_GameInputList.devices = NULL;
|
|
|
+ g_GameInputList.count = 0;
|
|
|
+
|
|
|
+ g_pGameInput->Release();
|
|
|
+ g_pGameInput = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_bool GAMEINPUT_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
|
|
+{
|
|
|
+ return SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver =
|
|
|
+{
|
|
|
+ GAMEINPUT_JoystickInit,
|
|
|
+ GAMEINPUT_JoystickGetCount,
|
|
|
+ GAMEINPUT_JoystickDetect,
|
|
|
+ GAMEINPUT_JoystickGetDeviceName,
|
|
|
+ GAMEINPUT_JoystickGetDevicePath,
|
|
|
+ GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot,
|
|
|
+ GAMEINPUT_JoystickGetDevicePlayerIndex,
|
|
|
+ GAMEINPUT_JoystickSetDevicePlayerIndex,
|
|
|
+ GAMEINPUT_JoystickGetDeviceGUID,
|
|
|
+ GAMEINPUT_JoystickGetDeviceInstanceID,
|
|
|
+ GAMEINPUT_JoystickOpen,
|
|
|
+ GAMEINPUT_JoystickRumble,
|
|
|
+ GAMEINPUT_JoystickRumbleTriggers,
|
|
|
+ GAMEINPUT_JoystickGetCapabilities,
|
|
|
+ GAMEINPUT_JoystickSetLED,
|
|
|
+ GAMEINPUT_JoystickSendEffect,
|
|
|
+ GAMEINPUT_JoystickSetSensorsEnabled,
|
|
|
+ GAMEINPUT_JoystickUpdate,
|
|
|
+ GAMEINPUT_JoystickClose,
|
|
|
+ GAMEINPUT_JoystickQuit,
|
|
|
+ GAMEINPUT_JoystickGetGamepadMapping
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+/* Ends C function definitions when using C++ */
|
|
|
+#ifdef __cplusplus
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+#endif /* defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT */
|