@@ -104,8 +104,8 @@ static int s_arrBindingOrder[] = {
/* Standard sequence */
SDL_GAMEPAD_BUTTON_A,
SDL_GAMEPAD_BUTTON_B,
- SDL_GAMEPAD_BUTTON_Y,
SDL_GAMEPAD_BUTTON_X,
+ SDL_GAMEPAD_BUTTON_Y,
SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE,
SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,