@@ -1036,6 +1036,7 @@ D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
}
cmd->data.draw.count = count;
+ size_indices = indices ? size_indices : 0;
for (i = 0; i < count; i++) {
int j;
@@ -1881,6 +1881,7 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
@@ -1333,6 +1333,7 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
for (int i = 0; i < count; i++) {
@@ -1074,6 +1074,7 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
@@ -778,6 +778,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
@@ -955,6 +955,7 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
@@ -593,6 +593,7 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
if (texture) {
GeometryCopyData *ptr = (GeometryCopyData *) verts;