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@@ -549,8 +549,8 @@ typedef struct SDL_JoyButtonEvent
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/**
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* Joystick device event structure (event.jdevice.*)
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*
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- * SDL will send JOYSTICK_ADDED events for devices that
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- * are already plugged in during SDL_Init.
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+ * SDL will send JOYSTICK_ADDED events for devices that are already plugged in
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+ * during SDL_Init.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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@@ -620,11 +620,12 @@ typedef struct SDL_GamepadButtonEvent
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/**
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* Gamepad device event structure (event.gdevice.*)
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*
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- * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and
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- * an SDL_GamepadDeviceEvent.
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+ * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent
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+ * and an SDL_GamepadDeviceEvent.
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*
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- * SDL will send GAMEPAD_ADDED events for joysticks
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- * that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
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+ * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged
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+ * in during SDL_Init() and are recognized as gamepads. It will also send
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+ * events for joysticks that get gamepad mappings at runtime.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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