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Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index

Sam Lantinga 2 éve
szülő
commit
55882e43c4
1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      src/joystick/SDL_joystick.c

+ 1 - 1
src/joystick/SDL_joystick.c

@@ -186,7 +186,7 @@ SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
         SDL_joystick_players = new_players;
         SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0xFF, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
         SDL_joystick_player_count = player_index + 1;
-    } else if (SDL_joystick_players[player_index] == instance_id) {
+    } else if (player_index >= 0 && SDL_joystick_players[player_index] == instance_id) {
         /* Joystick is already assigned the requested player index */
         return SDL_TRUE;
     }