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@@ -605,6 +605,7 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
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case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R8_INT:
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return 1;
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case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
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case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
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@@ -613,9 +614,11 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
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case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
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case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R16_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R16_INT:
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case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
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return 2;
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
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@@ -628,11 +631,15 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
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case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
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case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
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+ case SDL_GPU_TEXTUREFORMAT_R32_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R32_INT:
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case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
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return 4;
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case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
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@@ -640,10 +647,15 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
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- case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
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case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
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+ case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
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+ case SDL_GPU_TEXTUREFORMAT_R32G32_UINT:
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+ case SDL_GPU_TEXTUREFORMAT_R32G32_INT:
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return 8;
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case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
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+ case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT:
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+ case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT:
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return 16;
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case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
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case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
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