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Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151)

coffeechriph 2 months ago
parent
commit
55fd205ba4
1 changed files with 13 additions and 1 deletions
  1. 13 1
      src/gpu/SDL_gpu.c

+ 13 - 1
src/gpu/SDL_gpu.c

@@ -605,6 +605,7 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
     case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
     case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R8_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R8_INT:
         return 1;
     case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
     case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
@@ -613,9 +614,11 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
     case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
     case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
     case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
     case SDL_GPU_TEXTUREFORMAT_R16_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R16_INT:
     case SDL_GPU_TEXTUREFORMAT_D16_UNORM:
         return 2;
     case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
@@ -628,11 +631,15 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
     case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
     case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
     case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
     case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
     case SDL_GPU_TEXTUREFORMAT_D24_UNORM:
     case SDL_GPU_TEXTUREFORMAT_D32_FLOAT:
+    case SDL_GPU_TEXTUREFORMAT_R32_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R32_INT:
     case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT:
         return 4;
     case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT:
@@ -640,10 +647,15 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
     case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
     case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
     case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
-    case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
     case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
+    case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
+    case SDL_GPU_TEXTUREFORMAT_R32G32_UINT:
+    case SDL_GPU_TEXTUREFORMAT_R32G32_INT:
         return 8;
     case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
+    case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT:
+    case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT:
         return 16;
     case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
     case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: