|
@@ -628,12 +628,12 @@ PND_gl_createcontext(_THIS, SDL_Window * window)
|
|
|
hNativeWnd = (NativeWindowType)malloc(16*1024);
|
|
|
|
|
|
if(!hNativeWnd)
|
|
|
- printf( "Error : Wiz framebuffer allocatation failed\n" );
|
|
|
+ printf( "Error: Wiz framebuffer allocatation failed\n" );
|
|
|
else
|
|
|
- printf( "SDL13: Wiz framebuffer allocated: %X\n", hNativeWnd );
|
|
|
+ printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
|
|
|
}
|
|
|
else {
|
|
|
- printf( "SDL13: Wiz framebuffer already allocated: %X\n", hNativeWnd );
|
|
|
+ printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
|
|
|
}
|
|
|
|
|
|
wdata->gles_surface =
|
|
@@ -837,7 +837,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context)
|
|
|
{
|
|
|
free(hNativeWnd);
|
|
|
hNativeWnd = 0;
|
|
|
- printf( "SDL13: Wiz framebuffer released\n" );
|
|
|
+ printf( "SDL: Wiz framebuffer released\n" );
|
|
|
}
|
|
|
#endif
|
|
|
|