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Added migration documentation for iOS window properties

Fixes https://github.com/libsdl-org/SDL/issues/9430
Sam Lantinga 10 tháng trước cách đây
mục cha
commit
5701c4f4bc
3 tập tin đã thay đổi với 60 bổ sung29 xóa
  1. 21 1
      docs/README-migration.md
  2. 34 28
      include/SDL3/SDL_video.h
  3. 5 0
      src/video/uikit/SDL_uikitopengles.m

+ 21 - 1
docs/README-migration.md

@@ -1613,7 +1613,7 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
     if (nswindow) {
         ...
     }
-#elif defined(SDL_PLATFORM_LINUX)
+#elif defined(__LINUX__)
     if (SDL_GetWindowWMInfo(window, &info)) {
         if (info.subsystem == SDL_SYSWM_X11) {
             Display *xdisplay = info.info.x11.display;
@@ -1629,6 +1629,17 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
             }
         }
     }
+#elif defined(__IPHONEOS__)
+    UIWindow *uiwindow = NULL;
+    if (SDL_GetWindowWMInfo(window, &info) && info.subsystem == SDL_SYSWM_UIKIT) {
+        uiwindow = (__bridge UIWindow *)info.info.uikit.window;
+    }
+    if (uiwindow) {
+        GLuint framebuffer = info.info.uikit.framebuffer;
+        GLuint colorbuffer = info.info.uikit.colorbuffer;
+        GLuint resolveFramebuffer = info.info.uikit.resolveFramebuffer;
+        ...
+    }
 #endif
 ```
 becomes:
@@ -1657,6 +1668,15 @@ becomes:
             ...
         }
     }
+#elif defined(SDL_PLATFORM_IOS)
+    SDL_PropertiesID props = SDL_GetWindowProperties(window);
+    UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
+    if (uiwindow) {
+        GLuint framebuffer = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER, 0);
+        GLuint colorbuffer = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER, 0);
+        GLuint resolveFramebuffer = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER, 0);
+        ...
+    }
 #endif
 ```
 

+ 34 - 28
include/SDL3/SDL_video.h

@@ -1127,6 +1127,9 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  *   UIWindow associated with the window
  * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
  *   assocated with metal views on the window
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's framebuffer object. It must be bound when rendering to the screen using OpenGL.
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
+ * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL view's resolve framebuffer, when MSAA is used.
  *
  * On KMS/DRM:
  *
@@ -1208,34 +1211,37 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
  */
 extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
 
-#define SDL_PROP_WINDOW_SHAPE_POINTER                             "SDL.window.shape"
-#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER                    "SDL.window.android.window"
-#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER                   "SDL.window.android.surface"
-#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER                      "SDL.window.uikit.window"
-#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER               "SDL.window.uikit.metal_view_tag"
-#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER                "SDL.window.kmsdrm.dev_index"
-#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER                      "SDL.window.kmsdrm.drm_fd"
-#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER                 "SDL.window.kmsdrm.gbm_dev"
-#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER                      "SDL.window.cocoa.window"
-#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER               "SDL.window.cocoa.metal_view_tag"
-#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER                   "SDL.window.vivante.display"
-#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER                    "SDL.window.vivante.window"
-#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER                   "SDL.window.vivante.surface"
-#define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER                      "SDL.window.winrt.window"
-#define SDL_PROP_WINDOW_WIN32_HWND_POINTER                        "SDL.window.win32.hwnd"
-#define SDL_PROP_WINDOW_WIN32_HDC_POINTER                         "SDL.window.win32.hdc"
-#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER                    "SDL.window.win32.instance"
-#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER                   "SDL.window.wayland.display"
-#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER                   "SDL.window.wayland.surface"
-#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER                "SDL.window.wayland.egl_window"
-#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER               "SDL.window.wayland.xdg_surface"
-#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER              "SDL.window.wayland.xdg_toplevel"
-#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle"
-#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER                 "SDL.window.wayland.xdg_popup"
-#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER            "SDL.window.wayland.xdg_positioner"
-#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER                       "SDL.window.x11.display"
-#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER                         "SDL.window.x11.screen"
-#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER                         "SDL.window.x11.window"
+#define SDL_PROP_WINDOW_SHAPE_POINTER                               "SDL.window.shape"
+#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER                      "SDL.window.android.window"
+#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER                     "SDL.window.android.surface"
+#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER                        "SDL.window.uikit.window"
+#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER                 "SDL.window.uikit.metal_view_tag"
+#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER             "SDL.window.uikit.opengl.framebuffer"
+#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER            "SDL.window.uikit.opengl.renderbuffer"
+#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER     "SDL.window.uikit.opengl.resolve_framebuffer"
+#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER                  "SDL.window.kmsdrm.dev_index"
+#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER                        "SDL.window.kmsdrm.drm_fd"
+#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER                   "SDL.window.kmsdrm.gbm_dev"
+#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER                        "SDL.window.cocoa.window"
+#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER                 "SDL.window.cocoa.metal_view_tag"
+#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER                     "SDL.window.vivante.display"
+#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER                      "SDL.window.vivante.window"
+#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER                     "SDL.window.vivante.surface"
+#define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER                        "SDL.window.winrt.window"
+#define SDL_PROP_WINDOW_WIN32_HWND_POINTER                          "SDL.window.win32.hwnd"
+#define SDL_PROP_WINDOW_WIN32_HDC_POINTER                           "SDL.window.win32.hdc"
+#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER                      "SDL.window.win32.instance"
+#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER                     "SDL.window.wayland.display"
+#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER                     "SDL.window.wayland.surface"
+#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER                  "SDL.window.wayland.egl_window"
+#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER                 "SDL.window.wayland.xdg_surface"
+#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER                "SDL.window.wayland.xdg_toplevel"
+#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING   "SDL.window.wayland.xdg_toplevel_export_handle"
+#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER                   "SDL.window.wayland.xdg_popup"
+#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER              "SDL.window.wayland.xdg_positioner"
+#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER                         "SDL.window.x11.display"
+#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER                           "SDL.window.x11.screen"
+#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER                           "SDL.window.x11.window"
 
 /**
  * Get the window flags.

+ 5 - 0
src/video/uikit/SDL_uikitopengles.m

@@ -171,6 +171,11 @@ SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
             return NULL;
         }
 
+        SDL_PropertiesID props = SDL_GetWindowProperties(window);
+        SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER, view.drawableFramebuffer);
+        SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER, view.drawableRenderbuffer);
+        SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER, view.msaaResolveFramebuffer);
+
         /* The context owns the view / drawable. */
         context.sdlView = view;