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SDL_CreateRenderer() comment: Remove mention of flags

Petar Popovic 6 months ago
parent
commit
5819d4b360
1 changed files with 3 additions and 3 deletions
  1. 3 3
      include/SDL3/SDL_render.h

+ 3 - 3
include/SDL3/SDL_render.h

@@ -214,7 +214,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
  * Create a 2D rendering context for a window.
  *
  * If you want a specific renderer, you can specify its name here. A list of
- * available renderers can be obtained by calling SDL_GetRenderDriver multiple
+ * available renderers can be obtained by calling SDL_GetRenderDriver() multiple
  * times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
  * need a specific renderer, specify NULL and SDL will attempt to choose the
  * best option for you, based on what is available on the user's system.
@@ -224,8 +224,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
  * scaling options.
  *
  * \param window the window where rendering is displayed.
- * \param name the name of the rendering driver to initialize, or NULL to
- *             initialize the first one supporting the requested flags.
+ * \param name the name of the rendering driver to initialize, or NULL to let
+ *             SDL choose one.
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *