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@@ -57,10 +57,6 @@ SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
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-SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),)
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-SDL_DYNAPI_PROC(int,SDL_AndroidRequestPermission,(const char *a, SDL_AndroidRequestPermissionCallback b, void *c),(a,b,c),return)
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-SDL_DYNAPI_PROC(int,SDL_AndroidSendMessage,(Uint32 a, int b),(a,b),return)
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-SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
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@@ -130,7 +126,6 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_W
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SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
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-SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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@@ -249,6 +244,7 @@ SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
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+SDL_DYNAPI_PROC(int,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return)
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@@ -702,6 +698,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SD
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SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(int,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
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@@ -722,6 +719,8 @@ SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
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SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return)
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+SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),)
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+SDL_DYNAPI_PROC(int,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
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@@ -827,6 +826,7 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
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SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(SDL_bool a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, SDL_bool g),(a,b,c,d,e,f,g),)
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