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Sorted symbols

Sam Lantinga 9 months ago
parent
commit
5836b880b4
3 changed files with 15 additions and 15 deletions
  1. 5 5
      src/dynapi/SDL_dynapi.sym
  2. 5 5
      src/dynapi/SDL_dynapi_overrides.h
  3. 5 5
      src/dynapi/SDL_dynapi_procs.h

+ 5 - 5
src/dynapi/SDL_dynapi.sym

@@ -186,15 +186,15 @@ SDL3_0.0.0 {
     SDL_GetBooleanProperty;
     SDL_GetCPUCacheLineSize;
     SDL_GetCPUCount;
-    SDL_GetCameraName;
-    SDL_GetCameraPosition;
-    SDL_GetCameraSupportedFormats;
-    SDL_GetCameras;
     SDL_GetCameraDriver;
     SDL_GetCameraFormat;
     SDL_GetCameraID;
+    SDL_GetCameraName;
     SDL_GetCameraPermissionState;
+    SDL_GetCameraPosition;
     SDL_GetCameraProperties;
+    SDL_GetCameraSupportedFormats;
+    SDL_GetCameras;
     SDL_GetClipboardData;
     SDL_GetClipboardText;
     SDL_GetClosestFullscreenDisplayMode;
@@ -379,8 +379,8 @@ SDL3_0.0.0 {
     SDL_GetPropertyType;
     SDL_GetRGB;
     SDL_GetRGBA;
-    SDL_GetRealGamepadTypeFromID;
     SDL_GetRealGamepadType;
+    SDL_GetRealGamepadTypeFromID;
     SDL_GetRectAndLineIntersection;
     SDL_GetRectAndLineIntersectionFloat;
     SDL_GetRectEnclosingPoints;

+ 5 - 5
src/dynapi/SDL_dynapi_overrides.h

@@ -211,15 +211,15 @@
 #define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
 #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
 #define SDL_GetCPUCount SDL_GetCPUCount_REAL
-#define SDL_GetCameraName SDL_GetCameraName_REAL
-#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
-#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
-#define SDL_GetCameras SDL_GetCameras_REAL
 #define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
 #define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
 #define SDL_GetCameraID SDL_GetCameraID_REAL
+#define SDL_GetCameraName SDL_GetCameraName_REAL
 #define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
+#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
 #define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
+#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
+#define SDL_GetCameras SDL_GetCameras_REAL
 #define SDL_GetClipboardData SDL_GetClipboardData_REAL
 #define SDL_GetClipboardText SDL_GetClipboardText_REAL
 #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
@@ -404,8 +404,8 @@
 #define SDL_GetPropertyType SDL_GetPropertyType_REAL
 #define SDL_GetRGB SDL_GetRGB_REAL
 #define SDL_GetRGBA SDL_GetRGBA_REAL
-#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
 #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
+#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
 #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
 #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
 #define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL

+ 5 - 5
src/dynapi/SDL_dynapi_procs.h

@@ -231,15 +231,15 @@ SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
-SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
-SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
-SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
+SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
+SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
+SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
 SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
 SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
 SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
@@ -424,8 +424,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
 SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
 SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
-SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)