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@@ -26,21 +26,14 @@ typedef struct LoadedPicture
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const char *name;
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} LoadedPicture;
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-void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_FRect texture_dimensions)
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+void render(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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- SDL_FRect dst;
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-
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/* Clear render-target to blue. */
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
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SDL_RenderClear(renderer);
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/* Render the texture. */
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- dst.x = texture_dimensions.x;
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- dst.y = texture_dimensions.y;
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- dst.w = texture_dimensions.w;
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- dst.h = texture_dimensions.h;
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- SDL_RenderTexture(renderer, texture, &texture_dimensions, &dst);
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-
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+ SDL_RenderTexture(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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@@ -59,7 +52,6 @@ int main(int argc, char **argv)
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int button_down;
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Uint32 pixelFormat = 0;
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int w, h, access = 0;
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- SDL_FRect texture_dimensions;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@@ -110,7 +102,6 @@ int main(int argc, char **argv)
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SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
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0);
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- SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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if (window == NULL) {
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroySurface(pictures[i].surface);
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@@ -160,10 +151,6 @@ int main(int argc, char **argv)
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button_down = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &w, &h);
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- texture_dimensions.x = 0.0f;
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- texture_dimensions.y = 0.0f;
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- texture_dimensions.h = (float)w;
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- texture_dimensions.w = (float)h;
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SDL_SetWindowSize(window, w, h);
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SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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while (should_exit == 0) {
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@@ -183,8 +170,6 @@ int main(int argc, char **argv)
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &w, &h);
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- texture_dimensions.h = (float)w;
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- texture_dimensions.w = (float)h;
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SDL_SetWindowSize(window, w, h);
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SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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}
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@@ -193,7 +178,7 @@ int main(int argc, char **argv)
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break;
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}
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}
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- render(renderer, pictures[current_picture].texture, texture_dimensions);
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+ render(renderer, pictures[current_picture].texture);
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SDL_Delay(10);
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}
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