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@@ -230,6 +230,10 @@ Cocoa_WarpMouseGlobal(int x, int y)
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static void
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Cocoa_WarpMouse(SDL_Window * window, int x, int y)
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{
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+ /* pretend we have the mouse focus, even if we don't, so
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+ Cocoa_WarpMouseGlobal() will properly fake a mouse motion event. */
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+ SDL_Mouse *mouse = SDL_GetMouse();
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+ mouse->focus = window;
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Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
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}
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