@@ -66,7 +66,7 @@
int value = SDL_AtomicSet(&self->dirty, 0);
if (value > 0) {
/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
- [super update];
+ [super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
}