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@@ -7,8 +7,23 @@ This is a list of major changes in SDL's version history.
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General:
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* SDL headers should now be included as `#include <SDL3/SDL.h>`
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+* Many functions and symbols have been renamed, see docs/README-migration.md for details
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+* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
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+* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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* M_PI is no longer defined in SDL_stdinc.h, now the symbols SDL_PI_D (double) and SDL_PI_F (float) are available
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* SDL_GetWindowWMInfo() returns a standard int result code instead of SDL_bool, and takes SDL_SYSWM_CURRENT_VERSION as a new third parameter
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+* Renamed hints 'SDL_HINT_VIDEODRIVER' and 'SDL_HINT_AUDIODRIVER' to 'SDL_HINT_VIDEO_DRIVER' and 'SDL_HINT_AUDIO_DRIVER'
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+* Renamed environment variables 'SDL_VIDEODRIVER' and 'SDL_AUDIODRIVER' to 'SDL_VIDEO_DRIVER' and 'SDL_AUDIO_DRIVER'
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+* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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+* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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+* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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+* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
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+* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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+* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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+* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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+* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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+* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
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+* Intrinsic headers are no longer included in the public SDL headers
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* The following functions have been removed, see docs/README-migration.md for details:
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* SDL_AudioInit()
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* SDL_AudioQuit()
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@@ -32,295 +47,3 @@ General:
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* SDL_HINT_VIDEO_X11_FORCE_EGL
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* SDL_HINT_VIDEO_X11_XINERAMA
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* SDL_HINT_VIDEO_X11_XVIDMODE
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-* SDL_FreeWAV has been removed and calls can be replaced with SDL_free
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-* Renamed hints 'SDL_HINT_VIDEODRIVER' and 'SDL_HINT_AUDIODRIVER' to 'SDL_HINT_VIDEO_DRIVER' and 'SDL_HINT_AUDIO_DRIVER'
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-* Renamed environment variables 'SDL_VIDEODRIVER' and 'SDL_AUDIODRIVER' to 'SDL_VIDEO_DRIVER' and 'SDL_AUDIO_DRIVER'
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-* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
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-* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
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-* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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-* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
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-* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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-* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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-* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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-* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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-* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
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-* Intrinsic headers are no longer included in the public SDL headers
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-* The preprocessor symbol __MACOSX__ has been renamed __MACOS__
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-* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__
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-* The following functions have been renamed:
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- * SDL_AllocFormat => SDL_CreatePixelFormat
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- * SDL_AllocPalette => SDL_CreatePalette
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- * SDL_AudioStreamAvailable => SDL_GetAudioStreamAvailable
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- * SDL_AudioStreamClear => SDL_ClearAudioStream
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- * SDL_AudioStreamFlush => SDL_FlushAudioStream
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- * SDL_AudioStreamGet => SDL_GetAudioStreamData
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- * SDL_AudioStreamPut => SDL_PutAudioStreamData
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- * SDL_FillRect => SDL_FillSurfaceRect
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- * SDL_FillRects => SDL_FillSurfaceRects
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- * SDL_FreeAudioStream => SDL_DestroyAudioStream
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- * SDL_FreeFormat => SDL_DestroyPixelFormat
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- * SDL_FreePalette => SDL_DestroyPalette
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- * SDL_FreeSurface => SDL_DestroySurface
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- * SDL_GameControllerAddMapping => SDL_AddGamepadMapping
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- * SDL_GameControllerAddMappingsFromFile => SDL_AddGamepadMappingsFromFile
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- * SDL_GameControllerAddMappingsFromRW => SDL_AddGamepadMappingsFromRW
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- * SDL_GameControllerClose => SDL_CloseGamepad
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- * SDL_GameControllerEventState => SDL_GetGamepadEventState
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- * SDL_GameControllerFromInstanceID => SDL_GetGamepadFromInstanceID
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- * SDL_GameControllerFromPlayerIndex => SDL_GetGamepadFromPlayerIndex
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- * SDL_GameControllerGetAppleSFSymbolsNameForAxis => SDL_GetGamepadAppleSFSymbolsNameForAxis
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- * SDL_GameControllerGetAppleSFSymbolsNameForButton => SDL_GetGamepadAppleSFSymbolsNameForButton
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- * SDL_GameControllerGetAttached => SDL_IsGamepadConnected
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- * SDL_GameControllerGetAxis => SDL_GetGamepadAxis
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- * SDL_GameControllerGetAxisFromString => SDL_GetGamepadAxisFromString
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- * SDL_GameControllerGetBindForAxis => SDL_GetGamepadBindForAxis
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- * SDL_GameControllerGetBindForButton => SDL_GetGamepadBindForButton
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- * SDL_GameControllerGetButton => SDL_GetGamepadButton
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- * SDL_GameControllerGetButtonFromString => SDL_GetGamepadButtonFromString
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- * SDL_GameControllerGetFirmwareVersion => SDL_GetGamepadFirmwareVersion
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- * SDL_GameControllerGetJoystick => SDL_GetGamepadJoystick
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- * SDL_GameControllerGetNumTouchpadFingers => SDL_GetGamepadNumTouchpadFingers
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- * SDL_GameControllerGetNumTouchpads => SDL_GetGamepadNumTouchpads
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- * SDL_GameControllerGetPlayerIndex => SDL_GetGamepadPlayerIndex
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- * SDL_GameControllerGetProduct => SDL_GetGamepadProduct
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- * SDL_GameControllerGetProductVersion => SDL_GetGamepadProductVersion
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- * SDL_GameControllerGetSensorData => SDL_GetGamepadSensorData
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- * SDL_GameControllerGetSensorDataRate => SDL_GetGamepadSensorDataRate
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- * SDL_GameControllerGetSerial => SDL_GetGamepadSerial
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- * SDL_GameControllerGetStringForAxis => SDL_GetGamepadStringForAxis
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- * SDL_GameControllerGetStringForButton => SDL_GetGamepadStringForButton
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- * SDL_GameControllerGetTouchpadFinger => SDL_GetGamepadTouchpadFinger
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- * SDL_GameControllerGetType => SDL_GetGamepadType
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- * SDL_GameControllerGetVendor => SDL_GetGamepadVendor
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- * SDL_GameControllerHasAxis => SDL_GamepadHasAxis
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- * SDL_GameControllerHasButton => SDL_GamepadHasButton
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- * SDL_GameControllerHasLED => SDL_GamepadHasLED
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- * SDL_GameControllerHasRumble => SDL_GamepadHasRumble
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- * SDL_GameControllerHasRumbleTriggers => SDL_GamepadHasRumbleTriggers
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- * SDL_GameControllerHasSensor => SDL_GamepadHasSensor
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- * SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled
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- * SDL_GameControllerMapping => SDL_GetGamepadMapping
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- * SDL_GameControllerMappingForDeviceIndex => SDL_GetGamepadMappingForDeviceIndex
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- * SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID
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- * SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex
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- * SDL_GameControllerName => SDL_GetGamepadName
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- * SDL_GameControllerNameForIndex => SDL_GetGamepadNameForIndex
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- * SDL_GameControllerNumMappings => SDL_GetNumGamepadMappings
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- * SDL_GameControllerOpen => SDL_OpenGamepad
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- * SDL_GameControllerPath => SDL_GetGamepadPath
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- * SDL_GameControllerPathForIndex => SDL_GetGamepadPathForIndex
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- * SDL_GameControllerRumble => SDL_RumbleGamepad
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- * SDL_GameControllerRumbleTriggers => SDL_RumbleGamepadTriggers
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- * SDL_GameControllerSendEffect => SDL_SendGamepadEffect
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- * SDL_GameControllerSetLED => SDL_SetGamepadLED
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- * SDL_GameControllerSetPlayerIndex => SDL_SetGamepadPlayerIndex
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- * SDL_GameControllerSetSensorEnabled => SDL_SetGamepadSensorEnabled
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- * SDL_GameControllerTypeForIndex => SDL_GetGamepadTypeForIndex
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- * SDL_GameControllerUpdate => SDL_UpdateGamepads
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- * SDL_GetClipRect => SDL_GetSurfaceClipRect
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- * SDL_GetColorKey => SDL_GetSurfaceColorKey
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- * SDL_GetPointDisplayIndex => SDL_GetDisplayIndexForPoint
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- * SDL_GetRectDisplayIndex => SDL_GetDisplayIndexForRect
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- * SDL_HasColorKey => SDL_SurfaceHasColorKey
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- * SDL_HasSurfaceRLE => SDL_SurfaceHasRLE
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- * SDL_IsGameController => SDL_IsGamepad
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- * SDL_JoystickAttachVirtual => SDL_AttachVirtualJoystick
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- * SDL_JoystickAttachVirtualEx => SDL_AttachVirtualJoystickEx
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- * SDL_JoystickClose => SDL_CloseJoystick
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- * SDL_JoystickCurrentPowerLevel => SDL_GetJoystickPowerLevel
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- * SDL_JoystickDetachVirtual => SDL_DetachVirtualJoystick
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- * SDL_JoystickEventState => SDL_GetJoystickEventState
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- * SDL_JoystickFromInstanceID => SDL_GetJoystickFromInstanceID
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- * SDL_JoystickFromPlayerIndex => SDL_GetJoystickFromPlayerIndex
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- * SDL_JoystickGetAttached => SDL_IsJoystickConnected
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- * SDL_JoystickGetAxis => SDL_GetJoystickAxis
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- * SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState
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- * SDL_JoystickGetButton => SDL_GetJoystickButton
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- * SDL_JoystickGetDeviceGUID => SDL_GetJoystickDeviceGUID
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- * SDL_JoystickGetDeviceInstanceID => SDL_GetJoystickDeviceInstanceID
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- * SDL_JoystickGetDevicePlayerIndex => SDL_GetJoystickDevicePlayerIndex
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- * SDL_JoystickGetDeviceProduct => SDL_GetJoystickDeviceProduct
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- * SDL_JoystickGetDeviceProductVersion => SDL_GetJoystickDeviceProductVersion
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- * SDL_JoystickGetDeviceType => SDL_GetJoystickDeviceType
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- * SDL_JoystickGetDeviceVendor => SDL_GetJoystickDeviceVendor
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- * SDL_JoystickGetFirmwareVersion => SDL_GetJoystickFirmwareVersion
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- * SDL_JoystickGetGUID => SDL_GetJoystickGUID
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- * SDL_JoystickGetGUIDFromString => SDL_GetJoystickGUIDFromString
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- * SDL_JoystickGetGUIDString => SDL_GetJoystickGUIDString
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- * SDL_JoystickGetHat => SDL_GetJoystickHat
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- * SDL_JoystickGetPlayerIndex => SDL_GetJoystickPlayerIndex
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- * SDL_JoystickGetProduct => SDL_GetJoystickProduct
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- * SDL_JoystickGetProductVersion => SDL_GetJoystickProductVersion
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- * SDL_JoystickGetSerial => SDL_GetJoystickSerial
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- * SDL_JoystickGetType => SDL_GetJoystickType
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- * SDL_JoystickGetVendor => SDL_GetJoystickVendor
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- * SDL_JoystickInstanceID => SDL_GetJoystickInstanceID
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- * SDL_JoystickIsVirtual => SDL_IsJoystickVirtual
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- * SDL_JoystickName => SDL_GetJoystickName
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- * SDL_JoystickNameForIndex => SDL_GetJoystickNameForIndex
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- * SDL_JoystickNumAxes => SDL_GetNumJoystickAxes
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- * SDL_JoystickNumButtons => SDL_GetNumJoystickButtons
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- * SDL_JoystickNumHats => SDL_GetNumJoystickHats
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- * SDL_JoystickOpen => SDL_OpenJoystick
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- * SDL_JoystickPath => SDL_GetJoystickPath
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- * SDL_JoystickPathForIndex => SDL_GetJoystickPathForIndex
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- * SDL_JoystickRumble => SDL_RumbleJoystick
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- * SDL_JoystickRumbleTriggers => SDL_RumbleJoystickTriggers
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- * SDL_JoystickSendEffect => SDL_SendJoystickEffect
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- * SDL_JoystickSetLED => SDL_SetJoystickLED
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- * SDL_JoystickSetPlayerIndex => SDL_SetJoystickPlayerIndex
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- * SDL_JoystickSetVirtualAxis => SDL_SetJoystickVirtualAxis
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- * SDL_JoystickSetVirtualButton => SDL_SetJoystickVirtualButton
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- * SDL_JoystickSetVirtualHat => SDL_SetJoystickVirtualHat
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- * SDL_JoystickUpdate => SDL_UpdateJoysticks
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- * SDL_LowerBlit => SDL_BlitSurfaceUnchecked
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- * SDL_LowerBlitScaled => SDL_BlitSurfaceUncheckedScaled
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- * SDL_MasksToPixelFormatEnum => SDL_GetPixelFormatEnumForMasks
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- * SDL_NewAudioStream => SDL_CreateAudioStream
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- * SDL_NumJoysticks => SDL_GetNumJoysticks
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- * SDL_NumSensors => SDL_GetNumSensors
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- * SDL_PixelFormatEnumToMasks => SDL_GetMasksForPixelFormatEnum
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- * SDL_RenderCopy => SDL_RenderTexture
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- * SDL_RenderCopyEx => SDL_RenderTextureRotated
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- * SDL_RenderCopyExF => SDL_RenderTextureRotatedF
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- * SDL_RenderCopyF => SDL_RenderTextureF
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- * SDL_RenderDrawLine => SDL_RenderLine
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- * SDL_RenderDrawLineF => SDL_RenderLineF
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- * SDL_RenderDrawLines => SDL_RenderLines
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- * SDL_RenderDrawLinesF => SDL_RenderLinesF
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- * SDL_RenderDrawPoint => SDL_RenderPoint
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- * SDL_RenderDrawPointF => SDL_RenderPointF
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- * SDL_RenderDrawPoints => SDL_RenderPoints
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- * SDL_RenderDrawPointsF => SDL_RenderPointsF
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- * SDL_RenderDrawRect => SDL_RenderRect
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- * SDL_RenderDrawRectF => SDL_RenderRectF
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- * SDL_RenderDrawRects => SDL_RenderRects
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- * SDL_RenderDrawRectsF => SDL_RenderRectsF
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- * SDL_RenderGetClipRect => SDL_GetRenderClipRect
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- * SDL_RenderGetIntegerScale => SDL_GetRenderIntegerScale
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- * SDL_RenderGetLogicalSize => SDL_GetRenderLogicalSize
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- * SDL_RenderGetMetalCommandEncoder => SDL_GetRenderMetalCommandEncoder
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- * SDL_RenderGetMetalLayer => SDL_GetRenderMetalLayer
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- * SDL_RenderGetScale => SDL_GetRenderScale
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- * SDL_RenderGetViewport => SDL_GetRenderViewport
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- * SDL_RenderGetWindow => SDL_GetRenderWindow
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- * SDL_RenderIsClipEnabled => SDL_IsRenderClipEnabled
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- * SDL_RenderSetClipRect => SDL_SetRenderClipRect
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- * SDL_RenderSetIntegerScale => SDL_SetRenderIntegerScale
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- * SDL_RenderSetLogicalSize => SDL_SetRenderLogicalSize
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- * SDL_RenderSetScale => SDL_SetRenderScale
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- * SDL_RenderSetVSync => SDL_SetRenderVSync
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- * SDL_RenderSetViewport => SDL_SetRenderViewport
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- * SDL_RenderTargetSupported => SDL_IsRenderTargetSupported
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- * SDL_SensorClose => SDL_CloseSensor
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- * SDL_SensorFromInstanceID => SDL_GetSensorFromInstanceID
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- * SDL_SensorGetData => SDL_GetSensorData
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- * SDL_SensorGetDeviceInstanceID => SDL_GetSensorDeviceInstanceID
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- * SDL_SensorGetDeviceName => SDL_GetSensorDeviceName
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- * SDL_SensorGetDeviceNonPortableType => SDL_GetSensorDeviceNonPortableType
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- * SDL_SensorGetDeviceType => SDL_GetSensorDeviceType
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- * SDL_SensorGetInstanceID => SDL_GetSensorInstanceID
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- * SDL_SensorGetName => SDL_GetSensorName
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- * SDL_SensorGetNonPortableType => SDL_GetSensorNonPortableType
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- * SDL_SensorGetType => SDL_GetSensorType
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- * SDL_SensorOpen => SDL_OpenSensor
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- * SDL_SensorUpdate => SDL_UpdateSensors
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- * SDL_SetClipRect => SDL_SetSurfaceClipRect
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- * SDL_SetColorKey => SDL_SetSurfaceColorKey
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- * SDL_UpperBlit => SDL_BlitSurface
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- * SDL_UpperBlitScaled => SDL_BlitSurfaceScaled
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-* The following enums have been renamed:
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- * SDL_GameControllerAxis => SDL_GamepadAxis
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- * SDL_GameControllerBindType => SDL_GamepadBindingType
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- * SDL_GameControllerButton => SDL_GamepadButton
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- * SDL_GameControllerType => SDL_GamepadType
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-* The following structures have been renamed:
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- * SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
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- * SDL_ControllerButtonEvent => SDL_GamepadButtonEvent
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- * SDL_ControllerDeviceEvent => SDL_GamepadDeviceEvent
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- * SDL_ControllerSensorEvent => SDL_GamepadSensorEvent
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- * SDL_ControllerTouchpadEvent => SDL_GamepadTouchpadEvent
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- * SDL_GameController => SDL_Gamepad
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- * SDL_GameControllerButtonBind => SDL_GamepadBinding
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-* The following symbols have been renamed:
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- * KMOD_ALT => SDL_KMOD_ALT
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- * KMOD_CAPS => SDL_KMOD_CAPS
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- * KMOD_CTRL => SDL_KMOD_CTRL
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- * KMOD_GUI => SDL_KMOD_GUI
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- * KMOD_LALT => SDL_KMOD_LALT
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- * KMOD_LCTRL => SDL_KMOD_LCTRL
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- * KMOD_LGUI => SDL_KMOD_LGUI
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- * KMOD_LSHIFT => SDL_KMOD_LSHIFT
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- * KMOD_MODE => SDL_KMOD_MODE
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- * KMOD_NONE => SDL_KMOD_NONE
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- * KMOD_NUM => SDL_KMOD_NUM
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- * KMOD_RALT => SDL_KMOD_RALT
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- * KMOD_RCTRL => SDL_KMOD_RCTRL
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- * KMOD_RESERVED => SDL_KMOD_RESERVED
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- * KMOD_RGUI => SDL_KMOD_RGUI
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- * KMOD_RSHIFT => SDL_KMOD_RSHIFT
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- * KMOD_SCROLL => SDL_KMOD_SCROLL
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- * KMOD_SHIFT => SDL_KMOD_SHIFT
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- * RW_SEEK_CUR => SDL_RW_SEEK_CUR
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- * RW_SEEK_END => SDL_RW_SEEK_END
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- * RW_SEEK_SET => SDL_RW_SEEK_SET
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- * SDL_CONTROLLERAXISMOTION => SDL_GAMEPADAXISMOTION
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- * SDL_CONTROLLERBUTTONDOWN => SDL_GAMEPADBUTTONDOWN
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- * SDL_CONTROLLERBUTTONUP => SDL_GAMEPADBUTTONUP
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- * SDL_CONTROLLERDEVICEADDED => SDL_GAMEPADADDED
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- * SDL_CONTROLLERDEVICEREMAPPED => SDL_GAMEPADDEVICEREMAPPED
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- * SDL_CONTROLLERDEVICEREMOVED => SDL_GAMEPADREMOVED
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- * SDL_CONTROLLERSENSORUPDATE => SDL_GAMEPADSENSORUPDATE
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- * SDL_CONTROLLERTOUCHPADDOWN => SDL_GAMEPADTOUCHPADDOWN
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- * SDL_CONTROLLERTOUCHPADMOTION => SDL_GAMEPADTOUCHPADMOTION
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- * SDL_CONTROLLERTOUCHPADUP => SDL_GAMEPADTOUCHPADUP
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- * SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
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- * SDL_CONTROLLER_AXIS_LEFTX => SDL_GAMEPAD_AXIS_LEFTX
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- * SDL_CONTROLLER_AXIS_LEFTY => SDL_GAMEPAD_AXIS_LEFTY
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- * SDL_CONTROLLER_AXIS_MAX => SDL_GAMEPAD_AXIS_MAX
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- * SDL_CONTROLLER_AXIS_RIGHTX => SDL_GAMEPAD_AXIS_RIGHTX
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- * SDL_CONTROLLER_AXIS_RIGHTY => SDL_GAMEPAD_AXIS_RIGHTY
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- * SDL_CONTROLLER_AXIS_TRIGGERLEFT => SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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- * SDL_CONTROLLER_AXIS_TRIGGERRIGHT => SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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- * SDL_CONTROLLER_BINDTYPE_AXIS => SDL_GAMEPAD_BINDTYPE_AXIS
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- * SDL_CONTROLLER_BINDTYPE_BUTTON => SDL_GAMEPAD_BINDTYPE_BUTTON
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- * SDL_CONTROLLER_BINDTYPE_HAT => SDL_GAMEPAD_BINDTYPE_HAT
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- * SDL_CONTROLLER_BINDTYPE_NONE => SDL_GAMEPAD_BINDTYPE_NONE
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- * SDL_CONTROLLER_BUTTON_A => SDL_GAMEPAD_BUTTON_A
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- * SDL_CONTROLLER_BUTTON_B => SDL_GAMEPAD_BUTTON_B
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- * SDL_CONTROLLER_BUTTON_BACK => SDL_GAMEPAD_BUTTON_BACK
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- * SDL_CONTROLLER_BUTTON_DPAD_DOWN => SDL_GAMEPAD_BUTTON_DPAD_DOWN
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- * SDL_CONTROLLER_BUTTON_DPAD_LEFT => SDL_GAMEPAD_BUTTON_DPAD_LEFT
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- * SDL_CONTROLLER_BUTTON_DPAD_RIGHT => SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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- * SDL_CONTROLLER_BUTTON_DPAD_UP => SDL_GAMEPAD_BUTTON_DPAD_UP
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- * SDL_CONTROLLER_BUTTON_GUIDE => SDL_GAMEPAD_BUTTON_GUIDE
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- * SDL_CONTROLLER_BUTTON_INVALID => SDL_GAMEPAD_BUTTON_INVALID
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- * SDL_CONTROLLER_BUTTON_LEFTSHOULDER => SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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- * SDL_CONTROLLER_BUTTON_LEFTSTICK => SDL_GAMEPAD_BUTTON_LEFT_STICK
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- * SDL_CONTROLLER_BUTTON_MAX => SDL_GAMEPAD_BUTTON_MAX
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- * SDL_INIT_GAMECONTROLLER => SDL_INIT_GAMEPAD
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- * SDL_CONTROLLER_BUTTON_MISC1 => SDL_GAMEPAD_BUTTON_MISC1
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- * SDL_CONTROLLER_BUTTON_PADDLE1 => SDL_GAMEPAD_BUTTON_PADDLE1
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- * SDL_CONTROLLER_BUTTON_PADDLE2 => SDL_GAMEPAD_BUTTON_PADDLE2
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- * SDL_CONTROLLER_BUTTON_PADDLE3 => SDL_GAMEPAD_BUTTON_PADDLE3
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- * SDL_CONTROLLER_BUTTON_PADDLE4 => SDL_GAMEPAD_BUTTON_PADDLE4
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- * SDL_CONTROLLER_BUTTON_RIGHTSHOULDER => SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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- * SDL_CONTROLLER_BUTTON_RIGHTSTICK => SDL_GAMEPAD_BUTTON_RIGHT_STICK
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- * SDL_CONTROLLER_BUTTON_START => SDL_GAMEPAD_BUTTON_START
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- * SDL_CONTROLLER_BUTTON_TOUCHPAD => SDL_GAMEPAD_BUTTON_TOUCHPAD
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- * SDL_CONTROLLER_BUTTON_X => SDL_GAMEPAD_BUTTON_X
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- * SDL_CONTROLLER_BUTTON_Y => SDL_GAMEPAD_BUTTON_Y
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- * SDL_CONTROLLER_TYPE_AMAZON_LUNA => SDL_GAMEPAD_TYPE_AMAZON_LUNA
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- * SDL_CONTROLLER_TYPE_GOOGLE_STADIA => SDL_GAMEPAD_TYPE_GOOGLE_STADIA
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- * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
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- * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
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- * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
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- * SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO => SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
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- * SDL_CONTROLLER_TYPE_NVIDIA_SHIELD => SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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- * SDL_CONTROLLER_TYPE_PS3 => SDL_GAMEPAD_TYPE_PS3
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- * SDL_CONTROLLER_TYPE_PS4 => SDL_GAMEPAD_TYPE_PS4
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- * SDL_CONTROLLER_TYPE_PS5 => SDL_GAMEPAD_TYPE_PS5
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- * SDL_CONTROLLER_TYPE_UNKNOWN => SDL_GAMEPAD_TYPE_UNKNOWN
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- * SDL_CONTROLLER_TYPE_VIRTUAL => SDL_GAMEPAD_TYPE_VIRTUAL
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- * SDL_CONTROLLER_TYPE_XBOX360 => SDL_GAMEPAD_TYPE_XBOX360
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- * SDL_CONTROLLER_TYPE_XBOXONE => SDL_GAMEPAD_TYPE_XBOXONE
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