|
@@ -2814,6 +2814,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData(
|
|
|
*
|
|
|
* Subsequent draw calls will use this uniform data.
|
|
|
*
|
|
|
+ * The data being pushed must respect std140 layout conventions. In practical
|
|
|
+ * terms this means you must ensure that vec3 and vec4 fields are 16-byte
|
|
|
+ * aligned.
|
|
|
+ *
|
|
|
* \param command_buffer a command buffer.
|
|
|
* \param slot_index the fragment uniform slot to push data to.
|
|
|
* \param data client data to write.
|