Browse Source

Dynamic API symbol cleanup

Sam Lantinga 11 months ago
parent
commit
5c4b558c1c
3 changed files with 28 additions and 45 deletions
  1. 0 9
      src/dynapi/SDL_dynapi.sym
  2. 20 28
      src/dynapi/SDL_dynapi_overrides.h
  3. 8 8
      src/dynapi/SDL_dynapi_procs.h

+ 0 - 9
src/dynapi/SDL_dynapi.sym

@@ -351,18 +351,11 @@ SDL3_0.0.0 {
     SDL_GetOriginalMemoryFunctions;
     SDL_GetPathInfo;
     SDL_GetPenCapabilities;
-    SDL_GetPenCapabilities;
-    SDL_GetPenFromGUID;
     SDL_GetPenFromGUID;
     SDL_GetPenGUID;
-    SDL_GetPenGUID;
     SDL_GetPenName;
-    SDL_GetPenName;
-    SDL_GetPenStatus;
     SDL_GetPenStatus;
     SDL_GetPenType;
-    SDL_GetPenType;
-    SDL_GetPens;
     SDL_GetPens;
     SDL_GetPerformanceCounter;
     SDL_GetPerformanceFrequency;
@@ -599,7 +592,6 @@ SDL3_0.0.0 {
     SDL_PauseHaptic;
     SDL_PeepEvents;
     SDL_PenConnected;
-    SDL_PenConnected;
     SDL_PlayHapticRumble;
     SDL_PollEvent;
     SDL_PostSemaphore;
@@ -682,7 +674,6 @@ SDL3_0.0.0 {
     SDL_SetAssertionHandler;
     SDL_SetAudioPostmixCallback;
     SDL_SetAudioStreamFormat;
-    SDL_SetAudioStreamFormat;
     SDL_SetAudioStreamFrequencyRatio;
     SDL_SetAudioStreamGetCallback;
     SDL_SetAudioStreamPutCallback;

+ 20 - 28
src/dynapi/SDL_dynapi_overrides.h

@@ -36,15 +36,15 @@
 #define SDL_AddTimer SDL_AddTimer_REAL
 #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
 #define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
-#define SDL_AndroidBackButton   SDL_AndroidBackButton_REAL
-#define SDL_AndroidGetActivity  SDL_AndroidGetActivity_REAL
-#define SDL_AndroidGetExternalStoragePath   SDL_AndroidGetExternalStoragePath_REAL
-#define SDL_AndroidGetExternalStorageState  SDL_AndroidGetExternalStorageState_REAL
-#define SDL_AndroidGetInternalStoragePath   SDL_AndroidGetInternalStoragePath_REAL
-#define SDL_AndroidGetJNIEnv    SDL_AndroidGetJNIEnv_REAL
-#define SDL_AndroidRequestPermission    SDL_AndroidRequestPermission_REAL
-#define SDL_AndroidSendMessage  SDL_AndroidSendMessage_REAL
-#define SDL_AndroidShowToast    SDL_AndroidShowToast_REAL
+#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
+#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
+#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
+#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
+#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
+#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
+#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
+#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
+#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
 #define SDL_AtomicAdd SDL_AtomicAdd_REAL
 #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
 #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
@@ -138,7 +138,7 @@
 #define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
 #define SDL_DetachThread SDL_DetachThread_REAL
 #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
-#define SDL_Direct3D9GetAdapterIndex    SDL_Direct3D9GetAdapterIndex_REAL
+#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
 #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
 #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
 #define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
@@ -163,7 +163,7 @@
 #define SDL_FlushRenderer SDL_FlushRenderer_REAL
 #define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
 #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
-#define SDL_GDKSuspendComplete  SDL_GDKSuspendComplete_REAL
+#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
 #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
 #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
 #define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
@@ -187,7 +187,7 @@
 #define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
 #define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
 #define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
-#define SDL_GetAndroidSDKVersion    SDL_GetAndroidSDKVersion_REAL
+#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
 #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
 #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
 #define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
@@ -376,19 +376,12 @@
 #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
 #define SDL_GetPathInfo SDL_GetPathInfo_REAL
 #define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
-#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
-#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
 #define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
 #define SDL_GetPenGUID SDL_GetPenGUID_REAL
-#define SDL_GetPenGUID SDL_GetPenGUID_REAL
-#define SDL_GetPenName SDL_GetPenName_REAL
 #define SDL_GetPenName SDL_GetPenName_REAL
 #define SDL_GetPenStatus SDL_GetPenStatus_REAL
-#define SDL_GetPenStatus SDL_GetPenStatus_REAL
-#define SDL_GetPenType SDL_GetPenType_REAL
 #define SDL_GetPenType SDL_GetPenType_REAL
 #define SDL_GetPens SDL_GetPens_REAL
-#define SDL_GetPens SDL_GetPens_REAL
 #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
 #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
 #define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@@ -558,7 +551,7 @@
 #define SDL_IsTablet SDL_IsTablet_REAL
 #define SDL_JoystickConnected SDL_JoystickConnected_REAL
 #define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
-#define SDL_LinuxSetThreadPriority  SDL_LinuxSetThreadPriority_REAL
+#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
 #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
 #define SDL_LoadBMP SDL_LoadBMP_REAL
 #define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
@@ -598,7 +591,7 @@
 #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
 #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
 #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
-#define SDL_OnApplicationDidChangeStatusBarOrientation  SDL_OnApplicationDidChangeStatusBarOrientation_REAL
+#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
 #define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
 #define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
 #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
@@ -624,7 +617,6 @@
 #define SDL_PauseHaptic SDL_PauseHaptic_REAL
 #define SDL_PeepEvents SDL_PeepEvents_REAL
 #define SDL_PenConnected SDL_PenConnected_REAL
-#define SDL_PenConnected SDL_PenConnected_REAL
 #define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
 #define SDL_PollEvent SDL_PollEvent_REAL
 #define SDL_PostSemaphore SDL_PostSemaphore_REAL
@@ -796,7 +788,7 @@
 #define SDL_SetWindowShape SDL_SetWindowShape_REAL
 #define SDL_SetWindowSize SDL_SetWindowSize_REAL
 #define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
-#define SDL_SetWindowsMessageHook   SDL_SetWindowsMessageHook_REAL
+#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
 #define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
 #define SDL_ShowCursor SDL_ShowCursor_REAL
 #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
@@ -838,7 +830,7 @@
 #define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
 #define SDL_UnlockSurface SDL_UnlockSurface_REAL
 #define SDL_UnlockTexture SDL_UnlockTexture_REAL
-#define SDL_UnregisterApp   SDL_UnregisterApp_REAL
+#define SDL_UnregisterApp SDL_UnregisterApp_REAL
 #define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
 #define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
 #define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
@@ -864,8 +856,8 @@
 #define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
 #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
 #define SDL_WasInit SDL_WasInit_REAL
-#define SDL_WinRTGetDeviceFamily    SDL_WinRTGetDeviceFamily_REAL
-#define SDL_WinRTGetFSPath  SDL_WinRTGetFSPath_REAL
+#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
+#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL
 #define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
 #define SDL_WriteIO SDL_WriteIO_REAL
 #define SDL_WriteS16BE SDL_WriteS16BE_REAL
@@ -939,8 +931,8 @@
 #define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
 #define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
 #define SDL_hid_write SDL_hid_write_REAL
-#define SDL_iOSSetAnimationCallback  SDL_iOSSetAnimationCallback_REAL
-#define SDL_iOSSetEventPump  SDL_iOSSetEventPump_REAL
+#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_REAL
+#define SDL_iOSSetEventPump SDL_iOSSetEventPump_REAL
 #define SDL_iconv SDL_iconv_REAL
 #define SDL_iconv_close SDL_iconv_close_REAL
 #define SDL_iconv_open SDL_iconv_open_REAL

+ 8 - 8
src/dynapi/SDL_dynapi_procs.h

@@ -289,7 +289,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad
 SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
 SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
-SDL_DYNAPI_PROC(SDL_GamepadBinding **,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
 SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
 SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
@@ -385,7 +385,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),return)
 SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
-SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
+SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
 SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
@@ -518,10 +518,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
+SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
 SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
-SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
@@ -696,7 +696,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c
 SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
-SDL_DYNAPI_PROC(SDL_Surface *,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
@@ -820,8 +820,8 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
 SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
 SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
-SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, int f),(a,b,c,d,e,f),)
-SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, int e),(a,b,c,d,e),)
+SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, SDL_bool f),(a,b,c,d,e,f),)
+SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, SDL_bool e),(a,b,c,d,e),)
 SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e),(a,b,c,d,e),)
 SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
@@ -958,7 +958,7 @@ SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, s
 SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
-SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void*), void *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
 SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)