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@@ -2417,9 +2417,6 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
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* There are optional properties that can be provided through
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* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
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*
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- * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
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- * the program to run, any arguments, and a NULL pointer, e.g. const char
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- * *args[] = { "myprogram", "argument", NULL }. This is a required property.
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* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
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* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
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* to a color with this red intensity. Defaults to zero.
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