|
@@ -64,6 +64,7 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|
|
format = PSP_AUDIO_FORMAT_MONO;
|
|
|
} else {
|
|
|
format = PSP_AUDIO_FORMAT_STEREO;
|
|
|
+ this->spec.channels = 2; /* we're forcing the hardware to stereo. */
|
|
|
}
|
|
|
|
|
|
/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
|
|
@@ -73,7 +74,6 @@ PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|
|
this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
|
|
|
} else {
|
|
|
this->hidden->channel = sceAudioSRCChReserve(this->spec.samples, this->spec.freq, 2);
|
|
|
- this->spec.channels = 2; /* we're forcing the hardware to stereo. */
|
|
|
}
|
|
|
|
|
|
if (this->hidden->channel < 0) {
|