The single touch device gets SDL_TouchID 1 (like on iOS and WinRT).
@@ -375,7 +375,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
SDL_WindowData *window_data = userData;
int i;
- SDL_TouchID deviceId = 0;
+ SDL_TouchID deviceId = 1;
if (SDL_AddTouch(deviceId, "") < 0) {
return 0;
}