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@@ -650,12 +650,10 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
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event.type = SDL_MOUSEWHEEL;
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event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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event.wheel.which = mouseID;
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-#if 0 /* Uncomment this when it goes in for SDL 2.1 */
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- event.wheel.preciseX = x;
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- event.wheel.preciseY = y;
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-#endif
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event.wheel.x = integral_x;
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event.wheel.y = integral_y;
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+ event.wheel.preciseX = x;
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+ event.wheel.preciseY = y;
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event.wheel.direction = (Uint32)direction;
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posted = (SDL_PushEvent(&event) > 0);
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}
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