|
@@ -1384,7 +1384,7 @@ D3D11_RenderClear(SDL_Renderer * renderer)
|
|
|
|
|
|
static int
|
|
|
D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
|
|
- const void * vertexData, unsigned int dataSizeInBytes)
|
|
|
+ const void * vertexData, size_t dataSizeInBytes)
|
|
|
{
|
|
|
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
|
|
|
HRESULT result = S_OK;
|
|
@@ -1397,10 +1397,20 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
|
|
}
|
|
|
|
|
|
if (vertexBufferDesc.ByteWidth >= dataSizeInBytes) {
|
|
|
- rendererData->d3dContext->UpdateSubresource(rendererData->vertexBuffer.Get(), 0, NULL, vertexData, dataSizeInBytes, 0);
|
|
|
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
|
+ ZeroMemory(&mappedResource, sizeof(D3D11_MAPPED_SUBRESOURCE));
|
|
|
+ result = rendererData->d3dContext->Map(rendererData->vertexBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
|
|
+ if (FAILED(result)) {
|
|
|
+ WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
|
|
|
+ rendererData->d3dContext->Unmap(rendererData->vertexBuffer.Get(), 0);
|
|
|
} else {
|
|
|
vertexBufferDesc.ByteWidth = dataSizeInBytes;
|
|
|
+ vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
|
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
|
+ vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
|
|
D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
|
|
|
vertexBufferData.pSysMem = vertexData;
|