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@@ -511,14 +511,6 @@ static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
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#endif /* __WINRT__ */
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}
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-static SDL_bool IsBackboneOne(SDL_Joystick *joystick)
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-{
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- if (joystick->name && SDL_strstr(joystick->name, "Backbone One")) {
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- return SDL_TRUE;
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- }
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- return SDL_FALSE;
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-}
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-
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static SDL_bool IsROGAlly(SDL_Joystick *joystick)
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{
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Uint16 vendor, product;
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@@ -606,7 +598,9 @@ static SDL_bool ShouldAttemptSensorFusion(SDL_Joystick *joystick, SDL_bool *inve
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}
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/* See if this is another known wraparound gamepad */
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- if (IsBackboneOne(joystick)) {
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+ if (joystick->name &&
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+ (SDL_strstr(joystick->name, "Backbone One") ||
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+ SDL_strstr(joystick->name, "Kishi"))) {
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return SDL_TRUE;
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}
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if (IsROGAlly(joystick)) {
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