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@@ -282,7 +282,7 @@ D3D11_LoadPixelShader(SDL_Renderer * renderer,
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shaderOutput
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader", result);
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return result;
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}
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@@ -313,7 +313,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
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blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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result = data->d3dDevice->CreateBlendState(&blendDesc, blendStateOutput);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
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return result;
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}
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@@ -370,7 +370,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&context // Returns the device immediate context.
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
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return result;
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}
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@@ -378,12 +378,13 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
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result = device.As(&(data->d3dDevice));
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
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return result;
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}
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result = context.As(&data->d3dContext);
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if (FAILED(result)) {
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
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return result;
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}
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@@ -429,7 +430,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&data->vertexShader
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
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return result;
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}
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@@ -451,7 +452,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&data->inputLayout
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
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return result;
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}
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@@ -480,7 +481,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&data->vertexShaderConstants
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
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return result;
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}
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@@ -512,7 +513,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&data->nearestPixelSampler
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
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return result;
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}
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@@ -522,7 +523,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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&data->linearSampler
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
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return result;
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}
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@@ -543,7 +544,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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rasterDesc.SlopeScaledDepthBias = 0.0f;
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result = data->d3dDevice->CreateRasterizerState(&rasterDesc, &data->mainRasterizer);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState", result);
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return result;
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}
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@@ -686,7 +687,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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if (coreWindow) {
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result = coreWindow->get_Bounds(&nativeWindowBounds);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__", Get Window Bounds", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__", ICoreWindow::get_Bounds [get native-window bounds]", result);
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return result;
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}
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} else {
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@@ -735,7 +736,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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0
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::ResizeBuffers", result);
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return result;
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}
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}
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@@ -769,14 +770,14 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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ComPtr<IDXGIDevice1> dxgiDevice;
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result = data->d3dDevice.As(&dxgiDevice);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);
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return result;
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}
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ComPtr<IDXGIAdapter> dxgiAdapter;
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result = dxgiDevice->GetAdapter(&dxgiAdapter);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::GetAdapter", result);
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return result;
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}
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@@ -786,7 +787,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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&dxgiFactory
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter::GetParent", result);
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return result;
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}
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@@ -797,7 +798,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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nullptr,
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&data->swapChain);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateSwapChainForComposition", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
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return result;
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}
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@@ -815,7 +816,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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IUnknown * coreWindowAsIUnknown = nullptr;
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result = coreWindow->QueryInterface(&coreWindowAsIUnknown);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", CoreWindow to IUnknown", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ICoreWindow to IUnknown", result);
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return result;
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}
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@@ -827,7 +828,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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&data->swapChain
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
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return result;
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}
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}
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@@ -836,7 +837,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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// ensures that the application will only render after each VSync, minimizing power consumption.
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result = dxgiDevice->SetMaximumFrameLatency(1);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
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return result;
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}
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}
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@@ -850,7 +851,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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DXGI_MODE_ROTATION rotation = D3D11_GetRotationForOrientation(data->orientation);
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result = data->swapChain->SetRotation(rotation);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation" , result);
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return result;
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}
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#endif
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@@ -863,7 +864,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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&backBuffer
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [back-buffer]", result);
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return result;
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}
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@@ -873,7 +874,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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&data->mainRenderTargetView
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
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return result;
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}
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@@ -896,7 +897,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
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result = coreWindow->get_Bounds(&coreWindowBounds);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Get Window Bounds", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ICoreWindow::get_Bounds [get window bounds]", result);
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return result;
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}
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@@ -1037,7 +1038,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
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return -1;
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}
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@@ -1053,7 +1054,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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&textureData->mainTextureRenderTargetView);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
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return -1;
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}
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}
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@@ -1070,7 +1071,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
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return -1;
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}
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@@ -1157,7 +1158,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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NULL,
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&textureData->stagingTexture);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Create Staging Texture", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
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return -1;
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}
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@@ -1171,7 +1172,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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&textureMemory
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Map Staging Texture", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
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textureData->stagingTexture = nullptr;
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return -1;
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}
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@@ -1401,7 +1402,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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ZeroMemory(&mappedResource, sizeof(D3D11_MAPPED_SUBRESOURCE));
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result = rendererData->d3dContext->Map(rendererData->vertexBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
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return -1;
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}
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memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
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@@ -1423,7 +1424,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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&rendererData->vertexBuffer
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__, result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
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return -1;
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}
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}
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@@ -1802,7 +1803,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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&backBuffer
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Get Back Buffer", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
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return -1;
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}
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@@ -1821,7 +1822,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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NULL,
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&stagingTexture);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Create Staging Texture", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
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return -1;
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}
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@@ -1874,7 +1875,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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0,
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&textureMemory);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(__FUNCTION__ ", Map Staging Texture to CPU Memory", result);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
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return -1;
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}
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@@ -1950,7 +1951,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
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}
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else
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{
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- WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
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+ WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::DiscardView", hr);
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}
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}
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