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@@ -143,6 +143,98 @@ static SDL_bool FeedDeckLizardWatchdog(SDL_hid_device *dev)
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return SDL_TRUE;
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}
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+static void HIDAPI_DriverSteamDeck_HandleState(SDL_HIDAPI_Device *device,
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+ SDL_Joystick *joystick,
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+ ValveInReport_t *pInReport)
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+{
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+ float values[3];
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+ SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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+ Uint64 timestamp = SDL_GetTicksNS();
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+
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+ if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
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+ Uint8 hat = 0;
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+
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
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+
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) ? SDL_PRESSED : SDL_RELEASED);
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+
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
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+ (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) ? SDL_PRESSED : SDL_RELEASED);
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+
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) ? SDL_PRESSED : SDL_RELEASED);
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+
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
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+ (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
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+ (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) ? SDL_PRESSED : SDL_RELEASED);
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+ SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
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+ (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) ? SDL_PRESSED : SDL_RELEASED);
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+
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+ if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
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+ hat |= SDL_HAT_UP;
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+ }
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+ if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) {
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+ hat |= SDL_HAT_DOWN;
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+ }
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+ if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) {
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+ hat |= SDL_HAT_LEFT;
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+ }
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+ if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) {
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+ hat |= SDL_HAT_RIGHT;
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+ }
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+ SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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+
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+ ctx->last_button_state = pInReport->payload.deckState.ulButtons;
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+ }
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+
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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+ (int)pInReport->payload.deckState.sTriggerRawL * 2 - 32768);
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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+ (int)pInReport->payload.deckState.sTriggerRawR * 2 - 32768);
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+
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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+ pInReport->payload.deckState.sLeftStickX);
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
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+ -pInReport->payload.deckState.sLeftStickY);
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
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+ pInReport->payload.deckState.sRightStickX);
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+ SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
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+ -pInReport->payload.deckState.sRightStickY);
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+
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+ ctx->sensor_timestamp_us += ctx->update_rate_us;
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+
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+ values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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+ values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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+ values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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+ SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_us, values, 3);
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+
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+ values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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+ values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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+ values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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+ SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_us, values, 3);
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+}
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+
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/*****************************************************************************************************/
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static void HIDAPI_DriverSteamDeck_RegisterHints(SDL_HintCallback callback, void *userdata)
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@@ -187,8 +279,8 @@ static SDL_bool HIDAPI_DriverSteamDeck_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_FALSE;
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}
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- // Always 1kHz according to USB descriptor
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- ctx->update_rate_us = 1000;
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+ // Always 1kHz according to USB descriptor, but actually about 4 ms.
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+ ctx->update_rate_us = 4000;
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device->context = ctx;
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@@ -222,7 +314,6 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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SDL_Joystick *joystick = NULL;
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int r;
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uint8_t data[64];
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- float values[3];
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ValveInReport_t *pInReport = (ValveInReport_t *)data;
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if (device->num_joysticks > 0) {
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@@ -241,103 +332,21 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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SDL_memset(data, 0, sizeof(data));
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- r = SDL_hid_read(device->dev, data, sizeof(data));
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- if (r == 0) {
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- return SDL_FALSE;
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- } else if (r <= 0) {
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- /* Failed to read from controller */
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- HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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- return SDL_FALSE;
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- }
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-
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- if (!(r == 64 && pInReport->header.unReportVersion == k_ValveInReportMsgVersion && pInReport->header.ucType == ID_CONTROLLER_DECK_STATE && pInReport->header.ucLength == 64)) {
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- return SDL_FALSE;
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- }
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- Uint64 timestamp = SDL_GetTicksNS();
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-
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- if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
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- Uint8 hat = 0;
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+ do {
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+ r = SDL_hid_read(device->dev, data, sizeof(data));
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
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-
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) ? SDL_PRESSED : SDL_RELEASED);
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-
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
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- (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) ? SDL_PRESSED : SDL_RELEASED);
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-
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) ? SDL_PRESSED : SDL_RELEASED);
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-
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
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- (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
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- (pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) ? SDL_PRESSED : SDL_RELEASED);
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- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
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- (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) ? SDL_PRESSED : SDL_RELEASED);
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-
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- if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
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- hat |= SDL_HAT_UP;
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- }
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- if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) {
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- hat |= SDL_HAT_DOWN;
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- }
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- if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) {
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- hat |= SDL_HAT_LEFT;
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- }
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- if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) {
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- hat |= SDL_HAT_RIGHT;
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+ if (r < 0) {
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+ /* Failed to read from controller */
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+ HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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+ return SDL_FALSE;
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+ } else if (r == 64 &&
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+ pInReport->header.unReportVersion == k_ValveInReportMsgVersion &&
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+ pInReport->header.ucType == ID_CONTROLLER_DECK_STATE &&
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+ pInReport->header.ucLength == 64) {
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+ HIDAPI_DriverSteamDeck_HandleState(device, joystick, pInReport);
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}
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- SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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-
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- ctx->last_button_state = pInReport->payload.deckState.ulButtons;
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- }
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-
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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- (int)pInReport->payload.deckState.sTriggerRawL * 2 - 32768);
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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- (int)pInReport->payload.deckState.sTriggerRawR * 2 - 32768);
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-
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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- pInReport->payload.deckState.sLeftStickX);
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
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- -pInReport->payload.deckState.sLeftStickY);
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
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- pInReport->payload.deckState.sRightStickX);
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- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
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- -pInReport->payload.deckState.sRightStickY);
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-
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- ctx->sensor_timestamp_us += ctx->update_rate_us;
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-
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- values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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- values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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- values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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- SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_us, values, 3);
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-
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- values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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- values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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- values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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- SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_us, values, 3);
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+ } while (r > 0);
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return SDL_TRUE;
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}
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