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@@ -225,41 +225,39 @@ set this up:
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source file, such as, "main.cpp".
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6. click on the Add button. This will close the dialog, add the new file to
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your project, and open the file in Visual C++'s text editor.
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-7. Copy and paste the following code into the new file (minus the , then save
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-it.
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-
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-```
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-#include <SDL.h>
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-
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-int main(int argc, char **argv)
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-{
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- SDL_DisplayMode mode;
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- SDL_Window * window = NULL;
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- SDL_Renderer * renderer = NULL;
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- SDL_Event evt;
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+7. Copy and paste the following code into the new file, then save it.
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+
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+
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+ #include <SDL.h>
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- if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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- return 1;
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- }
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+ int main(int argc, char **argv)
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+ {
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+ SDL_DisplayMode mode;
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+ SDL_Window * window = NULL;
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+ SDL_Renderer * renderer = NULL;
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+ SDL_Event evt;
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- if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
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- return 1;
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- }
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+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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+ return 1;
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+ }
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- if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
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- return 1;
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- }
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+ if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
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+ return 1;
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+ }
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+
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+ if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
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+ return 1;
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+ }
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+
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+ while (1) {
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+ while (SDL_PollEvent(&evt)) {
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+ }
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- while (1) {
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- while (SDL_PollEvent(&evt)) {
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+ SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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+ SDL_RenderClear(renderer);
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+ SDL_RenderPresent(renderer);
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}
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-
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- SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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- SDL_RenderClear(renderer);
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- SDL_RenderPresent(renderer);
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}
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-}
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-```
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#### 6.B. Adding code and assets ####
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