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haiku: Various fixes from haikuports.

Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
Ryan C. Gordon 8 gadi atpakaļ
vecāks
revīzija
619ab7a22d

+ 11 - 6
configure

@@ -16744,7 +16744,8 @@ done
     ac_fn_c_check_member "$LINENO" "struct sigaction" "sa_sigaction" "ac_cv_member_struct_sigaction_sa_sigaction" "#include <signal.h>
 "
 if test "x$ac_cv_member_struct_sigaction_sa_sigaction" = xyes; then :
-  $as_echo "#define HAVE_SA_SIGACTION 1" >>confdefs.h
+
+$as_echo "#define HAVE_SA_SIGACTION /**/" >>confdefs.h
 
 fi
 
@@ -20173,7 +20174,8 @@ _ACEOF
 if ac_fn_c_try_compile "$LINENO"; then :
 
             have_const_param_XextAddDisplay=yes
-            $as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1" >>confdefs.h
+
+$as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY /**/" >>confdefs.h
 
 
 fi
@@ -20207,7 +20209,8 @@ _ACEOF
 if ac_fn_c_try_compile "$LINENO"; then :
 
                 have_XGenericEvent=yes
-                $as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1" >>confdefs.h
+
+$as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS /**/" >>confdefs.h
 
 
 fi
@@ -20552,7 +20555,8 @@ _ACEOF
 if ac_fn_c_try_compile "$LINENO"; then :
 
             	have_xinput2_multitouch=yes
-            	$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h
+
+$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH /**/" >>confdefs.h
 
                 SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
 
@@ -22278,7 +22282,8 @@ _ACEOF
 if ac_fn_c_try_link "$LINENO"; then :
 
                 have_sem_timedwait=yes
-                $as_echo "#define HAVE_SEM_TIMEDWAIT 1" >>confdefs.h
+
+$as_echo "#define HAVE_SEM_TIMEDWAIT /**/" >>confdefs.h
 
 
 fi
@@ -23670,7 +23675,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
         fi
         # The Haiku platform requires special setup.
         SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
         ;;
     arm*-apple-darwin*|*-ios-*)
         ARCH=ios

+ 6 - 6
configure.in

@@ -276,7 +276,7 @@ if test x$enable_libc = xyes; then
     AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
     AC_CHECK_FUNCS(iconv)
 
-    AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE(HAVE_SA_SIGACTION)], ,[#include <signal.h>])
+    AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], [], [Description])], ,[#include <signal.h>])
 fi
 
 dnl AC_CHECK_SIZEOF(void*)
@@ -1619,7 +1619,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
             ],[
             ],[
             have_const_param_XextAddDisplay=yes
-            AC_DEFINE(SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY)
+            AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], [], [Description])
             ])
             AC_MSG_RESULT($have_const_param_XextAddDisplay)
 
@@ -1637,7 +1637,7 @@ XGetEventData(display, cookie);
 XFreeEventData(display, cookie);
             ],[
                 have_XGenericEvent=yes
-                AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS)
+                AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], [], [Description])
             ])
             AC_MSG_RESULT($have_XGenericEvent)
 
@@ -1751,7 +1751,7 @@ int event_type = XI_TouchBegin;
 XITouchClassInfo *t;
             	],[
             	have_xinput2_multitouch=yes
-            	AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
+            	AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], [], [Description])
                 SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
             	])
             	AC_MSG_RESULT($have_xinput2_multitouch)
@@ -2605,7 +2605,7 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
                   sem_timedwait(NULL, NULL);
                 ],[
                 have_sem_timedwait=yes
-                AC_DEFINE(HAVE_SEM_TIMEDWAIT)
+                AC_DEFINE([HAVE_SEM_TIMEDWAIT], [], [Description])
                 ])
                 AC_MSG_RESULT($have_sem_timedwait)
             fi
@@ -3345,7 +3345,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
         fi
         # The Haiku platform requires special setup.
         SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
-        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
         ;;
     arm*-apple-darwin*|*-ios-*)
         ARCH=ios

+ 20 - 1
src/main/haiku/SDL_BeApp.cc

@@ -25,8 +25,10 @@
 /* Handle the BeApp specific portions of the application */
 
 #include <AppKit.h>
+#include <storage/AppFileInfo.h>
 #include <storage/Path.h>
 #include <storage/Entry.h>
+#include <storage/File.h>
 #include <unistd.h>
 
 #include "SDL_BApp.h"	/* SDL_BApp class definition */
@@ -51,7 +53,24 @@ StartBeApp(void *unused)
 {
     BApplication *App;
 
-    App = new SDL_BApp("application/x-SDL-executable");
+	// default application signature
+	const char *signature = "application/x-SDL-executable";
+	// dig resources for correct signature
+	image_info info;
+	int32 cookie = 0;
+	if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
+		BFile f(info.name, O_RDONLY);
+		if (f.InitCheck() == B_OK) {
+			BAppFileInfo app_info(&f);
+			if (app_info.InitCheck() == B_OK) {
+				char sig[B_MIME_TYPE_LENGTH];
+				if (app_info.GetSignature(sig) == B_OK)
+					signature = strndup(sig, B_MIME_TYPE_LENGTH);
+			}
+		}
+	}
+
+	App = new SDL_BApp(signature);
 
     App->Run();
     delete App;

+ 1 - 1
src/thread/pthread/SDL_systhread.c

@@ -52,7 +52,7 @@
 #endif
 
 #ifdef __HAIKU__
-#include <be/kernel/OS.h>
+#include <kernel/OS.h>
 #endif
 
 #include "SDL_assert.h"

+ 2 - 2
src/video/haiku/SDL_BWin.h

@@ -38,9 +38,9 @@ extern "C" {
 #include <stdio.h>
 #include <AppKit.h>
 #include <InterfaceKit.h>
-#include <be/game/DirectWindow.h>
+#include <game/DirectWindow.h>
 #if SDL_VIDEO_OPENGL
-#include <be/opengl/GLView.h>
+#include <opengl/GLView.h>
 #endif
 #include "SDL_events.h"
 #include "../../main/haiku/SDL_BApp.h"

+ 2 - 1
src/video/haiku/SDL_bopengl.cc

@@ -94,7 +94,8 @@ int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
 }
 
 int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
-    _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
+    SDL_BWin* win = (SDL_BWin*)context;
+    _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
     return 0;
 }