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Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention

Fixes https://github.com/libsdl-org/SDL/issues/7642
Sam Lantinga 2 年之前
父節點
當前提交
61c0c009ab
共有 45 個文件被更改,包括 458 次插入362 次删除
  1. 55 0
      build-scripts/SDL_migration.cocci
  2. 15 0
      docs/README-migration.md
  3. 1 1
      docs/README-n3ds.md
  4. 72 72
      include/SDL3/SDL_mutex.h
  5. 26 0
      include/SDL3/SDL_oldnames.h
  6. 2 2
      src/SDL_internal.h
  7. 3 3
      src/audio/coreaudio/SDL_coreaudio.m
  8. 6 6
      src/audio/jack/SDL_jackaudio.c
  9. 5 5
      src/audio/openslES/SDL_openslES.c
  10. 3 3
      src/audio/wasapi/SDL_wasapi_winrt.cpp
  11. 6 6
      src/core/android/SDL_android.c
  12. 11 11
      src/dynapi/SDL_dynapi.sym
  13. 11 11
      src/dynapi/SDL_dynapi_overrides.h
  14. 11 11
      src/dynapi/SDL_dynapi_procs.h
  15. 10 10
      src/hidapi/libusb/hid.c
  16. 3 3
      src/joystick/hidapi/SDL_hidapi_rumble.c
  17. 4 4
      src/joystick/windows/SDL_windowsjoystick.c
  18. 10 10
      src/thread/SDL_thread.c
  19. 20 20
      src/thread/generic/SDL_syscond.c
  20. 5 5
      src/thread/generic/SDL_syscond_c.h
  21. 3 3
      src/thread/generic/SDL_sysmutex.c
  22. 4 4
      src/thread/generic/SDL_sysrwlock.c
  23. 11 11
      src/thread/generic/SDL_syssem.c
  24. 7 7
      src/thread/n3ds/SDL_syscond.c
  25. 3 3
      src/thread/n3ds/SDL_syssem.c
  26. 3 3
      src/thread/ngage/SDL_syssem.cpp
  27. 3 3
      src/thread/ps2/SDL_syssem.c
  28. 15 15
      src/thread/psp/SDL_syscond.c
  29. 3 3
      src/thread/psp/SDL_syssem.c
  30. 5 5
      src/thread/pthread/SDL_syscond.c
  31. 3 3
      src/thread/pthread/SDL_syssem.c
  32. 7 7
      src/thread/stdcpp/SDL_syscond.cpp
  33. 15 15
      src/thread/vita/SDL_syscond.c
  34. 3 3
      src/thread/vita/SDL_syssem.c
  35. 30 30
      src/thread/windows/SDL_syscond_cv.c
  36. 21 21
      src/thread/windows/SDL_syssem.c
  37. 3 3
      src/timer/SDL_timer.c
  38. 6 6
      src/video/android/SDL_androidevents.c
  39. 5 5
      src/video/cocoa/SDL_cocoaopengl.m
  40. 4 4
      src/video/psp/SDL_pspevents.c
  41. 1 1
      src/video/raspberry/SDL_rpiopengles.c
  42. 4 4
      src/video/raspberry/SDL_rpivideo.c
  43. 6 6
      src/video/winrt/SDL_winrtevents.cpp
  44. 2 2
      test/testatomic.c
  45. 12 12
      test/testsem.c

+ 55 - 0
build-scripts/SDL_migration.cocci

@@ -2538,3 +2538,58 @@ typedef SDL_atomic_t, SDL_AtomicInt;
 @@
 - SDL_atomic_t
 + SDL_AtomicInt
+@@
+@@
+- SDL_SemWait
++ SDL_WaitSemaphore
+  (...)
+@@
+@@
+- SDL_SemTryWait
++ SDL_TryWaitSemaphore
+  (...)
+@@
+@@
+- SDL_SemWaitTimeout
++ SDL_WaitSemaphoreTimeout
+  (...)
+@@
+@@
+- SDL_SemPost
++ SDL_PostSemaphore
+  (...)
+@@
+@@
+- SDL_SemValue
++ SDL_GetSemaphoreValue
+  (...)
+@@
+@@
+- SDL_CreateCond
++ SDL_CreateCondition
+  (...)
+@@
+@@
+- SDL_DestroyCond
++ SDL_DestroyCondition
+  (...)
+@@
+@@
+- SDL_CondSignal
++ SDL_SignalCondition
+  (...)
+@@
+@@
+- SDL_CondBroadcast
++ SDL_BroadcastCondition
+  (...)
+@@
+@@
+- SDL_CondWait
++ SDL_WaitCondition
+  (...)
+@@
+@@
+- SDL_CondWaitTimeout
++ SDL_WaitConditionTimeout
+  (...)

+ 15 - 0
docs/README-migration.md

@@ -554,6 +554,21 @@ SDL_GetMouseState(), SDL_GetGlobalMouseState(), SDL_GetRelativeMouseState(), SDL
 The following functions have been renamed:
 * SDL_FreeCursor() => SDL_DestroyCursor()
 
+## SDL_mutex.h
+
+The following functions have been renamed:
+* SDL_CondBroadcast() => SDL_BroadcastCondition()
+* SDL_CondSignal() => SDL_SignalCondition()
+* SDL_CondWait() => SDL_WaitCondition()
+* SDL_CondWaitTimeout() => SDL_WaitConditionTimeout()
+* SDL_CreateCond() => SDL_CreateCondition()
+* SDL_DestroyCond() => SDL_DestroyCondition()
+* SDL_SemPost() => SDL_PostSemaphore()
+* SDL_SemTryWait() => SDL_TryWaitSemaphore()
+* SDL_SemValue() => SDL_GetSemaphoreValue()
+* SDL_SemWait() => SDL_WaitSemaphore()
+* SDL_SemWaitTimeout() => SDL_WaitSemaphoreTimeout()
+
 ## SDL_pixels.h
 
 SDL_CalculateGammaRamp has been removed, because SDL_SetWindowGammaRamp has been removed as well due to poor support in modern operating systems (see [SDL_video.h](#sdl_videoh)).

+ 1 - 1
docs/README-n3ds.md

@@ -25,4 +25,4 @@ cmake --install build
 -   SDL3_main should be used to ensure ROMFS is enabled - this is done with `#include <SDL3/SDL_main.h>` in the source file that contains your main function.
 -   By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
 -   `SDL_GetBasePath` returns the romfs root instead of the executable's directory.
--   The Nintendo 3DS uses a cooperative threading model on a single core, meaning a thread will never yield unless done manually through the `SDL_Delay` functions, or blocking waits (`SDL_LockMutex`, `SDL_SemWait`, `SDL_CondWait`, `SDL_WaitThread`). To avoid starving other threads, `SDL_SemTryWait` and `SDL_SemWaitTimeout` will yield if they fail to acquire the semaphore, see https://github.com/libsdl-org/SDL/pull/6776 for more information.
+-   The Nintendo 3DS uses a cooperative threading model on a single core, meaning a thread will never yield unless done manually through the `SDL_Delay` functions, or blocking waits (`SDL_LockMutex`, `SDL_WaitSemaphore`, `SDL_WaitCondition`, `SDL_WaitThread`). To avoid starving other threads, `SDL_TryWaitSemaphore` and `SDL_WaitSemaphoreTimeout` will yield if they fail to acquire the semaphore, see https://github.com/libsdl-org/SDL/pull/6776 for more information.

+ 72 - 72
include/SDL3/SDL_mutex.h

@@ -481,11 +481,11 @@ typedef struct SDL_semaphore SDL_sem;
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_DestroySemaphore
- * \sa SDL_SemPost
- * \sa SDL_SemTryWait
- * \sa SDL_SemValue
- * \sa SDL_SemWait
- * \sa SDL_SemWaitTimeout
+ * \sa SDL_PostSemaphore
+ * \sa SDL_TryWaitSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
+ * \sa SDL_WaitSemaphoreTimeout
  */
 extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
 
@@ -500,11 +500,11 @@ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_CreateSemaphore
- * \sa SDL_SemPost
- * \sa SDL_SemTryWait
- * \sa SDL_SemValue
- * \sa SDL_SemWait
- * \sa SDL_SemWaitTimeout
+ * \sa SDL_PostSemaphore
+ * \sa SDL_TryWaitSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
+ * \sa SDL_WaitSemaphoreTimeout
  */
 extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
 
@@ -516,7 +516,7 @@ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
  * signal or error. If the call is successful it will atomically decrement the
  * semaphore value.
  *
- * This function is the equivalent of calling SDL_SemWaitTimeout() with a time
+ * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with a time
  * length of `SDL_MUTEX_MAXWAIT`.
  *
  * \param sem the semaphore wait on
@@ -527,13 +527,13 @@ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
  *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
- * \sa SDL_SemPost
- * \sa SDL_SemTryWait
- * \sa SDL_SemValue
- * \sa SDL_SemWait
- * \sa SDL_SemWaitTimeout
+ * \sa SDL_PostSemaphore
+ * \sa SDL_TryWaitSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
+ * \sa SDL_WaitSemaphoreTimeout
  */
-extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+extern DECLSPEC int SDLCALL SDL_WaitSemaphore(SDL_sem *sem);
 
 /**
  * See if a semaphore has a positive value and decrement it if it does.
@@ -552,12 +552,12 @@ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
  *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
- * \sa SDL_SemPost
- * \sa SDL_SemValue
- * \sa SDL_SemWait
- * \sa SDL_SemWaitTimeout
+ * \sa SDL_PostSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
+ * \sa SDL_WaitSemaphoreTimeout
  */
-extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+extern DECLSPEC int SDLCALL SDL_TryWaitSemaphore(SDL_sem *sem);
 
 /**
  * Wait until a semaphore has a positive value and then decrements it.
@@ -577,12 +577,12 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
  *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
- * \sa SDL_SemPost
- * \sa SDL_SemTryWait
- * \sa SDL_SemValue
- * \sa SDL_SemWait
+ * \sa SDL_PostSemaphore
+ * \sa SDL_TryWaitSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
  */
-extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Sint32 timeoutMS);
+extern DECLSPEC int SDLCALL SDL_WaitSemaphoreTimeout(SDL_sem *sem, Sint32 timeoutMS);
 
 /**
  * Atomically increment a semaphore's value and wake waiting threads.
@@ -595,12 +595,12 @@ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Sint32 timeoutMS);
  *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
- * \sa SDL_SemTryWait
- * \sa SDL_SemValue
- * \sa SDL_SemWait
- * \sa SDL_SemWaitTimeout
+ * \sa SDL_TryWaitSemaphore
+ * \sa SDL_GetSemaphoreValue
+ * \sa SDL_WaitSemaphore
+ * \sa SDL_WaitSemaphoreTimeout
  */
-extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+extern DECLSPEC int SDLCALL SDL_PostSemaphore(SDL_sem *sem);
 
 /**
  * Get the current value of a semaphore.
@@ -612,7 +612,7 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
  *
  * \sa SDL_CreateSemaphore
  */
-extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+extern DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_sem *sem);
 
 /* @} *//* Semaphore functions */
 
@@ -634,13 +634,13 @@ typedef struct SDL_cond SDL_cond;
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondBroadcast
- * \sa SDL_CondSignal
- * \sa SDL_CondWait
- * \sa SDL_CondWaitTimeout
- * \sa SDL_DestroyCond
+ * \sa SDL_BroadcastCondition
+ * \sa SDL_SignalCondition
+ * \sa SDL_WaitCondition
+ * \sa SDL_WaitConditionTimeout
+ * \sa SDL_DestroyCondition
  */
-extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
+extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCondition(void);
 
 /**
  * Destroy a condition variable.
@@ -649,13 +649,13 @@ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondBroadcast
- * \sa SDL_CondSignal
- * \sa SDL_CondWait
- * \sa SDL_CondWaitTimeout
- * \sa SDL_CreateCond
+ * \sa SDL_BroadcastCondition
+ * \sa SDL_SignalCondition
+ * \sa SDL_WaitCondition
+ * \sa SDL_WaitConditionTimeout
+ * \sa SDL_CreateCondition
  */
-extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+extern DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_cond *cond);
 
 /**
  * Restart one of the threads that are waiting on the condition variable.
@@ -666,13 +666,13 @@ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondBroadcast
- * \sa SDL_CondWait
- * \sa SDL_CondWaitTimeout
- * \sa SDL_CreateCond
- * \sa SDL_DestroyCond
+ * \sa SDL_BroadcastCondition
+ * \sa SDL_WaitCondition
+ * \sa SDL_WaitConditionTimeout
+ * \sa SDL_CreateCondition
+ * \sa SDL_DestroyCondition
  */
-extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+extern DECLSPEC int SDLCALL SDL_SignalCondition(SDL_cond *cond);
 
 /**
  * Restart all threads that are waiting on the condition variable.
@@ -683,19 +683,19 @@ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondSignal
- * \sa SDL_CondWait
- * \sa SDL_CondWaitTimeout
- * \sa SDL_CreateCond
- * \sa SDL_DestroyCond
+ * \sa SDL_SignalCondition
+ * \sa SDL_WaitCondition
+ * \sa SDL_WaitConditionTimeout
+ * \sa SDL_CreateCondition
+ * \sa SDL_DestroyCondition
  */
-extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+extern DECLSPEC int SDLCALL SDL_BroadcastCondition(SDL_cond *cond);
 
 /**
  * Wait until a condition variable is signaled.
  *
  * This function unlocks the specified `mutex` and waits for another thread to
- * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
+ * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition variable
  * `cond`. Once the condition variable is signaled, the mutex is re-locked and
  * the function returns.
  *
@@ -703,7 +703,7 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
  * recursively (more than once) is not supported and leads to undefined
  * behavior.
  *
- * This function is the equivalent of calling SDL_CondWaitTimeout() with a
+ * This function is the equivalent of calling SDL_WaitConditionTimeout() with a
  * time length of `SDL_MUTEX_MAXWAIT`.
  *
  * \param cond the condition variable to wait on
@@ -713,19 +713,19 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondBroadcast
- * \sa SDL_CondSignal
- * \sa SDL_CondWaitTimeout
- * \sa SDL_CreateCond
- * \sa SDL_DestroyCond
+ * \sa SDL_BroadcastCondition
+ * \sa SDL_SignalCondition
+ * \sa SDL_WaitConditionTimeout
+ * \sa SDL_CreateCondition
+ * \sa SDL_DestroyCondition
  */
-extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex);
+extern DECLSPEC int SDLCALL SDL_WaitCondition(SDL_cond *cond, SDL_mutex *mutex);
 
 /**
  * Wait until a condition variable is signaled or a certain time has passed.
  *
  * This function unlocks the specified `mutex` and waits for another thread to
- * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
+ * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition variable
  * `cond`, or for the specified time to elapse. Once the condition variable is
  * signaled or the time elapsed, the mutex is re-locked and the function
  * returns.
@@ -744,13 +744,13 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex);
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_CondBroadcast
- * \sa SDL_CondSignal
- * \sa SDL_CondWait
- * \sa SDL_CreateCond
- * \sa SDL_DestroyCond
+ * \sa SDL_BroadcastCondition
+ * \sa SDL_SignalCondition
+ * \sa SDL_WaitCondition
+ * \sa SDL_CreateCondition
+ * \sa SDL_DestroyCondition
  */
-extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond,
+extern DECLSPEC int SDLCALL SDL_WaitConditionTimeout(SDL_cond *cond,
                                                 SDL_mutex *mutex, Sint32 timeoutMS);
 
 /* @} *//* Condition variable functions */

+ 26 - 0
include/SDL3/SDL_oldnames.h

@@ -314,6 +314,19 @@
 /* ##SDL_mouse.h */
 #define SDL_FreeCursor SDL_DestroyCursor
 
+/* ##SDL_mutex.h */
+#define SDL_CondBroadcast SDL_BroadcastCondition
+#define SDL_CondSignal SDL_SignalCondition
+#define SDL_CondWait SDL_WaitCondition
+#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
+#define SDL_CreateCond SDL_CreateCondition
+#define SDL_DestroyCond SDL_DestroyCondition
+#define SDL_SemPost SDL_PostSemaphore
+#define SDL_SemTryWait SDL_TryWaitSemaphore
+#define SDL_SemValue SDL_GetSemaphoreValue
+#define SDL_SemWait SDL_WaitSemaphore
+#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
+
 /* ##SDL_pixels.h */
 #define SDL_AllocFormat SDL_CreatePixelFormat
 #define SDL_AllocPalette SDL_CreatePalette
@@ -711,6 +724,19 @@
 /* ##SDL_mouse.h */
 #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
 
+/* ##SDL_mutex.h */
+#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
+#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
+#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
+#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
+#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
+#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
+#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
+#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
+#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
+#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
+#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
+
 /* ##SDL_pixels.h */
 #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
 #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette

+ 2 - 2
src/SDL_internal.h

@@ -197,8 +197,8 @@
 extern "C" {
 #endif
 
-extern DECLSPEC int SDLCALL SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS);
-extern DECLSPEC int SDLCALL SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS);
+extern DECLSPEC int SDLCALL SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS);
+extern DECLSPEC int SDLCALL SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS);
 extern DECLSPEC int SDLCALL SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS);
 
 /* Ends C function definitions when using C++ */

+ 3 - 3
src/audio/coreaudio/SDL_coreaudio.m

@@ -950,14 +950,14 @@ static int audioqueue_thread(void *arg)
     rc = prepare_audioqueue(this);
     if (!rc) {
         this->hidden->thread_error = SDL_strdup(SDL_GetError());
-        SDL_SemPost(this->hidden->ready_semaphore);
+        SDL_PostSemaphore(this->hidden->ready_semaphore);
         return 0;
     }
 
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
 
     /* init was successful, alert parent thread and start running... */
-    SDL_SemPost(this->hidden->ready_semaphore);
+    SDL_PostSemaphore(this->hidden->ready_semaphore);
 
     while (!SDL_AtomicGet(&this->shutdown)) {
         CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
@@ -1119,7 +1119,7 @@ static int COREAUDIO_OpenDevice(_THIS, const char *devname)
         return -1;
     }
 
-    SDL_SemWait(this->hidden->ready_semaphore);
+    SDL_WaitSemaphore(this->hidden->ready_semaphore);
     SDL_DestroySemaphore(this->hidden->ready_semaphore);
     this->hidden->ready_semaphore = NULL;
 

+ 6 - 6
src/audio/jack/SDL_jackaudio.c

@@ -137,7 +137,7 @@ static void jackShutdownCallback(void *arg) /* JACK went away; device is lost. *
 {
     SDL_AudioDevice *this = (SDL_AudioDevice *)arg;
     SDL_OpenedAudioDeviceDisconnected(this);
-    SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
+    SDL_PostSemaphore(this->hidden->iosem); /* unblock the SDL thread. */
 }
 
 // !!! FIXME: implement and register these!
@@ -169,7 +169,7 @@ static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
         }
     }
 
-    SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
+    SDL_PostSemaphore(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
     return 0;
 }
 
@@ -177,7 +177,7 @@ static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
 static void JACK_WaitDevice(_THIS)
 {
     if (SDL_AtomicGet(&this->enabled)) {
-        if (SDL_SemWait(this->hidden->iosem) == -1) {
+        if (SDL_WaitSemaphore(this->hidden->iosem) == -1) {
             SDL_OpenedAudioDeviceDisconnected(this);
         }
     }
@@ -210,7 +210,7 @@ static int jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
         }
     }
 
-    SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
+    SDL_PostSemaphore(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
     return 0;
 }
 
@@ -219,7 +219,7 @@ static int JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
     SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
 
     /* Wait for JACK to fill the iobuffer */
-    if (SDL_SemWait(this->hidden->iosem) == -1) {
+    if (SDL_WaitSemaphore(this->hidden->iosem) == -1) {
         return -1;
     }
 
@@ -229,7 +229,7 @@ static int JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
 
 static void JACK_FlushCapture(_THIS)
 {
-    SDL_SemWait(this->hidden->iosem);
+    SDL_WaitSemaphore(this->hidden->iosem);
 }
 
 static void JACK_CloseDevice(_THIS)

+ 5 - 5
src/audio/openslES/SDL_openslES.c

@@ -186,7 +186,7 @@ static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
     struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *)context;
 
     LOGV("SLES: Recording Callback");
-    SDL_SemPost(audiodata->playsem);
+    SDL_PostSemaphore(audiodata->playsem);
 }
 
 static void openslES_DestroyPCMRecorder(_THIS)
@@ -363,7 +363,7 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
     struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *)context;
 
     LOGV("SLES: Playback Callback");
-    SDL_SemPost(audiodata->playsem);
+    SDL_PostSemaphore(audiodata->playsem);
 }
 
 static void openslES_DestroyPCMPlayer(_THIS)
@@ -625,7 +625,7 @@ static void openslES_WaitDevice(_THIS)
     LOGV("openslES_WaitDevice()");
 
     /* Wait for an audio chunk to finish */
-    SDL_SemWait(audiodata->playsem);
+    SDL_WaitSemaphore(audiodata->playsem);
 }
 
 static void openslES_PlayDevice(_THIS)
@@ -646,7 +646,7 @@ static void openslES_PlayDevice(_THIS)
     /* If Enqueue fails, callback won't be called.
      * Post the semphore, not to run out of buffer */
     if (SL_RESULT_SUCCESS != result) {
-        SDL_SemPost(audiodata->playsem);
+        SDL_PostSemaphore(audiodata->playsem);
     }
 }
 
@@ -676,7 +676,7 @@ static int openslES_CaptureFromDevice(_THIS, void *buffer, int buflen)
     SLresult result;
 
     /* Wait for new recorded data */
-    SDL_SemWait(audiodata->playsem);
+    SDL_WaitSemaphore(audiodata->playsem);
 
     /* Copy it to the output buffer */
     SDL_assert(buflen == this->spec.size);

+ 3 - 3
src/audio/wasapi/SDL_wasapi_winrt.cpp

@@ -175,7 +175,7 @@ void SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher ^ sender, Devic
 void SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher ^ sender, Platform::Object ^ args)
 {
     SDL_assert(sender == this->watcher);
-    SDL_SemPost(this->completed);
+    SDL_PostSemaphore(this->completed);
 }
 
 void SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object ^ sender, DefaultAudioRenderDeviceChangedEventArgs ^ args)
@@ -225,8 +225,8 @@ void WASAPI_EnumerateEndpoints(void)
     //  listening for updates.
     playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
     capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
-    SDL_SemWait(playback_device_event_handler->completed);
-    SDL_SemWait(capture_device_event_handler->completed);
+    SDL_WaitSemaphore(playback_device_event_handler->completed);
+    SDL_WaitSemaphore(capture_device_event_handler->completed);
 }
 
 struct SDL_WasapiActivationHandler : public RuntimeClass<RuntimeClassFlags<ClassicCom>, FtmBase, IActivateAudioInterfaceCompletionHandler>

+ 6 - 6
src/core/android/SDL_android.c

@@ -859,8 +859,8 @@ retry:
 
     SDL_LockMutex(Android_ActivityMutex);
 
-    pauseSignaled = SDL_SemValue(Android_PauseSem);
-    resumeSignaled = SDL_SemValue(Android_ResumeSem);
+    pauseSignaled = SDL_GetSemaphoreValue(Android_PauseSem);
+    resumeSignaled = SDL_GetSemaphoreValue(Android_ResumeSem);
 
     if (pauseSignaled > resumeSignaled) {
         SDL_UnlockMutex(Android_ActivityMutex);
@@ -1225,12 +1225,12 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSendQuit)(
     SDL_SendQuit();
     SDL_SendAppEvent(SDL_EVENT_TERMINATING);
     /* Robustness: clear any pending Pause */
-    while (SDL_SemTryWait(Android_PauseSem) == 0) {
+    while (SDL_TryWaitSemaphore(Android_PauseSem) == 0) {
         /* empty */
     }
     /* Resume the event loop so that the app can catch SDL_EVENT_QUIT which
      * should now be the top event in the event queue. */
-    SDL_SemPost(Android_ResumeSem);
+    SDL_PostSemaphore(Android_ResumeSem);
 }
 
 /* Activity ends */
@@ -1272,7 +1272,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativePause)(
 
     /* Signal the pause semaphore so the event loop knows to pause and (optionally) block itself.
      * Sometimes 2 pauses can be queued (eg pause/resume/pause), so it's always increased. */
-    SDL_SemPost(Android_PauseSem);
+    SDL_PostSemaphore(Android_PauseSem);
 }
 
 /* Resume */
@@ -1285,7 +1285,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeResume)(
      * We can't restore the GL Context here because it needs to be done on the SDL main thread
      * and this function will be called from the Java thread instead.
      */
-    SDL_SemPost(Android_ResumeSem);
+    SDL_PostSemaphore(Android_ResumeSem);
 }
 
 JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(

+ 11 - 11
src/dynapi/SDL_dynapi.sym

@@ -44,16 +44,16 @@ SDL3_0.0.0 {
     SDL_CloseJoystick;
     SDL_CloseSensor;
     SDL_ComposeCustomBlendMode;
-    SDL_CondBroadcast;
-    SDL_CondSignal;
-    SDL_CondWait;
-    SDL_CondWaitTimeout;
+    SDL_BroadcastCondition;
+    SDL_SignalCondition;
+    SDL_WaitCondition;
+    SDL_WaitConditionTimeout;
     SDL_ConvertPixels;
     SDL_ConvertSurface;
     SDL_ConvertSurfaceFormat;
     SDL_CreateAudioStream;
     SDL_CreateColorCursor;
-    SDL_CreateCond;
+    SDL_CreateCondition;
     SDL_CreateCursor;
     SDL_CreateMutex;
     SDL_CreatePalette;
@@ -80,7 +80,7 @@ SDL3_0.0.0 {
     SDL_DelayNS;
     SDL_DequeueAudio;
     SDL_DestroyAudioStream;
-    SDL_DestroyCond;
+    SDL_DestroyCondition;
     SDL_DestroyMutex;
     SDL_DestroyPalette;
     SDL_DestroyPixelFormat;
@@ -548,11 +548,11 @@ SDL3_0.0.0 {
     SDL_SaveBMP_RW;
     SDL_ScreenKeyboardShown;
     SDL_ScreenSaverEnabled;
-    SDL_SemPost;
-    SDL_SemTryWait;
-    SDL_SemValue;
-    SDL_SemWait;
-    SDL_SemWaitTimeout;
+    SDL_PostSemaphore;
+    SDL_TryWaitSemaphore;
+    SDL_GetSemaphoreValue;
+    SDL_WaitSemaphore;
+    SDL_WaitSemaphoreTimeout;
     SDL_SendGamepadEffect;
     SDL_SendJoystickEffect;
     SDL_SetAssertionHandler;

+ 11 - 11
src/dynapi/SDL_dynapi_overrides.h

@@ -68,16 +68,16 @@
 #define SDL_CloseJoystick SDL_CloseJoystick_REAL
 #define SDL_CloseSensor SDL_CloseSensor_REAL
 #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
-#define SDL_CondBroadcast SDL_CondBroadcast_REAL
-#define SDL_CondSignal SDL_CondSignal_REAL
-#define SDL_CondWait SDL_CondWait_REAL
-#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
+#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
+#define SDL_SignalCondition SDL_SignalCondition_REAL
+#define SDL_WaitCondition SDL_WaitCondition_REAL
+#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
 #define SDL_ConvertPixels SDL_ConvertPixels_REAL
 #define SDL_ConvertSurface SDL_ConvertSurface_REAL
 #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
 #define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
 #define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
-#define SDL_CreateCond SDL_CreateCond_REAL
+#define SDL_CreateCondition SDL_CreateCondition_REAL
 #define SDL_CreateCursor SDL_CreateCursor_REAL
 #define SDL_CreateMutex SDL_CreateMutex_REAL
 #define SDL_CreatePalette SDL_CreatePalette_REAL
@@ -104,7 +104,7 @@
 #define SDL_DelayNS SDL_DelayNS_REAL
 #define SDL_DequeueAudio SDL_DequeueAudio_REAL
 #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
-#define SDL_DestroyCond SDL_DestroyCond_REAL
+#define SDL_DestroyCondition SDL_DestroyCondition_REAL
 #define SDL_DestroyMutex SDL_DestroyMutex_REAL
 #define SDL_DestroyPalette SDL_DestroyPalette_REAL
 #define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
@@ -572,11 +572,11 @@
 #define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
 #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
 #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
-#define SDL_SemPost SDL_SemPost_REAL
-#define SDL_SemTryWait SDL_SemTryWait_REAL
-#define SDL_SemValue SDL_SemValue_REAL
-#define SDL_SemWait SDL_SemWait_REAL
-#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
+#define SDL_PostSemaphore SDL_PostSemaphore_REAL
+#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
+#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
+#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
+#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
 #define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
 #define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
 #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL

+ 11 - 11
src/dynapi/SDL_dynapi_procs.h

@@ -149,16 +149,16 @@ SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
 SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
-SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_cond *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_cond *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_cond *a, SDL_mutex *b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(SDL_AudioFormat a, int b, int c, SDL_AudioFormat d, int e, int f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCond,(void),(),return)
+SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCondition,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(SDL_mutex*,SDL_CreateMutex,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
@@ -182,7 +182,7 @@ SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
 SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
-SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
+SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_cond *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
@@ -628,11 +628,11 @@ SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
-SDL_DYNAPI_PROC(int,SDL_SemPost,(SDL_sem *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_SemTryWait,(SDL_sem *a),(a),return)
-SDL_DYNAPI_PROC(Uint32,SDL_SemValue,(SDL_sem *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_SemWait,(SDL_sem *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_SemWaitTimeout,(SDL_sem *a, Sint32 b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_sem *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_sem *a),(a),return)
+SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_sem *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_sem *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_sem *a, Sint32 b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)

+ 10 - 10
src/hidapi/libusb/hid.c

@@ -108,7 +108,7 @@ static int SDL_CreateThreadBarrier(SDL_ThreadBarrier *barrier, Uint32 count)
 	if (barrier->mutex == NULL) {
 		return -1; /* Error set by CreateMutex */
 	}
-	barrier->cond = SDL_CreateCond();
+	barrier->cond = SDL_CreateCondition();
 	if (barrier->cond == NULL) {
 		return -1; /* Error set by CreateCond */
 	}
@@ -121,7 +121,7 @@ static int SDL_CreateThreadBarrier(SDL_ThreadBarrier *barrier, Uint32 count)
 
 static void SDL_DestroyThreadBarrier(SDL_ThreadBarrier *barrier)
 {
-	SDL_DestroyCond(barrier->cond);
+	SDL_DestroyCondition(barrier->cond);
 	SDL_DestroyMutex(barrier->mutex);
 }
 
@@ -131,11 +131,11 @@ static int SDL_WaitThreadBarrier(SDL_ThreadBarrier *barrier)
 	barrier->count += 1;
 	if (barrier->count >= barrier->trip_count) {
 		barrier->count = 0;
-		SDL_CondBroadcast(barrier->cond);
+		SDL_BroadcastCondition(barrier->cond);
 		SDL_UnlockMutex(barrier->mutex);
 		return 1;
 	}
-	SDL_CondWait(barrier->cond, barrier->mutex);
+	SDL_WaitCondition(barrier->cond, barrier->mutex);
 	SDL_UnlockMutex(barrier->mutex);
 	return 0;
 }
@@ -219,7 +219,7 @@ static hid_device *new_hid_device(void)
 	dev->blocking = 1;
 
 	dev->mutex = SDL_CreateMutex();
-	dev->condition = SDL_CreateCond();
+	dev->condition = SDL_CreateCondition();
 	SDL_CreateThreadBarrier(&dev->barrier, 2);
 
 	return dev;
@@ -229,7 +229,7 @@ static void free_hid_device(hid_device *dev)
 {
 	/* Clean up the thread objects */
 	SDL_DestroyThreadBarrier(&dev->barrier);
-	SDL_DestroyCond(dev->condition);
+	SDL_DestroyCondition(dev->condition);
 	SDL_DestroyMutex(dev->mutex);
 
 	/* Free the device itself */
@@ -1011,7 +1011,7 @@ static void LIBUSB_CALL read_callback(struct libusb_transfer *transfer)
 		if (dev->input_reports == NULL) {
 			/* The list is empty. Put it at the root. */
 			dev->input_reports = rpt;
-			SDL_CondSignal(dev->condition);
+			SDL_SignalCondition(dev->condition);
 		}
 		else {
 			/* Find the end of the list and attach. */
@@ -1122,7 +1122,7 @@ static int SDLCALL read_thread(void *param)
 	   the condition actually will go to sleep before the condition is
 	   signaled. */
 	SDL_LockMutex(dev->mutex);
-	SDL_CondBroadcast(dev->condition);
+	SDL_BroadcastCondition(dev->condition);
 	SDL_UnlockMutex(dev->mutex);
 
 	/* The dev->transfer->buffer and dev->transfer objects are cleaned up
@@ -1466,7 +1466,7 @@ int HID_API_EXPORT hid_read_timeout(hid_device *dev, unsigned char *data, size_t
 	if (milliseconds == -1) {
 		/* Blocking */
 		while (!dev->input_reports && !dev->shutdown_thread) {
-			SDL_CondWait(dev->condition, dev->mutex);
+			SDL_WaitCondition(dev->condition, dev->mutex);
 		}
 		if (dev->input_reports) {
 			bytes_read = return_data(dev, data, length);
@@ -1477,7 +1477,7 @@ int HID_API_EXPORT hid_read_timeout(hid_device *dev, unsigned char *data, size_t
 		int res;
 
 		while (!dev->input_reports && !dev->shutdown_thread) {
-			res = SDL_CondWaitTimeout(dev->condition, dev->mutex, milliseconds);
+			res = SDL_WaitConditionTimeout(dev->condition, dev->mutex, milliseconds);
 			if (res == 0) {
 				if (dev->input_reports) {
 					bytes_read = return_data(dev, data, length);

+ 3 - 3
src/joystick/hidapi/SDL_hidapi_rumble.c

@@ -64,7 +64,7 @@ static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
     while (SDL_AtomicGet(&ctx->running)) {
         SDL_HIDAPI_RumbleRequest *request = NULL;
 
-        SDL_SemWait(ctx->request_sem);
+        SDL_WaitSemaphore(ctx->request_sem);
 
         SDL_LockMutex(SDL_HIDAPI_rumble_lock);
         request = ctx->requests_tail;
@@ -107,7 +107,7 @@ static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
     if (ctx->thread) {
         int result;
 
-        SDL_SemPost(ctx->request_sem);
+        SDL_PostSemaphore(ctx->request_sem);
         SDL_WaitThread(ctx->thread, &result);
         ctx->thread = NULL;
     }
@@ -236,7 +236,7 @@ int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const
     /* Make sure we unlock before posting the semaphore so the rumble thread can run immediately */
     SDL_HIDAPI_UnlockRumble();
 
-    SDL_SemPost(ctx->request_sem);
+    SDL_PostSemaphore(ctx->request_sem);
 
     return size;
 }

+ 4 - 4
src/joystick/windows/SDL_windowsjoystick.c

@@ -365,7 +365,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
 #endif
 #ifdef SDL_JOYSTICK_XINPUT
             /* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
-            SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
+            SDL_WaitConditionTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
             if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
                 /* scan for any change in XInput devices */
                 Uint8 userId;
@@ -403,7 +403,7 @@ static int SDL_StartJoystickThread(void)
         return -1;
     }
 
-    s_condJoystickThread = SDL_CreateCond();
+    s_condJoystickThread = SDL_CreateCondition();
     if (s_condJoystickThread == NULL) {
         return -1;
     }
@@ -424,7 +424,7 @@ static void SDL_StopJoystickThread(void)
 
     SDL_LockMutex(s_mutexJoyStickEnum);
     s_bJoystickThreadQuit = SDL_TRUE;
-    SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
+    SDL_BroadcastCondition(s_condJoystickThread); /* signal the joystick thread to quit */
     SDL_UnlockMutex(s_mutexJoyStickEnum);
     PostThreadMessage(SDL_GetThreadID(s_joystickThread), WM_QUIT, 0, 0);
 
@@ -434,7 +434,7 @@ static void SDL_StopJoystickThread(void)
     SDL_WaitThread(s_joystickThread, NULL); /* wait for it to bugger off */
     SDL_LockJoysticks();
 
-    SDL_DestroyCond(s_condJoystickThread);
+    SDL_DestroyCondition(s_condJoystickThread);
     s_condJoystickThread = NULL;
 
     SDL_DestroyMutex(s_mutexJoyStickEnum);

+ 10 - 10
src/thread/SDL_thread.c

@@ -481,17 +481,17 @@ void SDL_DetachThread(SDL_Thread *thread)
     }
 }
 
-int SDL_SemWait(SDL_sem *sem)
+int SDL_WaitSemaphore(SDL_sem *sem)
 {
-    return SDL_SemWaitTimeoutNS(sem, SDL_MUTEX_MAXWAIT);
+    return SDL_WaitSemaphoreTimeoutNS(sem, SDL_MUTEX_MAXWAIT);
 }
 
-int SDL_SemTryWait(SDL_sem *sem)
+int SDL_TryWaitSemaphore(SDL_sem *sem)
 {
-    return SDL_SemWaitTimeoutNS(sem, 0);
+    return SDL_WaitSemaphoreTimeoutNS(sem, 0);
 }
 
-int SDL_SemWaitTimeout(SDL_sem *sem, Sint32 timeoutMS)
+int SDL_WaitSemaphoreTimeout(SDL_sem *sem, Sint32 timeoutMS)
 {
     Sint64 timeoutNS;
 
@@ -500,15 +500,15 @@ int SDL_SemWaitTimeout(SDL_sem *sem, Sint32 timeoutMS)
     } else {
         timeoutNS = -1;
     }
-    return SDL_SemWaitTimeoutNS(sem, timeoutNS);
+    return SDL_WaitSemaphoreTimeoutNS(sem, timeoutNS);
 }
 
-int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
+int SDL_WaitCondition(SDL_cond *cond, SDL_mutex *mutex)
 {
-    return SDL_CondWaitTimeoutNS(cond, mutex, SDL_MUTEX_MAXWAIT);
+    return SDL_WaitConditionTimeoutNS(cond, mutex, SDL_MUTEX_MAXWAIT);
 }
 
-int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Sint32 timeoutMS)
+int SDL_WaitConditionTimeout(SDL_cond *cond, SDL_mutex *mutex, Sint32 timeoutMS)
 {
     Sint64 timeoutNS;
 
@@ -517,5 +517,5 @@ int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Sint32 timeoutMS)
     } else {
         timeoutNS = -1;
     }
-    return SDL_CondWaitTimeoutNS(cond, mutex, timeoutNS);
+    return SDL_WaitConditionTimeoutNS(cond, mutex, timeoutNS);
 }

+ 20 - 20
src/thread/generic/SDL_syscond.c

@@ -33,11 +33,11 @@
  * suffixed
  */
 #ifndef SDL_THREAD_GENERIC_COND_SUFFIX
-#define SDL_CreateCond_generic      SDL_CreateCond
-#define SDL_DestroyCond_generic     SDL_DestroyCond
-#define SDL_CondSignal_generic      SDL_CondSignal
-#define SDL_CondBroadcast_generic   SDL_CondBroadcast
-#define SDL_CondWaitTimeoutNS_generic SDL_CondWaitTimeoutNS
+#define SDL_CreateCondition_generic      SDL_CreateCondition
+#define SDL_DestroyCondition_generic     SDL_DestroyCondition
+#define SDL_SignalCondition_generic      SDL_SignalCondition
+#define SDL_BroadcastCondition_generic   SDL_BroadcastCondition
+#define SDL_WaitConditionTimeoutNS_generic SDL_WaitConditionTimeoutNS
 #endif
 
 typedef struct SDL_cond_generic
@@ -51,7 +51,7 @@ typedef struct SDL_cond_generic
 
 /* Create a condition variable */
 SDL_cond *
-SDL_CreateCond_generic(void)
+SDL_CreateCondition_generic(void)
 {
     SDL_cond_generic *cond;
 
@@ -62,7 +62,7 @@ SDL_CreateCond_generic(void)
         cond->wait_done = SDL_CreateSemaphore(0);
         cond->waiting = cond->signals = 0;
         if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
-            SDL_DestroyCond_generic((SDL_cond *)cond);
+            SDL_DestroyCondition_generic((SDL_cond *)cond);
             cond = NULL;
         }
     } else {
@@ -72,7 +72,7 @@ SDL_CreateCond_generic(void)
 }
 
 /* Destroy a condition variable */
-void SDL_DestroyCond_generic(SDL_cond *_cond)
+void SDL_DestroyCondition_generic(SDL_cond *_cond)
 {
     SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
     if (cond) {
@@ -90,7 +90,7 @@ void SDL_DestroyCond_generic(SDL_cond *_cond)
 }
 
 /* Restart one of the threads that are waiting on the condition variable */
-int SDL_CondSignal_generic(SDL_cond *_cond)
+int SDL_SignalCondition_generic(SDL_cond *_cond)
 {
     SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
     if (cond == NULL) {
@@ -103,9 +103,9 @@ int SDL_CondSignal_generic(SDL_cond *_cond)
     SDL_LockMutex(cond->lock);
     if (cond->waiting > cond->signals) {
         ++cond->signals;
-        SDL_SemPost(cond->wait_sem);
+        SDL_PostSemaphore(cond->wait_sem);
         SDL_UnlockMutex(cond->lock);
-        SDL_SemWait(cond->wait_done);
+        SDL_WaitSemaphore(cond->wait_done);
     } else {
         SDL_UnlockMutex(cond->lock);
     }
@@ -114,7 +114,7 @@ int SDL_CondSignal_generic(SDL_cond *_cond)
 }
 
 /* Restart all threads that are waiting on the condition variable */
-int SDL_CondBroadcast_generic(SDL_cond *_cond)
+int SDL_BroadcastCondition_generic(SDL_cond *_cond)
 {
     SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
     if (cond == NULL) {
@@ -131,14 +131,14 @@ int SDL_CondBroadcast_generic(SDL_cond *_cond)
         num_waiting = (cond->waiting - cond->signals);
         cond->signals = cond->waiting;
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemPost(cond->wait_sem);
+            SDL_PostSemaphore(cond->wait_sem);
         }
         /* Now all released threads are blocked here, waiting for us.
            Collect them all (and win fabulous prizes!) :-)
          */
         SDL_UnlockMutex(cond->lock);
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemWait(cond->wait_done);
+            SDL_WaitSemaphore(cond->wait_done);
         }
     } else {
         SDL_UnlockMutex(cond->lock);
@@ -156,7 +156,7 @@ Typical use:
 Thread A:
     SDL_LockMutex(lock);
     while ( ! condition ) {
-        SDL_CondWait(cond, lock);
+        SDL_WaitCondition(cond, lock);
     }
     SDL_UnlockMutex(lock);
 
@@ -165,10 +165,10 @@ Thread B:
     ...
     condition = true;
     ...
-    SDL_CondSignal(cond);
+    SDL_SignalCondition(cond);
     SDL_UnlockMutex(lock);
  */
-int SDL_CondWaitTimeoutNS_generic(SDL_cond *_cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS_generic(SDL_cond *_cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     SDL_cond_generic *cond = (SDL_cond_generic *)_cond;
     int retval;
@@ -189,7 +189,7 @@ int SDL_CondWaitTimeoutNS_generic(SDL_cond *_cond, SDL_mutex *mutex, Sint64 time
     SDL_UnlockMutex(mutex);
 
     /* Wait for a signal */
-    retval = SDL_SemWaitTimeoutNS(cond->wait_sem, timeoutNS);
+    retval = SDL_WaitSemaphoreTimeoutNS(cond->wait_sem, timeoutNS);
 
     /* Let the signaler know we have completed the wait, otherwise
        the signaler can race ahead and get the condition semaphore
@@ -201,10 +201,10 @@ int SDL_CondWaitTimeoutNS_generic(SDL_cond *_cond, SDL_mutex *mutex, Sint64 time
     if (cond->signals > 0) {
         /* If we timed out, we need to eat a condition signal */
         if (retval > 0) {
-            SDL_SemWait(cond->wait_sem);
+            SDL_WaitSemaphore(cond->wait_sem);
         }
         /* We always notify the signal thread that we are done */
-        SDL_SemPost(cond->wait_done);
+        SDL_PostSemaphore(cond->wait_done);
 
         /* Signal handshake complete */
         --cond->signals;

+ 5 - 5
src/thread/generic/SDL_syscond_c.h

@@ -25,11 +25,11 @@
 
 #ifdef SDL_THREAD_GENERIC_COND_SUFFIX
 
-SDL_cond *SDL_CreateCond_generic(void);
-void SDL_DestroyCond_generic(SDL_cond *cond);
-int SDL_CondSignal_generic(SDL_cond *cond);
-int SDL_CondBroadcast_generic(SDL_cond *cond);
-int SDL_CondWaitTimeoutNS_generic(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS);
+SDL_cond *SDL_CreateCondition_generic(void);
+void SDL_DestroyCondition_generic(SDL_cond *cond);
+int SDL_SignalCondition_generic(SDL_cond *cond);
+int SDL_BroadcastCondition_generic(SDL_cond *cond);
+int SDL_WaitConditionTimeoutNS_generic(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS);
 
 #endif /* SDL_THREAD_GENERIC_COND_SUFFIX */
 

+ 3 - 3
src/thread/generic/SDL_sysmutex.c

@@ -89,7 +89,7 @@ int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn
            We set the locking thread id after we obtain the lock
            so unlocks from other threads will fail.
          */
-        SDL_SemWait(mutex->sem);
+        SDL_WaitSemaphore(mutex->sem);
         mutex->owner = this_thread;
         mutex->recursive = 0;
     }
@@ -119,7 +119,7 @@ int SDL_TryLockMutex(SDL_mutex *mutex)
          We set the locking thread id after we obtain the lock
          so unlocks from other threads will fail.
          */
-        retval = SDL_SemWait(mutex->sem);
+        retval = SDL_WaitSemaphore(mutex->sem);
         if (retval == 0) {
             mutex->owner = this_thread;
             mutex->recursive = 0;
@@ -154,7 +154,7 @@ int SDL_UnlockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doe
            then release the lock semaphore.
          */
         mutex->owner = 0;
-        SDL_SemPost(mutex->sem);
+        SDL_PostSemaphore(mutex->sem);
     }
     return 0;
 #endif /* SDL_THREADS_DISABLED */

+ 4 - 4
src/thread/generic/SDL_sysrwlock.c

@@ -65,7 +65,7 @@ SDL_rwlock *SDL_CreateRWLock_generic(void)
         return NULL;
     }
 
-    rwlock->condition = SDL_CreateCond();
+    rwlock->condition = SDL_CreateCondition();
     if (!rwlock->condition) {
         SDL_DestroyMutex(rwlock->lock);
         SDL_free(rwlock);
@@ -82,7 +82,7 @@ void SDL_DestroyRWLock_generic(SDL_rwlock *rwlock)
 {
     if (rwlock) {
         SDL_DestroyMutex(rwlock->lock);
-        SDL_DestroyCond(rwlock->condition);
+        SDL_DestroyCondition(rwlock->condition);
         SDL_free(rwlock);
     }
 }
@@ -111,7 +111,7 @@ int SDL_LockRWLockForWriting_generic(SDL_rwlock *rwlock) SDL_NO_THREAD_SAFETY_AN
     }
 
     while (SDL_AtomicGet(&rwlock->reader_count) > 0) {  /* while something is holding the shared lock, keep waiting. */
-        SDL_CondWait(rwlock->condition, rwlock->lock);  /* release the lock and wait for readers holding the shared lock to release it, regrab the lock. */
+        SDL_WaitCondition(rwlock->condition, rwlock->lock);  /* release the lock and wait for readers holding the shared lock to release it, regrab the lock. */
     }
 
     /* we hold the lock! */
@@ -172,7 +172,7 @@ int SDL_UnlockRWLock_generic(SDL_rwlock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS /
 
     if (SDL_AtomicGet(&rwlock->reader_count) > 0) {  /* we're a reader */
         SDL_AtomicAdd(&rwlock->reader_count, -1);
-        SDL_CondBroadcast(rwlock->condition);  /* alert any pending writers to attempt to try to grab the lock again. */
+        SDL_BroadcastCondition(rwlock->condition);  /* alert any pending writers to attempt to try to grab the lock again. */
     } else if (SDL_AtomicGet(&rwlock->writer_count) > 0) {  /* we're a writer */
         SDL_AtomicAdd(&rwlock->writer_count, -1);
         SDL_UnlockMutex(rwlock->lock);  /* recursive unlock. */

+ 11 - 11
src/thread/generic/SDL_syssem.c

@@ -37,18 +37,18 @@ void SDL_DestroySemaphore(SDL_sem *sem)
 {
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     return SDL_SetError("SDL not built with thread support");
 }
 
 Uint32
-SDL_SemValue(SDL_sem *sem)
+SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     return 0;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     return SDL_SetError("SDL not built with thread support");
 }
@@ -77,7 +77,7 @@ SDL_CreateSemaphore(Uint32 initial_value)
     sem->waiters_count = 0;
 
     sem->count_lock = SDL_CreateMutex();
-    sem->count_nonzero = SDL_CreateCond();
+    sem->count_nonzero = SDL_CreateCondition();
     if (!sem->count_lock || !sem->count_nonzero) {
         SDL_DestroySemaphore(sem);
         return NULL;
@@ -94,10 +94,10 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     if (sem) {
         sem->count = 0xFFFFFFFF;
         while (sem->waiters_count > 0) {
-            SDL_CondSignal(sem->count_nonzero);
+            SDL_SignalCondition(sem->count_nonzero);
             SDL_Delay(10);
         }
-        SDL_DestroyCond(sem->count_nonzero);
+        SDL_DestroyCondition(sem->count_nonzero);
         if (sem->count_lock) {
             SDL_LockMutex(sem->count_lock);
             SDL_UnlockMutex(sem->count_lock);
@@ -107,7 +107,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     }
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     int retval;
 
@@ -132,7 +132,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
     ++sem->waiters_count;
     retval = 0;
     while ((sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT)) {
-        retval = SDL_CondWaitTimeoutNS(sem->count_nonzero,
+        retval = SDL_WaitConditionTimeoutNS(sem->count_nonzero,
                                      sem->count_lock, timeoutNS);
     }
     --sem->waiters_count;
@@ -145,7 +145,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 Uint32
-SDL_SemValue(SDL_sem *sem)
+SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     Uint32 value;
 
@@ -158,7 +158,7 @@ SDL_SemValue(SDL_sem *sem)
     return value;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     if (sem == NULL) {
         return SDL_InvalidParamError("sem");
@@ -166,7 +166,7 @@ int SDL_SemPost(SDL_sem *sem)
 
     SDL_LockMutex(sem->count_lock);
     if (sem->waiters_count > 0) {
-        SDL_CondSignal(sem->count_nonzero);
+        SDL_SignalCondition(sem->count_nonzero);
     }
     ++sem->count;
     SDL_UnlockMutex(sem->count_lock);

+ 7 - 7
src/thread/n3ds/SDL_syscond.c

@@ -33,7 +33,7 @@ struct SDL_cond
 
 /* Create a condition variable */
 SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     SDL_cond *cond = (SDL_cond *)SDL_malloc(sizeof(SDL_cond));
     if (cond) {
@@ -45,7 +45,7 @@ SDL_CreateCond(void)
 }
 
 /* Destroy a condition variable */
-void SDL_DestroyCond(SDL_cond *cond)
+void SDL_DestroyCondition(SDL_cond *cond)
 {
     if (cond) {
         SDL_free(cond);
@@ -53,7 +53,7 @@ void SDL_DestroyCond(SDL_cond *cond)
 }
 
 /* Restart one of the threads that are waiting on the condition variable */
-int SDL_CondSignal(SDL_cond *cond)
+int SDL_SignalCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -64,7 +64,7 @@ int SDL_CondSignal(SDL_cond *cond)
 }
 
 /* Restart all threads that are waiting on the condition variable */
-int SDL_CondBroadcast(SDL_cond *cond)
+int SDL_BroadcastCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -83,7 +83,7 @@ Typical use:
 Thread A:
     SDL_LockMutex(lock);
     while ( ! condition ) {
-        SDL_CondWait(cond, lock);
+        SDL_WaitCondition(cond, lock);
     }
     SDL_UnlockMutex(lock);
 
@@ -92,10 +92,10 @@ Thread B:
     ...
     condition = true;
     ...
-    SDL_CondSignal(cond);
+    SDL_SignalCondition(cond);
     SDL_UnlockMutex(lock);
  */
-int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     Result res;
 

+ 3 - 3
src/thread/n3ds/SDL_syssem.c

@@ -61,7 +61,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     SDL_free(sem);
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     if (sem == NULL) {
         return SDL_InvalidParamError("sem");
@@ -97,7 +97,7 @@ int WaitOnSemaphoreFor(SDL_sem *sem, Sint64 timeout)
     return SDL_MUTEX_TIMEDOUT;
 }
 
-Uint32 SDL_SemValue(SDL_sem *sem)
+Uint32 SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     if (sem == NULL) {
         SDL_InvalidParamError("sem");
@@ -106,7 +106,7 @@ Uint32 SDL_SemValue(SDL_sem *sem)
     return sem->semaphore.current_count;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     if (sem == NULL) {
         return SDL_InvalidParamError("sem");

+ 3 - 3
src/thread/ngage/SDL_syssem.cpp

@@ -101,7 +101,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     }
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     if (sem == NULL) {
         return SDL_InvalidParamError("sem");
@@ -140,7 +140,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 Uint32
-SDL_SemValue(SDL_sem *sem)
+SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     if (sem == NULL) {
         SDL_InvalidParamError("sem");
@@ -149,7 +149,7 @@ SDL_SemValue(SDL_sem *sem)
     return sem->count;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     if (sem == NULL) {
         return SDL_InvalidParamError("sem");

+ 3 - 3
src/thread/ps2/SDL_syssem.c

@@ -79,7 +79,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     }
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     int ret;
     struct timer_alarm_t alarm;
@@ -110,7 +110,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 /* Returns the current count of the semaphore */
-Uint32 SDL_SemValue(SDL_sem *sem)
+Uint32 SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     ee_sema_t info;
 
@@ -126,7 +126,7 @@ Uint32 SDL_SemValue(SDL_sem *sem)
     return 0;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     int res;
 

+ 15 - 15
src/thread/psp/SDL_syscond.c

@@ -39,7 +39,7 @@ struct SDL_cond
 
 /* Create a condition variable */
 SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     SDL_cond *cond;
 
@@ -50,7 +50,7 @@ SDL_CreateCond(void)
         cond->wait_done = SDL_CreateSemaphore(0);
         cond->waiting = cond->signals = 0;
         if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
-            SDL_DestroyCond(cond);
+            SDL_DestroyCondition(cond);
             cond = NULL;
         }
     } else {
@@ -60,7 +60,7 @@ SDL_CreateCond(void)
 }
 
 /* Destroy a condition variable */
-void SDL_DestroyCond(SDL_cond *cond)
+void SDL_DestroyCondition(SDL_cond *cond)
 {
     if (cond) {
         if (cond->wait_sem) {
@@ -77,7 +77,7 @@ void SDL_DestroyCond(SDL_cond *cond)
 }
 
 /* Restart one of the threads that are waiting on the condition variable */
-int SDL_CondSignal(SDL_cond *cond)
+int SDL_SignalCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -89,9 +89,9 @@ int SDL_CondSignal(SDL_cond *cond)
     SDL_LockMutex(cond->lock);
     if (cond->waiting > cond->signals) {
         ++cond->signals;
-        SDL_SemPost(cond->wait_sem);
+        SDL_PostSemaphore(cond->wait_sem);
         SDL_UnlockMutex(cond->lock);
-        SDL_SemWait(cond->wait_done);
+        SDL_WaitSemaphore(cond->wait_done);
     } else {
         SDL_UnlockMutex(cond->lock);
     }
@@ -100,7 +100,7 @@ int SDL_CondSignal(SDL_cond *cond)
 }
 
 /* Restart all threads that are waiting on the condition variable */
-int SDL_CondBroadcast(SDL_cond *cond)
+int SDL_BroadcastCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -116,14 +116,14 @@ int SDL_CondBroadcast(SDL_cond *cond)
         num_waiting = (cond->waiting - cond->signals);
         cond->signals = cond->waiting;
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemPost(cond->wait_sem);
+            SDL_PostSemaphore(cond->wait_sem);
         }
         /* Now all released threads are blocked here, waiting for us.
            Collect them all (and win fabulous prizes!) :-)
          */
         SDL_UnlockMutex(cond->lock);
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemWait(cond->wait_done);
+            SDL_WaitSemaphore(cond->wait_done);
         }
     } else {
         SDL_UnlockMutex(cond->lock);
@@ -141,7 +141,7 @@ Typical use:
 Thread A:
     SDL_LockMutex(lock);
     while ( ! condition ) {
-        SDL_CondWait(cond, lock);
+        SDL_WaitCondition(cond, lock);
     }
     SDL_UnlockMutex(lock);
 
@@ -150,10 +150,10 @@ Thread B:
     ...
     condition = true;
     ...
-    SDL_CondSignal(cond);
+    SDL_SignalCondition(cond);
     SDL_UnlockMutex(lock);
  */
-int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     int retval;
 
@@ -173,7 +173,7 @@ int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
     SDL_UnlockMutex(mutex);
 
     /* Wait for a signal */
-    retval = SDL_SemWaitTimeout(cond->wait_sem, timeoutNS);
+    retval = SDL_WaitSemaphoreTimeout(cond->wait_sem, timeoutNS);
 
     /* Let the signaler know we have completed the wait, otherwise
        the signaler can race ahead and get the condition semaphore
@@ -185,10 +185,10 @@ int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
     if (cond->signals > 0) {
         /* If we timed out, we need to eat a condition signal */
         if (retval > 0) {
-            SDL_SemWait(cond->wait_sem);
+            SDL_WaitSemaphore(cond->wait_sem);
         }
         /* We always notify the signal thread that we are done */
-        SDL_SemPost(cond->wait_done);
+        SDL_PostSemaphore(cond->wait_done);
 
         /* Signal handshake complete */
         --cond->signals;

+ 3 - 3
src/thread/psp/SDL_syssem.c

@@ -73,7 +73,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
  * If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
  * NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
  * is specified, convert it to microseconds. */
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
 	SceUInt timeoutUS;
     SceUInt *pTimeout;
@@ -110,7 +110,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 /* Returns the current count of the semaphore */
-Uint32 SDL_SemValue(SDL_sem *sem)
+Uint32 SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     SceKernelSemaInfo info;
 
@@ -126,7 +126,7 @@ Uint32 SDL_SemValue(SDL_sem *sem)
     return 0;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     int res;
 

+ 5 - 5
src/thread/pthread/SDL_syscond.c

@@ -35,7 +35,7 @@ struct SDL_cond
 
 /* Create a condition variable */
 SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     SDL_cond *cond;
 
@@ -51,7 +51,7 @@ SDL_CreateCond(void)
 }
 
 /* Destroy a condition variable */
-void SDL_DestroyCond(SDL_cond *cond)
+void SDL_DestroyCondition(SDL_cond *cond)
 {
     if (cond) {
         pthread_cond_destroy(&cond->cond);
@@ -60,7 +60,7 @@ void SDL_DestroyCond(SDL_cond *cond)
 }
 
 /* Restart one of the threads that are waiting on the condition variable */
-int SDL_CondSignal(SDL_cond *cond)
+int SDL_SignalCondition(SDL_cond *cond)
 {
     int retval;
 
@@ -76,7 +76,7 @@ int SDL_CondSignal(SDL_cond *cond)
 }
 
 /* Restart all threads that are waiting on the condition variable */
-int SDL_CondBroadcast(SDL_cond *cond)
+int SDL_BroadcastCondition(SDL_cond *cond)
 {
     int retval;
 
@@ -91,7 +91,7 @@ int SDL_CondBroadcast(SDL_cond *cond)
     return retval;
 }
 
-int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     int retval;
 #ifndef HAVE_CLOCK_GETTIME

+ 3 - 3
src/thread/pthread/SDL_syssem.c

@@ -63,7 +63,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     }
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     int retval = 0;
 #ifdef HAVE_SEM_TIMEDWAIT
@@ -150,7 +150,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 Uint32
-SDL_SemValue(SDL_sem *sem)
+SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     int ret = 0;
 
@@ -166,7 +166,7 @@ SDL_SemValue(SDL_sem *sem)
     return (Uint32)ret;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     int retval;
 

+ 7 - 7
src/thread/stdcpp/SDL_syscond.cpp

@@ -37,7 +37,7 @@ struct SDL_cond
 
 /* Create a condition variable */
 extern "C" SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     /* Allocate and initialize the condition variable */
     try {
@@ -54,7 +54,7 @@ SDL_CreateCond(void)
 
 /* Destroy a condition variable */
 extern "C" void
-SDL_DestroyCond(SDL_cond *cond)
+SDL_DestroyCondition(SDL_cond *cond)
 {
     if (cond != NULL) {
         delete cond;
@@ -63,7 +63,7 @@ SDL_DestroyCond(SDL_cond *cond)
 
 /* Restart one of the threads that are waiting on the condition variable */
 extern "C" int
-SDL_CondSignal(SDL_cond *cond)
+SDL_SignalCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -75,7 +75,7 @@ SDL_CondSignal(SDL_cond *cond)
 
 /* Restart all threads that are waiting on the condition variable */
 extern "C" int
-SDL_CondBroadcast(SDL_cond *cond)
+SDL_BroadcastCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -94,7 +94,7 @@ Typical use:
 Thread A:
     SDL_LockMutex(lock);
     while ( ! condition ) {
-        SDL_CondWait(cond, lock);
+        SDL_WaitCondition(cond, lock);
     }
     SDL_UnlockMutex(lock);
 
@@ -103,11 +103,11 @@ Thread B:
     ...
     condition = true;
     ...
-    SDL_CondSignal(cond);
+    SDL_SignalCondition(cond);
     SDL_UnlockMutex(lock);
  */
 extern "C" int
-SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");

+ 15 - 15
src/thread/vita/SDL_syscond.c

@@ -39,7 +39,7 @@ struct SDL_cond
 
 /* Create a condition variable */
 SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     SDL_cond *cond;
 
@@ -50,7 +50,7 @@ SDL_CreateCond(void)
         cond->wait_done = SDL_CreateSemaphore(0);
         cond->waiting = cond->signals = 0;
         if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
-            SDL_DestroyCond(cond);
+            SDL_DestroyCondition(cond);
             cond = NULL;
         }
     } else {
@@ -60,7 +60,7 @@ SDL_CreateCond(void)
 }
 
 /* Destroy a condition variable */
-void SDL_DestroyCond(SDL_cond *cond)
+void SDL_DestroyCondition(SDL_cond *cond)
 {
     if (cond != NULL) {
         if (cond->wait_sem) {
@@ -77,7 +77,7 @@ void SDL_DestroyCond(SDL_cond *cond)
 }
 
 /* Restart one of the threads that are waiting on the condition variable */
-int SDL_CondSignal(SDL_cond *cond)
+int SDL_SignalCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -89,9 +89,9 @@ int SDL_CondSignal(SDL_cond *cond)
     SDL_LockMutex(cond->lock);
     if (cond->waiting > cond->signals) {
         ++cond->signals;
-        SDL_SemPost(cond->wait_sem);
+        SDL_PostSemaphore(cond->wait_sem);
         SDL_UnlockMutex(cond->lock);
-        SDL_SemWait(cond->wait_done);
+        SDL_WaitSemaphore(cond->wait_done);
     } else {
         SDL_UnlockMutex(cond->lock);
     }
@@ -100,7 +100,7 @@ int SDL_CondSignal(SDL_cond *cond)
 }
 
 /* Restart all threads that are waiting on the condition variable */
-int SDL_CondBroadcast(SDL_cond *cond)
+int SDL_BroadcastCondition(SDL_cond *cond)
 {
     if (cond == NULL) {
         return SDL_InvalidParamError("cond");
@@ -116,14 +116,14 @@ int SDL_CondBroadcast(SDL_cond *cond)
         num_waiting = (cond->waiting - cond->signals);
         cond->signals = cond->waiting;
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemPost(cond->wait_sem);
+            SDL_PostSemaphore(cond->wait_sem);
         }
         /* Now all released threads are blocked here, waiting for us.
            Collect them all (and win fabulous prizes!) :-)
          */
         SDL_UnlockMutex(cond->lock);
         for (i = 0; i < num_waiting; ++i) {
-            SDL_SemWait(cond->wait_done);
+            SDL_WaitSemaphore(cond->wait_done);
         }
     } else {
         SDL_UnlockMutex(cond->lock);
@@ -141,7 +141,7 @@ Typical use:
 Thread A:
     SDL_LockMutex(lock);
     while ( ! condition ) {
-        SDL_CondWait(cond, lock);
+        SDL_WaitCondition(cond, lock);
     }
     SDL_UnlockMutex(lock);
 
@@ -150,10 +150,10 @@ Thread B:
     ...
     condition = true;
     ...
-    SDL_CondSignal(cond);
+    SDL_SignalCondition(cond);
     SDL_UnlockMutex(lock);
  */
-int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     int retval;
 
@@ -173,7 +173,7 @@ int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
     SDL_UnlockMutex(mutex);
 
     /* Wait for a signal */
-    retval = SDL_SemWaitTimeoutNS(cond->wait_sem, timeoutNS);
+    retval = SDL_WaitSemaphoreTimeoutNS(cond->wait_sem, timeoutNS);
 
     /* Let the signaler know we have completed the wait, otherwise
        the signaler can race ahead and get the condition semaphore
@@ -185,10 +185,10 @@ int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
     if (cond->signals > 0) {
         /* If we timed out, we need to eat a condition signal */
         if (retval > 0) {
-            SDL_SemWait(cond->wait_sem);
+            SDL_WaitSemaphore(cond->wait_sem);
         }
         /* We always notify the signal thread that we are done */
-        SDL_SemPost(cond->wait_done);
+        SDL_PostSemaphore(cond->wait_done);
 
         /* Signal handshake complete */
         --cond->signals;

+ 3 - 3
src/thread/vita/SDL_syssem.c

@@ -74,7 +74,7 @@ void SDL_DestroySemaphore(SDL_sem *sem)
  * If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
  * NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
  * is specified, convert it to microseconds. */
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     SceUInt timeoutUS;
     SceUInt *pTimeout;
@@ -111,7 +111,7 @@ int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 }
 
 /* Returns the current count of the semaphore */
-Uint32 SDL_SemValue(SDL_sem *sem)
+Uint32 SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     SceKernelSemaInfo info;
     info.size = sizeof(info);
@@ -128,7 +128,7 @@ Uint32 SDL_SemValue(SDL_sem *sem)
     return 0;
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     int res;
 

+ 30 - 30
src/thread/windows/SDL_syscond_cv.c

@@ -23,19 +23,19 @@
 #include "../generic/SDL_syscond_c.h"
 #include "SDL_sysmutex_c.h"
 
-typedef SDL_cond *(*pfnSDL_CreateCond)(void);
-typedef void (*pfnSDL_DestroyCond)(SDL_cond *);
-typedef int (*pfnSDL_CondSignal)(SDL_cond *);
-typedef int (*pfnSDL_CondBroadcast)(SDL_cond *);
-typedef int (*pfnSDL_CondWaitTimeoutNS)(SDL_cond *, SDL_mutex *, Sint64);
+typedef SDL_cond *(*pfnSDL_CreateCondition)(void);
+typedef void (*pfnSDL_DestroyCondition)(SDL_cond *);
+typedef int (*pfnSDL_SignalCondition)(SDL_cond *);
+typedef int (*pfnSDL_BroadcastCondition)(SDL_cond *);
+typedef int (*pfnSDL_WaitConditionTimeoutNS)(SDL_cond *, SDL_mutex *, Sint64);
 
 typedef struct SDL_cond_impl_t
 {
-    pfnSDL_CreateCond Create;
-    pfnSDL_DestroyCond Destroy;
-    pfnSDL_CondSignal Signal;
-    pfnSDL_CondBroadcast Broadcast;
-    pfnSDL_CondWaitTimeoutNS WaitTimeoutNS;
+    pfnSDL_CreateCondition Create;
+    pfnSDL_DestroyCondition Destroy;
+    pfnSDL_SignalCondition Signal;
+    pfnSDL_BroadcastCondition Broadcast;
+    pfnSDL_WaitConditionTimeoutNS WaitTimeoutNS;
 } SDL_cond_impl_t;
 
 /* Implementation will be chosen at runtime based on available Kernel features */
@@ -78,7 +78,7 @@ typedef struct SDL_cond_cv
     CONDITION_VARIABLE cond;
 } SDL_cond_cv;
 
-static SDL_cond *SDL_CreateCond_cv(void)
+static SDL_cond *SDL_CreateCondition_cv(void)
 {
     SDL_cond_cv *cond;
 
@@ -91,7 +91,7 @@ static SDL_cond *SDL_CreateCond_cv(void)
     return (SDL_cond *)cond;
 }
 
-static void SDL_DestroyCond_cv(SDL_cond *cond)
+static void SDL_DestroyCondition_cv(SDL_cond *cond)
 {
     if (cond != NULL) {
         /* There are no kernel allocated resources */
@@ -99,7 +99,7 @@ static void SDL_DestroyCond_cv(SDL_cond *cond)
     }
 }
 
-static int SDL_CondSignal_cv(SDL_cond *_cond)
+static int SDL_SignalCondition_cv(SDL_cond *_cond)
 {
     SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
     if (cond == NULL) {
@@ -111,7 +111,7 @@ static int SDL_CondSignal_cv(SDL_cond *_cond)
     return 0;
 }
 
-static int SDL_CondBroadcast_cv(SDL_cond *_cond)
+static int SDL_BroadcastCondition_cv(SDL_cond *_cond)
 {
     SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
     if (cond == NULL) {
@@ -123,7 +123,7 @@ static int SDL_CondBroadcast_cv(SDL_cond *_cond)
     return 0;
 }
 
-static int SDL_CondWaitTimeoutNS_cv(SDL_cond *_cond, SDL_mutex *_mutex, Sint64 timeoutNS)
+static int SDL_WaitConditionTimeoutNS_cv(SDL_cond *_cond, SDL_mutex *_mutex, Sint64 timeoutNS)
 {
     SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
     DWORD timeout;
@@ -187,27 +187,27 @@ static int SDL_CondWaitTimeoutNS_cv(SDL_cond *_cond, SDL_mutex *_mutex, Sint64 t
 }
 
 static const SDL_cond_impl_t SDL_cond_impl_cv = {
-    &SDL_CreateCond_cv,
-    &SDL_DestroyCond_cv,
-    &SDL_CondSignal_cv,
-    &SDL_CondBroadcast_cv,
-    &SDL_CondWaitTimeoutNS_cv,
+    &SDL_CreateCondition_cv,
+    &SDL_DestroyCondition_cv,
+    &SDL_SignalCondition_cv,
+    &SDL_BroadcastCondition_cv,
+    &SDL_WaitConditionTimeoutNS_cv,
 };
 
 
 #ifndef __WINRT__
 /* Generic Condition Variable implementation using SDL_mutex and SDL_sem */
 static const SDL_cond_impl_t SDL_cond_impl_generic = {
-    &SDL_CreateCond_generic,
-    &SDL_DestroyCond_generic,
-    &SDL_CondSignal_generic,
-    &SDL_CondBroadcast_generic,
-    &SDL_CondWaitTimeoutNS_generic,
+    &SDL_CreateCondition_generic,
+    &SDL_DestroyCondition_generic,
+    &SDL_SignalCondition_generic,
+    &SDL_BroadcastCondition_generic,
+    &SDL_WaitConditionTimeoutNS_generic,
 };
 #endif
 
 SDL_cond *
-SDL_CreateCond(void)
+SDL_CreateCondition(void)
 {
     if (SDL_cond_impl_active.Create == NULL) {
         const SDL_cond_impl_t *impl = NULL;
@@ -249,22 +249,22 @@ SDL_CreateCond(void)
     return SDL_cond_impl_active.Create();
 }
 
-void SDL_DestroyCond(SDL_cond *cond)
+void SDL_DestroyCondition(SDL_cond *cond)
 {
     SDL_cond_impl_active.Destroy(cond);
 }
 
-int SDL_CondSignal(SDL_cond *cond)
+int SDL_SignalCondition(SDL_cond *cond)
 {
     return SDL_cond_impl_active.Signal(cond);
 }
 
-int SDL_CondBroadcast(SDL_cond *cond)
+int SDL_BroadcastCondition(SDL_cond *cond)
 {
     return SDL_cond_impl_active.Broadcast(cond);
 }
 
-int SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
+int SDL_WaitConditionTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS)
 {
     return SDL_cond_impl_active.WaitTimeoutNS(cond, mutex, timeoutNS);
 }

+ 21 - 21
src/thread/windows/SDL_syssem.c

@@ -37,17 +37,17 @@
 
 typedef SDL_sem *(*pfnSDL_CreateSemaphore)(Uint32);
 typedef void (*pfnSDL_DestroySemaphore)(SDL_sem *);
-typedef int (*pfnSDL_SemWaitTimeoutNS)(SDL_sem *, Sint64);
-typedef Uint32 (*pfnSDL_SemValue)(SDL_sem *);
-typedef int (*pfnSDL_SemPost)(SDL_sem *);
+typedef int (*pfnSDL_WaitSemaphoreTimeoutNS)(SDL_sem *, Sint64);
+typedef Uint32 (*pfnSDL_GetSemaphoreValue)(SDL_sem *);
+typedef int (*pfnSDL_PostSemaphore)(SDL_sem *);
 
 typedef struct SDL_semaphore_impl_t
 {
     pfnSDL_CreateSemaphore Create;
     pfnSDL_DestroySemaphore Destroy;
-    pfnSDL_SemWaitTimeoutNS WaitTimeoutNS;
-    pfnSDL_SemValue Value;
-    pfnSDL_SemPost Post;
+    pfnSDL_WaitSemaphoreTimeoutNS WaitTimeoutNS;
+    pfnSDL_GetSemaphoreValue Value;
+    pfnSDL_PostSemaphore Post;
 } SDL_sem_impl_t;
 
 /* Implementation will be chosen at runtime based on available Kernel features */
@@ -98,7 +98,7 @@ static void SDL_DestroySemaphore_atom(SDL_sem *sem)
     }
 }
 
-static int SDL_SemWaitTimeoutNS_atom(SDL_sem *_sem, Sint64 timeoutNS)
+static int SDL_WaitSemaphoreTimeoutNS_atom(SDL_sem *_sem, Sint64 timeoutNS)
 {
     SDL_sem_atom *sem = (SDL_sem_atom *)_sem;
     LONG count;
@@ -172,7 +172,7 @@ static int SDL_SemWaitTimeoutNS_atom(SDL_sem *_sem, Sint64 timeoutNS)
     }
 }
 
-static Uint32 SDL_SemValue_atom(SDL_sem *_sem)
+static Uint32 SDL_GetSemaphoreValue_atom(SDL_sem *_sem)
 {
     SDL_sem_atom *sem = (SDL_sem_atom *)_sem;
 
@@ -184,7 +184,7 @@ static Uint32 SDL_SemValue_atom(SDL_sem *_sem)
     return (Uint32)sem->count;
 }
 
-static int SDL_SemPost_atom(SDL_sem *_sem)
+static int SDL_PostSemaphore_atom(SDL_sem *_sem)
 {
     SDL_sem_atom *sem = (SDL_sem_atom *)_sem;
 
@@ -201,9 +201,9 @@ static int SDL_SemPost_atom(SDL_sem *_sem)
 static const SDL_sem_impl_t SDL_sem_impl_atom = {
     &SDL_CreateSemaphore_atom,
     &SDL_DestroySemaphore_atom,
-    &SDL_SemWaitTimeoutNS_atom,
-    &SDL_SemValue_atom,
-    &SDL_SemPost_atom,
+    &SDL_WaitSemaphoreTimeoutNS_atom,
+    &SDL_GetSemaphoreValue_atom,
+    &SDL_PostSemaphore_atom,
 };
 #endif /* !SDL_WINAPI_FAMILY_PHONE */
 
@@ -256,7 +256,7 @@ static void SDL_DestroySemaphore_kern(SDL_sem *_sem)
     }
 }
 
-static int SDL_SemWaitTimeoutNS_kern(SDL_sem *_sem, Sint64 timeoutNS)
+static int SDL_WaitSemaphoreTimeoutNS_kern(SDL_sem *_sem, Sint64 timeoutNS)
 {
     SDL_sem_kern *sem = (SDL_sem_kern *)_sem;
     int retval;
@@ -287,7 +287,7 @@ static int SDL_SemWaitTimeoutNS_kern(SDL_sem *_sem, Sint64 timeoutNS)
 }
 
 /* Returns the current count of the semaphore */
-static Uint32 SDL_SemValue_kern(SDL_sem *_sem)
+static Uint32 SDL_GetSemaphoreValue_kern(SDL_sem *_sem)
 {
     SDL_sem_kern *sem = (SDL_sem_kern *)_sem;
     if (sem == NULL) {
@@ -297,7 +297,7 @@ static Uint32 SDL_SemValue_kern(SDL_sem *_sem)
     return (Uint32)sem->count;
 }
 
-static int SDL_SemPost_kern(SDL_sem *_sem)
+static int SDL_PostSemaphore_kern(SDL_sem *_sem)
 {
     SDL_sem_kern *sem = (SDL_sem_kern *)_sem;
     if (sem == NULL) {
@@ -319,9 +319,9 @@ static int SDL_SemPost_kern(SDL_sem *_sem)
 static const SDL_sem_impl_t SDL_sem_impl_kern = {
     &SDL_CreateSemaphore_kern,
     &SDL_DestroySemaphore_kern,
-    &SDL_SemWaitTimeoutNS_kern,
-    &SDL_SemValue_kern,
-    &SDL_SemPost_kern,
+    &SDL_WaitSemaphoreTimeoutNS_kern,
+    &SDL_GetSemaphoreValue_kern,
+    &SDL_PostSemaphore_kern,
 };
 
 /**
@@ -372,18 +372,18 @@ void SDL_DestroySemaphore(SDL_sem *sem)
     SDL_sem_impl_active.Destroy(sem);
 }
 
-int SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
+int SDL_WaitSemaphoreTimeoutNS(SDL_sem *sem, Sint64 timeoutNS)
 {
     return SDL_sem_impl_active.WaitTimeoutNS(sem, timeoutNS);
 }
 
 Uint32
-SDL_SemValue(SDL_sem *sem)
+SDL_GetSemaphoreValue(SDL_sem *sem)
 {
     return SDL_sem_impl_active.Value(sem);
 }
 
-int SDL_SemPost(SDL_sem *sem)
+int SDL_PostSemaphore(SDL_sem *sem)
 {
     return SDL_sem_impl_active.Post(sem);
 }

+ 3 - 3
src/timer/SDL_timer.c

@@ -197,7 +197,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
            That's okay, it just means we run through the loop a few
            extra times.
          */
-        SDL_SemWaitTimeoutNS(data->sem, delay);
+        SDL_WaitSemaphoreTimeoutNS(data->sem, delay);
     }
     return 0;
 }
@@ -242,7 +242,7 @@ void SDL_QuitTimers(void)
     if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
         /* Shutdown the timer thread */
         if (data->thread) {
-            SDL_SemPost(data->sem);
+            SDL_PostSemaphore(data->sem);
             SDL_WaitThread(data->thread, NULL);
             data->thread = NULL;
         }
@@ -329,7 +329,7 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
     SDL_AtomicUnlock(&data->lock);
 
     /* Wake up the timer thread if necessary */
-    SDL_SemPost(data->sem);
+    SDL_PostSemaphore(data->sem);
 
     return entry->timerID;
 }

+ 6 - 6
src/video/android/SDL_androidevents.c

@@ -138,7 +138,7 @@ void Android_PumpEvents_Blocking(_THIS)
         openslES_PauseDevices();
         aaudio_PauseDevices();
 
-        if (SDL_SemWait(Android_ResumeSem) == 0) {
+        if (SDL_WaitSemaphore(Android_ResumeSem) == 0) {
 
             videodata->isPaused = 0;
 
@@ -166,7 +166,7 @@ void Android_PumpEvents_Blocking(_THIS)
             }
         }
     } else {
-        if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
+        if (videodata->isPausing || SDL_TryWaitSemaphore(Android_PauseSem) == 0) {
 
             /* Android_PauseSem was signaled */
             if (videodata->isPausing == 0) {
@@ -178,7 +178,7 @@ void Android_PumpEvents_Blocking(_THIS)
             /* We've been signaled to pause (potentially several times), but before we block ourselves,
              * we need to make sure that the very last event (of the first pause sequence, if several)
              * has reached the app */
-            if (SDL_NumberOfEvents(SDL_EVENT_DID_ENTER_BACKGROUND) > SDL_SemValue(Android_PauseSem)) {
+            if (SDL_NumberOfEvents(SDL_EVENT_DID_ENTER_BACKGROUND) > SDL_GetSemaphoreValue(Android_PauseSem)) {
                 videodata->isPausing = 1;
             } else {
                 videodata->isPausing = 0;
@@ -220,7 +220,7 @@ void Android_PumpEvents_NonBlocking(_THIS)
             backup_context = 0;
         }
 
-        if (SDL_SemTryWait(Android_ResumeSem) == 0) {
+        if (SDL_TryWaitSemaphore(Android_ResumeSem) == 0) {
 
             videodata->isPaused = 0;
 
@@ -250,7 +250,7 @@ void Android_PumpEvents_NonBlocking(_THIS)
             }
         }
     } else {
-        if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
+        if (videodata->isPausing || SDL_TryWaitSemaphore(Android_PauseSem) == 0) {
 
             /* Android_PauseSem was signaled */
             if (videodata->isPausing == 0) {
@@ -262,7 +262,7 @@ void Android_PumpEvents_NonBlocking(_THIS)
             /* We've been signaled to pause (potentially several times), but before we block ourselves,
              * we need to make sure that the very last event (of the first pause sequence, if several)
              * has reached the app */
-            if (SDL_NumberOfEvents(SDL_EVENT_DID_ENTER_BACKGROUND) > SDL_SemValue(Android_PauseSem)) {
+            if (SDL_NumberOfEvents(SDL_EVENT_DID_ENTER_BACKGROUND) > SDL_GetSemaphoreValue(Android_PauseSem)) {
                 videodata->isPausing = 1;
             } else {
                 videodata->isPausing = 0;

+ 5 - 5
src/video/cocoa/SDL_cocoaopengl.m

@@ -68,7 +68,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
     if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
         SDL_LockMutex(nscontext->swapIntervalMutex);
         SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
-        SDL_CondSignal(nscontext->swapIntervalCond);
+        SDL_SignalCondition(nscontext->swapIntervalCond);
         SDL_UnlockMutex(nscontext->swapIntervalMutex);
     }
 
@@ -87,7 +87,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
         self->window = NULL;
         SDL_AtomicSet(&self->swapIntervalSetting, 0);
         SDL_AtomicSet(&self->swapIntervalsPassed, 0);
-        self->swapIntervalCond = SDL_CreateCond();
+        self->swapIntervalCond = SDL_CreateCondition();
         self->swapIntervalMutex = SDL_CreateMutex();
         if (!self->swapIntervalCond || !self->swapIntervalMutex) {
             return nil;
@@ -214,7 +214,7 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
         self->displayLink = nil;
     }
     if (self->swapIntervalCond) {
-        SDL_DestroyCond(self->swapIntervalCond);
+        SDL_DestroyCondition(self->swapIntervalCond);
         self->swapIntervalCond = NULL;
     }
     if (self->swapIntervalMutex) {
@@ -498,14 +498,14 @@ int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window)
         } else if (setting < 0) { /* late swap tearing */
             SDL_LockMutex(nscontext->swapIntervalMutex);
             while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
-                SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
+                SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
             }
             SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
             SDL_UnlockMutex(nscontext->swapIntervalMutex);
         } else {
             SDL_LockMutex(nscontext->swapIntervalMutex);
             do { /* always wait here so we know we just hit a swap interval. */
-                SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
+                SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
             } while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
             SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
             SDL_UnlockMutex(nscontext->swapIntervalMutex);

+ 4 - 4
src/video/psp/SDL_pspevents.c

@@ -64,9 +64,9 @@ static struct
 int EventUpdate(void *data)
 {
     while (running) {
-        SDL_SemWait(event_sem);
+        SDL_WaitSemaphore(event_sem);
         sceHprmPeekCurrentKey((u32 *)&hprm);
-        SDL_SemPost(event_sem);
+        SDL_PostSemaphore(event_sem);
         /* Delay 1/60th of a second */
         sceKernelDelayThread(1000000 / 60);
     }
@@ -80,9 +80,9 @@ void PSP_PumpEvents(_THIS)
     enum PspHprmKeys changed;
     static enum PspHprmKeys old_keys = 0;
 
-    SDL_SemWait(event_sem);
+    SDL_WaitSemaphore(event_sem);
     keys = hprm;
-    SDL_SemPost(event_sem);
+    SDL_PostSemaphore(event_sem);
 
     /* HPRM Keyboard */
     changed = old_keys ^ keys;

+ 1 - 1
src/video/raspberry/SDL_rpiopengles.c

@@ -52,7 +52,7 @@ int RPI_GLES_SwapWindow(_THIS, SDL_Window *window)
      * Run your SDL program with "SDL_RPI_DOUBLE_BUFFER=1 <program_name>" to enable this. */
     if (wdata->double_buffer) {
         SDL_LockMutex(wdata->vsync_cond_mutex);
-        SDL_CondWait(wdata->vsync_cond, wdata->vsync_cond_mutex);
+        SDL_WaitCondition(wdata->vsync_cond, wdata->vsync_cond_mutex);
         SDL_UnlockMutex(wdata->vsync_cond_mutex);
     }
 

+ 4 - 4
src/video/raspberry/SDL_rpivideo.c

@@ -215,7 +215,7 @@ static void RPI_vsync_callback(DISPMANX_UPDATE_HANDLE_T u, void *data)
     SDL_WindowData *wdata = (SDL_WindowData *)data;
 
     SDL_LockMutex(wdata->vsync_cond_mutex);
-    SDL_CondSignal(wdata->vsync_cond);
+    SDL_SignalCondition(wdata->vsync_cond);
     SDL_UnlockMutex(wdata->vsync_cond_mutex);
 }
 
@@ -296,7 +296,7 @@ int RPI_CreateWindow(_THIS, SDL_Window *window)
     /* Start generating vsync callbacks if necesary */
     wdata->double_buffer = SDL_FALSE;
     if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
-        wdata->vsync_cond = SDL_CreateCond();
+        wdata->vsync_cond = SDL_CreateCondition();
         wdata->vsync_cond_mutex = SDL_CreateMutex();
         wdata->double_buffer = SDL_TRUE;
         vc_dispmanx_vsync_callback(displaydata->dispman_display, RPI_vsync_callback, (void *)wdata);
@@ -322,12 +322,12 @@ void RPI_DestroyWindow(_THIS, SDL_Window *window)
         if (data->double_buffer) {
             /* Wait for vsync, and then stop vsync callbacks and destroy related stuff, if needed */
             SDL_LockMutex(data->vsync_cond_mutex);
-            SDL_CondWait(data->vsync_cond, data->vsync_cond_mutex);
+            SDL_WaitCondition(data->vsync_cond, data->vsync_cond_mutex);
             SDL_UnlockMutex(data->vsync_cond_mutex);
 
             vc_dispmanx_vsync_callback(displaydata->dispman_display, NULL, NULL);
 
-            SDL_DestroyCond(data->vsync_cond);
+            SDL_DestroyCondition(data->vsync_cond);
             SDL_DestroyMutex(data->vsync_cond_mutex);
         }
 

+ 6 - 6
src/video/winrt/SDL_winrtevents.cpp

@@ -78,11 +78,11 @@ static void WINRT_YieldXAMLThread()
     _threadState = ThreadState_Yielding;
     SDL_UnlockMutex(_mutex);
 
-    SDL_CondSignal(_cond);
+    SDL_SignalCondition(_cond);
 
     SDL_LockMutex(_mutex);
     while (_threadState != ThreadState_Running) {
-        SDL_CondWait(_cond, _mutex);
+        SDL_WaitCondition(_cond, _mutex);
     }
     SDL_UnlockMutex(_mutex);
 }
@@ -101,7 +101,7 @@ void WINRT_CycleXAMLThread(void)
     switch (_threadState) {
     case ThreadState_NotLaunched:
     {
-        _cond = SDL_CreateCond();
+        _cond = SDL_CreateCondition();
 
         _mutex = SDL_CreateMutex();
         _threadState = ThreadState_Running;
@@ -109,7 +109,7 @@ void WINRT_CycleXAMLThread(void)
 
         SDL_LockMutex(_mutex);
         while (_threadState != ThreadState_Yielding) {
-            SDL_CondWait(_cond, _mutex);
+            SDL_WaitCondition(_cond, _mutex);
         }
         SDL_UnlockMutex(_mutex);
 
@@ -129,11 +129,11 @@ void WINRT_CycleXAMLThread(void)
         _threadState = ThreadState_Running;
         SDL_UnlockMutex(_mutex);
 
-        SDL_CondSignal(_cond);
+        SDL_SignalCondition(_cond);
 
         SDL_LockMutex(_mutex);
         while (_threadState != ThreadState_Yielding) {
-            SDL_CondWait(_cond, _mutex);
+            SDL_WaitCondition(_cond, _mutex);
         }
         SDL_UnlockMutex(_mutex);
     }

+ 2 - 2
test/testatomic.c

@@ -121,7 +121,7 @@ static int SDLCALL adder(void *junk)
         bad -= CountInc;
     }
     SDL_AtomicAdd(&threadsRunning, -1);
-    SDL_SemPost(threadDone);
+    SDL_PostSemaphore(threadDone);
     return 0;
 }
 
@@ -141,7 +141,7 @@ static void runAdder(void)
     }
 
     while (SDL_AtomicGet(&threadsRunning) > 0) {
-        SDL_SemWait(threadDone);
+        SDL_WaitSemaphore(threadDone);
     }
 
     SDL_DestroySemaphore(threadDone);

+ 12 - 12
test/testsem.c

@@ -52,13 +52,13 @@ ThreadFuncRealWorld(void *data)
 {
     Thread_State *state = (Thread_State *)data;
     while (alive) {
-        SDL_SemWait(sem);
+        SDL_WaitSemaphore(sem);
         SDL_Log("Thread number %d has got the semaphore (value = %" SDL_PRIu32 ")!\n",
-                state->number, SDL_SemValue(sem));
+                state->number, SDL_GetSemaphoreValue(sem));
         SDL_Delay(200);
-        SDL_SemPost(sem);
+        SDL_PostSemaphore(sem);
         SDL_Log("Thread number %d has released the semaphore (value = %" SDL_PRIu32 ")!\n",
-                state->number, SDL_SemValue(sem));
+                state->number, SDL_GetSemaphoreValue(sem));
         ++state->loop_count;
         SDL_Delay(1); /* For the scheduler */
     }
@@ -114,7 +114,7 @@ TestWaitTimeout(void)
     SDL_Log("Waiting 2 seconds on semaphore\n");
 
     start_ticks = SDL_GetTicks();
-    retval = SDL_SemWaitTimeout(sem, 2000);
+    retval = SDL_WaitSemaphoreTimeout(sem, 2000);
     end_ticks = SDL_GetTicks();
 
     duration = end_ticks - start_ticks;
@@ -125,7 +125,7 @@ TestWaitTimeout(void)
 
     /* Check to make sure the return value indicates timed out */
     if (retval != SDL_MUTEX_TIMEDOUT) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_SemWaitTimeout returned: %d; expected: %d\n\n", retval, SDL_MUTEX_TIMEDOUT);
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_WaitSemaphoreTimeout returned: %d; expected: %d\n\n", retval, SDL_MUTEX_TIMEDOUT);
     }
 
     SDL_DestroySemaphore(sem);
@@ -145,10 +145,10 @@ TestOverheadUncontended(void)
     start_ticks = SDL_GetTicks();
     for (i = 0; i < NUM_OVERHEAD_OPS_MULT; i++) {
         for (j = 0; j < NUM_OVERHEAD_OPS; j++) {
-            SDL_SemPost(sem);
+            SDL_PostSemaphore(sem);
         }
         for (j = 0; j < NUM_OVERHEAD_OPS; j++) {
-            SDL_SemWait(sem);
+            SDL_WaitSemaphore(sem);
         }
     }
     end_ticks = SDL_GetTicks();
@@ -166,7 +166,7 @@ ThreadFuncOverheadContended(void *data)
 
     if (state->flag) {
         while (alive) {
-            if (SDL_SemTryWait(sem) == SDL_MUTEX_TIMEDOUT) {
+            if (SDL_TryWaitSemaphore(sem) == SDL_MUTEX_TIMEDOUT) {
                 ++state->content_count;
             }
             ++state->loop_count;
@@ -174,7 +174,7 @@ ThreadFuncOverheadContended(void *data)
     } else {
         while (alive) {
             /* Timeout needed to allow check on alive flag */
-            if (SDL_SemWaitTimeout(sem, 50) == SDL_MUTEX_TIMEDOUT) {
+            if (SDL_WaitSemaphoreTimeout(sem, 50) == SDL_MUTEX_TIMEDOUT) {
                 ++state->content_count;
             }
             ++state->loop_count;
@@ -211,10 +211,10 @@ TestOverheadContended(SDL_bool try_wait)
     start_ticks = SDL_GetTicks();
     for (i = 0; i < NUM_OVERHEAD_OPS_MULT; i++) {
         for (j = 0; j < NUM_OVERHEAD_OPS; j++) {
-            SDL_SemPost(sem);
+            SDL_PostSemaphore(sem);
         }
         /* Make sure threads consumed everything */
-        while (SDL_SemValue(sem)) {
+        while (SDL_GetSemaphoreValue(sem)) {
             /* Friendlier with cooperative threading models */
             SDL_DelayNS(1);
         }