|
@@ -1264,6 +1264,10 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
|
|
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
|
|
|
* that takes the size of the desktop; and 0 for windowed mode.
|
|
|
*
|
|
|
+ * Note that for some renderers, this function may trigger an
|
|
|
+ * SDL_RENDER_TARGETS_RESET event. Your application should be prepared to
|
|
|
+ * handle this event by reuploading textures!
|
|
|
+ *
|
|
|
* \param window the window to change
|
|
|
* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
|
|
|
* \returns 0 on success or a negative error code on failure; call
|