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Removed the preferLowPower parameter from SDL_CreateGPUDevice()

Sam Lantinga 7 months ago
parent
commit
62f6e6b701
4 changed files with 3 additions and 9 deletions
  1. 0 3
      include/SDL3/SDL_gpu.h
  2. 1 1
      src/dynapi/SDL_dynapi_procs.h
  3. 1 3
      src/gpu/SDL_gpu.c
  4. 1 2
      test/testgpu_spinning_cube.c

+ 0 - 3
include/SDL3/SDL_gpu.h

@@ -926,8 +926,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
  * \param formatFlags a bitflag indicating which shader formats the app is
  *                    able to provide.
  * \param debugMode enable debug mode properties and validations.
- * \param preferLowPower set this to SDL_TRUE if your app prefers energy
- *                       efficiency over maximum GPU performance.
  * \param name the preferred GPU driver, or NULL to let SDL pick the optimal
  *             driver.
  * \returns a GPU context on success or NULL on failure.
@@ -940,7 +938,6 @@ typedef struct SDL_GPUStorageTextureWriteOnlyBinding
 extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
     SDL_GPUShaderFormat formatFlags,
     SDL_bool debugMode,
-    SDL_bool preferLowPower,
     const char *name);
 
 /**

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -1091,7 +1091,7 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
 SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
 SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, SDL_bool c, const char *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
 SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return)

+ 1 - 3
src/gpu/SDL_gpu.c

@@ -394,7 +394,6 @@ static SDL_GPUDriver SDL_GPUSelectBackend(
 SDL_GPUDevice *SDL_CreateGPUDevice(
     SDL_GPUShaderFormat formatFlags,
     SDL_bool debugMode,
-    SDL_bool preferLowPower,
     const char *name)
 {
     SDL_GPUDevice *result;
@@ -418,7 +417,6 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
         SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL, SDL_TRUE);
     }
     SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, debugMode);
-    SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, preferLowPower);
     SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name);
     result = SDL_CreateGPUDeviceWithProperties(props);
     SDL_DestroyProperties(props);
@@ -462,7 +460,7 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
     }
 
     debugMode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, SDL_TRUE);
-    preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_TRUE);
+    preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, SDL_FALSE);
 
     gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER);
     if (gpudriver == NULL) {

+ 1 - 2
test/testgpu_spinning_cube.c

@@ -469,8 +469,7 @@ init_render_state(int msaa)
 
     gpu_device = SDL_CreateGPUDevice(
         TESTGPU_SUPPORTED_FORMATS,
-        1,
-        0,
+        SDL_TRUE,
         NULL
     );
     CHECK_CREATE(gpu_device, "GPU device");