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@@ -154,11 +154,11 @@
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* - Q: When are you adding more advanced features, like ray tracing or mesh
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* shaders?
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*
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- * A: We don't have immediate plans to add more bleeding-edge features, but
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- * we certainly might in the future, when these features prove worthwhile,
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- * and reasonable to implement across several platforms and underlying APIs.
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- * So while these things are not in the "never" category, they are definitely
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- * not "near future" items either.
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+ * A: We don't have immediate plans to add more bleeding-edge features, but we
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+ * certainly might in the future, when these features prove worthwhile, and
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+ * reasonable to implement across several platforms and underlying APIs. So
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+ * while these things are not in the "never" category, they are definitely not
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+ * "near future" items either.
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*/
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#ifndef SDL_gpu_h_
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