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@@ -1607,13 +1607,14 @@ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
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CHECK_WINDOW_MAGIC(window,);
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if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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- int displayIndex;
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+ int displayIndex = (x & 0xFFFF);
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SDL_Rect bounds;
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+ if (displayIndex > _this->num_displays) {
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+ displayIndex = 0;
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+ }
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SDL_zero(bounds);
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- displayIndex = SDL_GetIndexOfDisplay(display);
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SDL_GetDisplayBounds(displayIndex, &bounds);
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if (SDL_WINDOWPOS_ISCENTERED(x)) {
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x = bounds.x + (bounds.w - window->w) / 2;
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