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Corrected names of header file guards.

Philipp Wiesemann 7 anni fa
parent
commit
63b3e06f75

+ 4 - 3
src/audio/arts/SDL_artsaudio.h

@@ -20,8 +20,8 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef _SDL_artscaudio_h
-#define _SDL_artscaudio_h
+#ifndef _SDL_artsaudio_h
+#define _SDL_artsaudio_h
 
 #include <artsc.h>
 
@@ -48,5 +48,6 @@ struct SDL_PrivateAudioData
 };
 #define FUDGE_TICKS 10      /* The scheduler overhead ticks per frame */
 
-#endif /* _SDL_artscaudio_h */
+#endif /* _SDL_artsaudio_h */
+
 /* vi: set ts=4 sw=4 expandtab: */

+ 3 - 3
src/audio/haiku/SDL_haikuaudio.h

@@ -20,8 +20,8 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef _SDL_beaudio_h
-#define _SDL_beaudio_h
+#ifndef _SDL_haikuaudio_h
+#define _SDL_haikuaudio_h
 
 #include "../SDL_sysaudio.h"
 
@@ -33,6 +33,6 @@ struct SDL_PrivateAudioData
     BSoundPlayer *audio_obj;
 };
 
-#endif /* _SDL_beaudio_h */
+#endif /* _SDL_haikuaudio_h */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 3 - 3
src/audio/netbsd/SDL_netbsdaudio.h

@@ -20,8 +20,8 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef _SDL_bsdaudio_h
-#define _SDL_bsdaudio_h
+#ifndef _SDL_netbsdaudio_h
+#define _SDL_netbsdaudio_h
 
 #include "../SDL_sysaudio.h"
 
@@ -46,6 +46,6 @@ struct SDL_PrivateAudioData
 
 #define FUDGE_TICKS 10      /* The scheduler overhead ticks per frame */
 
-#endif /* _SDL_bsdaudio_h */
+#endif /* _SDL_netbsdaudio_h */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 4 - 3
src/audio/paudio/SDL_paudio.h

@@ -20,8 +20,8 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef _SDL_paudaudio_h
-#define _SDL_paudaudio_h
+#ifndef _SDL_paudio_h
+#define _SDL_paudio_h
 
 #include "../SDL_sysaudio.h"
 
@@ -43,5 +43,6 @@ struct SDL_PrivateAudioData
 };
 #define FUDGE_TICKS 10      /* The scheduler overhead ticks per frame */
 
-#endif /* _SDL_paudaudio_h */
+#endif /* _SDL_paudio_h */
+
 /* vi: set ts=4 sw=4 expandtab: */

+ 3 - 3
src/render/opengles2/SDL_shaders_gles2.h

@@ -22,8 +22,8 @@
 
 #if SDL_VIDEO_RENDER_OGL_ES2
 
-#ifndef SDL_shaderdata_h_
-#define SDL_shaderdata_h_
+#ifndef SDL_shaders_gles2_h_
+#define SDL_shaders_gles2_h_
 
 typedef struct GLES2_ShaderInstance
 {
@@ -56,7 +56,7 @@ typedef enum
 
 const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
 
-#endif /* SDL_shaderdata_h_ */
+#endif /* SDL_shaders_gles2_h_ */
 
 #endif /* SDL_VIDEO_RENDER_OGL_ES2 */
 

+ 3 - 3
src/video/nacl/SDL_naclopengles.h

@@ -20,8 +20,8 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef _SDL_naclgl_h
-#define _SDL_naclgl_h
+#ifndef _SDL_naclopengles_h
+#define _SDL_naclopengles_h
 
 extern int NACL_GLES_LoadLibrary(_THIS, const char *path);
 extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc);
@@ -33,6 +33,6 @@ extern int NACL_GLES_GetSwapInterval(_THIS);
 extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
 extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
 
-#endif /* _SDL_naclgl_h */
+#endif /* _SDL_naclopengles_h */
 
 /* vi: set ts=4 sw=4 expandtab: */