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Update some internal files to use `SDL_WindowFlags`

Susko3 vor 1 Jahr
Ursprung
Commit
641b911d38

+ 1 - 1
src/render/SDL_render.c

@@ -819,7 +819,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
     return 0;
 }
 
-int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
+int SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
 {
     *window = SDL_CreateWindow(NULL, width, height, window_flags);
     if (!*window) {

+ 1 - 1
src/render/opengl/SDL_render_gl.c

@@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
     SDL_Renderer *renderer;
     GL_RenderData *data;
     GLint value;
-    Uint32 window_flags;
+    SDL_WindowFlags window_flags;
     int profile_mask = 0, major = 0, minor = 0;
     SDL_bool changed_window = SDL_FALSE;
     const char *hint;

+ 1 - 1
src/render/opengles2/SDL_render_gles2.c

@@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
 {
     SDL_Renderer *renderer;
     GLES2_RenderData *data;
-    Uint32 window_flags = 0; /* -Wconditional-uninitialized */
+    SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
     GLint window_framebuffer;
     GLint value;
     int profile_mask = 0, major = 0, minor = 0;

+ 7 - 7
src/test/SDL_test_common.c

@@ -822,7 +822,7 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
 
 static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
 {
-    const Uint32 window_flags[] = {
+    const SDL_WindowFlags window_flags[] = {
         SDL_WINDOW_FULLSCREEN,
         SDL_WINDOW_OPENGL,
         SDL_WINDOW_HIDDEN,
@@ -1993,7 +1993,7 @@ static void FullscreenTo(SDLTest_CommonState *state, int index, int windowId)
     int num_displays;
     SDL_DisplayID *displays;
     SDL_Window *window;
-    Uint32 flags;
+    SDL_WindowFlags flags;
     const SDL_DisplayMode *mode;
     struct SDL_Rect rect = { 0, 0, 0, 0 };
 
@@ -2297,7 +2297,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Ctrl-M maximize */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    Uint32 flags = SDL_GetWindowFlags(window);
+                    SDL_WindowFlags flags = SDL_GetWindowFlags(window);
                     if (flags & SDL_WINDOW_MAXIMIZED) {
                         SDL_RestoreWindow(window);
                     } else {
@@ -2325,7 +2325,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Ctrl-T toggle topmost mode */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    Uint32 flags = SDL_GetWindowFlags(window);
+                    SDL_WindowFlags flags = SDL_GetWindowFlags(window);
                     if (flags & SDL_WINDOW_ALWAYS_ON_TOP) {
                         SDL_SetWindowAlwaysOnTop(window, SDL_FALSE);
                     } else {
@@ -2348,7 +2348,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Ctrl-Enter toggle fullscreen */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    Uint32 flags = SDL_GetWindowFlags(window);
+                    SDL_WindowFlags flags = SDL_GetWindowFlags(window);
                     if (!(flags & SDL_WINDOW_FULLSCREEN) ||
 						!SDL_GetWindowFullscreenMode(window)) {
                         SDL_SetWindowFullscreenMode(window, &state->fullscreen_mode);
@@ -2361,7 +2361,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Alt-Enter toggle fullscreen desktop */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    Uint32 flags = SDL_GetWindowFlags(window);
+                    SDL_WindowFlags flags = SDL_GetWindowFlags(window);
                     if (!(flags & SDL_WINDOW_FULLSCREEN) ||
 						SDL_GetWindowFullscreenMode(window)) {
                         SDL_SetWindowFullscreenMode(window, NULL);
@@ -2378,7 +2378,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
                 /* Ctrl-B toggle window border */
                 SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                 if (window) {
-                    const Uint32 flags = SDL_GetWindowFlags(window);
+                    const SDL_WindowFlags flags = SDL_GetWindowFlags(window);
                     const SDL_bool b = (flags & SDL_WINDOW_BORDERLESS) ? SDL_TRUE : SDL_FALSE;
                     SDL_SetWindowBordered(window, b);
                 }

+ 3 - 3
src/video/SDL_sysvideo.h

@@ -46,8 +46,8 @@ struct SDL_Window
     int min_w, min_h;
     int max_w, max_h;
     int last_pixel_w, last_pixel_h;
-    Uint32 flags;
-    Uint32 pending_flags;
+    SDL_WindowFlags flags;
+    SDL_WindowFlags pending_flags;
     float display_scale;
     SDL_bool external_graphics_context;
     SDL_bool fullscreen_exclusive;  /* The window is currently fullscreen exclusive */
@@ -509,7 +509,7 @@ extern int SDL_GetMessageBoxCount(void);
 
 extern void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor);
 
-extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
+extern int SDL_RecreateWindow(SDL_Window *window, SDL_WindowFlags flags);
 extern SDL_bool SDL_HasWindows(void);
 extern void SDL_RelativeToGlobalForWindow(SDL_Window *window, int rel_x, int rel_y, int *abs_x, int *abs_y);
 extern void SDL_GlobalToRelativeForWindow(SDL_Window *window, int abs_x, int abs_y, int *rel_x, int *rel_y);

+ 9 - 9
src/video/SDL_video.c

@@ -1555,7 +1555,7 @@ static void SDL_CheckWindowDisplayScaleChanged(SDL_Window *window)
 }
 
 #ifdef SDL_PLATFORM_WINRT
-extern Uint32 WINRT_DetectWindowFlags(SDL_Window *window);
+extern SDL_WindowFlags WINRT_DetectWindowFlags(SDL_Window *window);
 #endif
 
 static void SDL_RestoreMousePosition(SDL_Window *window)
@@ -1908,7 +1908,7 @@ void SDL_ToggleDragAndDropSupport(void)
     }
 }
 
-static void ApplyWindowFlags(SDL_Window *window, Uint32 flags)
+static void ApplyWindowFlags(SDL_Window *window, SDL_WindowFlags flags)
 {
     if (!(flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
         SDL_RestoreWindow(window);
@@ -1936,7 +1936,7 @@ static void ApplyWindowFlags(SDL_Window *window, Uint32 flags)
     }
 }
 
-static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
+static void SDL_FinishWindowCreation(SDL_Window *window, SDL_WindowFlags flags)
 {
     PrepareDragAndDropSupport(window);
     ApplyWindowFlags(window, flags);
@@ -1961,7 +1961,7 @@ static int SDL_DllNotSupported(const char *name)
 
 static struct {
     const char *property_name;
-    Uint32 flag;
+    SDL_WindowFlags flag;
     SDL_bool invert_value;
 } SDL_WindowFlagProperties[] = {
     { SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN,      SDL_WINDOW_ALWAYS_ON_TOP,       SDL_FALSE },
@@ -1986,7 +1986,7 @@ static struct {
 static Uint32 SDL_GetWindowFlagProperties(SDL_PropertiesID props)
 {
     unsigned i;
-    Uint32 flags = (Uint32)SDL_GetNumberProperty(props, "flags", 0);
+    SDL_WindowFlags flags = (Uint32)SDL_GetNumberProperty(props, "flags", 0);
 
     for (i = 0; i < SDL_arraysize(SDL_WindowFlagProperties); ++i) {
         if (SDL_WindowFlagProperties[i].invert_value) {
@@ -2011,8 +2011,8 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
     int w = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 0);
     int h = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 0);
     SDL_Window *parent = SDL_GetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, NULL);
-    Uint32 flags = SDL_GetWindowFlagProperties(props);
-    Uint32 type_flags, graphics_flags;
+    SDL_WindowFlags flags = SDL_GetWindowFlagProperties(props);
+    SDL_WindowFlags type_flags, graphics_flags;
     SDL_bool undefined_x = SDL_FALSE;
     SDL_bool undefined_y = SDL_FALSE;
     SDL_bool external_graphics_context = SDL_GetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN, SDL_FALSE);
@@ -2255,7 +2255,7 @@ SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y
     return window;
 }
 
-int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
+int SDL_RecreateWindow(SDL_Window *window, SDL_WindowFlags flags)
 {
     SDL_bool loaded_opengl = SDL_FALSE;
     SDL_bool need_gl_unload = SDL_FALSE;
@@ -2263,7 +2263,7 @@ int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
     SDL_bool loaded_vulkan = SDL_FALSE;
     SDL_bool need_vulkan_unload = SDL_FALSE;
     SDL_bool need_vulkan_load = SDL_FALSE;
-    Uint32 graphics_flags;
+    SDL_WindowFlags graphics_flags;
 
     /* ensure no more than one of these flags is set */
     graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);

+ 1 - 1
src/video/windows/SDL_windowsevents.c

@@ -1410,7 +1410,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
 
     case WM_NCCALCSIZE:
     {
-        Uint32 window_flags = SDL_GetWindowFlags(data->window);
+        SDL_WindowFlags window_flags = SDL_GetWindowFlags(data->window);
         if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) {
             /* When borderless, need to tell windows that the size of the non-client area is 0 */
             if (!(window_flags & SDL_WINDOW_RESIZABLE)) {

+ 4 - 4
src/video/winrt/SDL_winrtvideo.cpp

@@ -472,12 +472,12 @@ void WINRT_VideoQuit(SDL_VideoDevice *_this)
     WINRT_QuitMouse(_this);
 }
 
-static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
+static const SDL_WindowFlags WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
 
-extern "C" Uint32
+extern "C" SDL_WindowFlags
 WINRT_DetectWindowFlags(SDL_Window *window)
 {
-    Uint32 latestFlags = 0;
+    SDL_WindowFlags latestFlags = 0;
     SDL_WindowData *data = window->driverdata;
     bool is_fullscreen = false;
 
@@ -543,7 +543,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
 }
 
 // TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
-void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask)
+void WINRT_UpdateWindowFlags(SDL_Window *window, SDL_WindowFlags mask)
 {
     mask &= WINRT_DetectableFlags;
     if (window) {

+ 2 - 2
src/video/winrt/SDL_winrtvideo_cpp.h

@@ -67,8 +67,8 @@ extern SDL_Window *WINRT_GlobalSDLWindow;
 /* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs.
    SDL_Window flags that can be updated should be specified in 'mask'.
 */
-extern void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask);
-extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window *window); /* detects flags w/o applying them */
+extern void WINRT_UpdateWindowFlags(SDL_Window *window, SDL_WindowFlags mask);
+extern "C" SDL_WindowFlags WINRT_DetectWindowFlags(SDL_Window *window); /* detects flags w/o applying them */
 
 /* Display mode internals */
 // typedef struct

+ 2 - 2
src/video/x11/SDL_x11events.c

@@ -1636,8 +1636,8 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
                without ever mapping / unmapping them, so we handle that here,
                because they use the NETWM protocol to notify us of changes.
              */
-            const Uint32 flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
-            const Uint32 changed = flags ^ data->window->flags;
+            const SDL_WindowFlags flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
+            const SDL_WindowFlags changed = flags ^ data->window->flags;
 
             if ((changed & (SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN)) != 0) {
                 if (flags & SDL_WINDOW_HIDDEN) {

+ 3 - 3
src/video/x11/SDL_x11window.c

@@ -124,7 +124,7 @@ static SDL_bool X11_IsActionAllowed(SDL_Window *window, Atom action)
 }
 #endif /* 0 */
 
-void X11_SetNetWMState(SDL_VideoDevice *_this, Window xwindow, Uint32 flags)
+void X11_SetNetWMState(SDL_VideoDevice *_this, Window xwindow, SDL_WindowFlags flags)
 {
     SDL_VideoData *videodata = _this->driverdata;
     Display *display = videodata->display;
@@ -245,7 +245,7 @@ Uint32 X11_GetNetWMState(SDL_VideoDevice *_this, SDL_Window *window, Window xwin
     unsigned long i, numItems, bytesAfter;
     unsigned char *propertyValue = NULL;
     long maxLength = 1024;
-    Uint32 flags = 0;
+    SDL_WindowFlags flags = 0;
 
     if (X11_XGetWindowProperty(display, xwindow, _NET_WM_STATE,
                                0l, maxLength, False, XA_ATOM, &actualType,
@@ -1620,7 +1620,7 @@ static int X11_SetWindowFullscreenViaWM(SDL_VideoDevice *_this, SDL_Window *wind
                            SubstructureNotifyMask | SubstructureRedirectMask, &e);
         }
     } else {
-        Uint32 flags;
+        SDL_WindowFlags flags;
 
         flags = window->flags;
         if (fullscreen) {

+ 5 - 5
test/testautomation_video.c

@@ -15,7 +15,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
     SDL_Window *window;
     SDL_Event event;
     int w, h;
-    Uint32 flags;
+    SDL_WindowFlags flags;
     SDL_bool needs_renderer = SDL_FALSE;
     SDL_bool needs_events_pumped = SDL_FALSE;
 
@@ -197,7 +197,7 @@ static int video_createWindowVariousFlags(void *arg)
     const char *title = "video_createWindowVariousFlags Test Window";
     int w, h;
     int fVariation;
-    Uint32 flags;
+    SDL_WindowFlags flags;
 
     /* Standard window */
     w = SDLTest_RandomIntegerInRange(320, 1024);
@@ -269,7 +269,7 @@ static int video_getWindowFlags(void *arg)
 {
     SDL_Window *window;
     const char *title = "video_getWindowFlags Test Window";
-    Uint32 flags;
+    SDL_WindowFlags flags;
     Uint32 actualFlags;
 
     /* Reliable flag set always set in test window */
@@ -1931,14 +1931,14 @@ static int video_getSetWindowState(void *arg)
     SDL_Window *window;
     int result;
     SDL_Rect display;
-    Uint32 flags;
+    SDL_WindowFlags flags;
     int windowedX, windowedY;
     int currentX, currentY;
     int desiredX = 0, desiredY = 0;
     int windowedW, windowedH;
     int currentW, currentH;
     int desiredW = 0, desiredH = 0;
-    Uint32 skipFlags = 0;
+    SDL_WindowFlags skipFlags = 0;
     const SDL_bool restoreHint = SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_TRUE);
     const SDL_bool skipPos = SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
 

+ 2 - 2
test/testffmpeg.c

@@ -92,7 +92,7 @@ struct SwsContextContainer
 static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
 static int done;
 
-static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
+static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
 {
     SDL_PropertiesID props;
     SDL_RendererInfo info;
@@ -1066,7 +1066,7 @@ int main(int argc, char *argv[])
     int i;
     int result;
     int return_code = -1;
-    Uint32 window_flags;
+    SDL_WindowFlags window_flags;
     SDL_bool flushing = SDL_FALSE;
     SDL_bool decoded = SDL_FALSE;
     SDLTest_CommonState *state;

+ 1 - 1
test/testpopup.c

@@ -95,7 +95,7 @@ static SDL_bool create_popup(struct PopupWindow *new_popup, SDL_bool is_menu)
     const int w = is_menu ? MENU_WIDTH : TOOLTIP_WIDTH;
     const int h = is_menu ? MENU_HEIGHT : TOOLTIP_HEIGHT;
     const int v_off = is_menu ? 0 : 32;
-    const Uint32 flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
+    const SDL_WindowFlags flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
     float x, y;
 
     focus = SDL_GetMouseFocus();

+ 1 - 1
test/testshape.c

@@ -36,7 +36,7 @@ int main(int argc, char *argv[])
     SDL_Renderer *renderer = NULL;
     SDL_Surface *shape = NULL;
     SDL_bool resizable = SDL_FALSE;
-    Uint32 flags;
+    SDL_WindowFlags flags;
     SDL_bool done = SDL_FALSE;
     SDL_Event event;
     int i;

+ 1 - 1
test/testvulkan.c

@@ -612,7 +612,7 @@ static SDL_bool createSwapchain(void)
     int w, h;
     VkSwapchainCreateInfoKHR createInfo = { 0 };
     VkResult result;
-    Uint32 flags;
+    SDL_WindowFlags flags;
 
     // pick an image count
     vulkanContext->swapchainDesiredImageCount = vulkanContext->surfaceCapabilities.minImageCount + 1;