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minor watcom build fixes.

Ozkan Sezer 3 роки тому
батько
коміт
646ddfb782
2 змінених файлів з 20 додано та 4 видалено
  1. 15 3
      Android.mk
  2. 5 1
      test/testjoystick.c

+ 15 - 3
Android.mk

@@ -346,7 +346,11 @@ loop(void *arg)
             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
                 SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
                 if (on_front == showing_front) {
-                    const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
+                    SDL_Rect dst;
+                    dst.x = button_positions[i].x;
+                    dst.y = button_positions[i].y;
+                    dst.w = 50;
+                    dst.h = 50;
                     SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
                 }
             }
@@ -357,12 +361,20 @@ loop(void *arg)
                 const Sint16 deadzone = 8000;  /* !!! FIXME: real deadzone */
                 const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
                 if (value < -deadzone) {
-                    const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
                     const double angle = axis_positions[i].angle;
+                    SDL_Rect dst;
+                    dst.x = axis_positions[i].x;
+                    dst.y = axis_positions[i].y;
+                    dst.w = 50;
+                    dst.h = 50;
                     SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
                 } else if (value > deadzone) {
-                    const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
                     const double angle = axis_positions[i].angle + 180.0;
+                    SDL_Rect dst;
+                    dst.x = axis_positions[i].x;
+                    dst.y = axis_positions[i].y;
+                    dst.w = 50;
+                    dst.h = 50;
                     SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
                 }
             }

+ 5 - 1
test/testjoystick.c

@@ -92,7 +92,11 @@ PrintJoystick(SDL_Joystick *joystick)
 static void
 DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
 {
-    const SDL_Rect area = { x, y, w, h };
+    SDL_Rect area;
+    area.x = x;
+    area.y = y;
+    area.w = w;
+    area.h = h;
     SDL_RenderFillRect(r, &area);
 }