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@@ -47,6 +47,11 @@ add_library(sdltests_utils STATIC
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target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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+set(RESOURCE_FILE_NAMES)
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+foreach(RESOURCE_FILE ${RESOURCE_FILES})
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+ get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
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+ list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
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+endforeach()
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macro(add_sdl_test_executable TARGET)
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cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
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@@ -77,6 +82,7 @@ macro(add_sdl_test_executable TARGET)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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+ set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
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endif()
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if(WINDOWS)
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