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@@ -7,27 +7,27 @@
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objects = {
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/* Begin PBXAggregateTarget section */
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- F3676F582A7885080091160D /* Create DMG */ = {
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+ F3676F582A7885080091160D /* SDL3.dmg */ = {
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isa = PBXAggregateTarget;
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- buildConfigurationList = F3676F592A7885080091160D /* Build configuration list for PBXAggregateTarget "Create DMG" */;
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+ buildConfigurationList = F3676F592A7885080091160D /* Build configuration list for PBXAggregateTarget "SDL3.dmg" */;
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buildPhases = (
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F3676F5E2A78852D0091160D /* ShellScript */,
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);
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dependencies = (
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F3676F5D2A7885130091160D /* PBXTargetDependency */,
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);
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- name = "Create DMG";
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+ name = SDL3.dmg;
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productName = "Create DMG";
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};
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- F3B38CEC296F63B6005DA6D3 /* SDL.xcframework */ = {
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+ F3B38CEC296F63B6005DA6D3 /* SDL3.xcframework */ = {
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isa = PBXAggregateTarget;
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- buildConfigurationList = F3B38CED296F63B6005DA6D3 /* Build configuration list for PBXAggregateTarget "SDL.xcframework" */;
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+ buildConfigurationList = F3B38CED296F63B6005DA6D3 /* Build configuration list for PBXAggregateTarget "SDL3.xcframework" */;
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buildPhases = (
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F3B38CF0296F63D1005DA6D3 /* ShellScript */,
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);
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dependencies = (
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);
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- name = SDL.xcframework;
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+ name = SDL3.xcframework;
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productName = xcFramework;
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};
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/* End PBXAggregateTarget section */
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@@ -2263,9 +2263,9 @@
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/* End PBXHeadersBuildPhase section */
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/* Begin PBXNativeTarget section */
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- BECDF5FE0761BA81005FE872 /* Framework */ = {
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+ BECDF5FE0761BA81005FE872 /* SDL3.framework */ = {
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isa = PBXNativeTarget;
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- buildConfigurationList = 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "Framework" */;
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+ buildConfigurationList = 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3.framework" */;
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buildPhases = (
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BECDF5FF0761BA81005FE872 /* Headers */,
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BECDF62A0761BA81005FE872 /* Resources */,
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@@ -2278,7 +2278,7 @@
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comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it.\n\n";
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dependencies = (
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);
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- name = Framework;
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+ name = SDL3.framework;
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productInstallPath = "@executable_path/../Frameworks";
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productName = SDL;
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productReference = BECDF66C0761BA81005FE872 /* SDL3.framework */;
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@@ -2314,9 +2314,9 @@
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projectDirPath = "";
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projectRoot = "";
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targets = (
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- BECDF5FE0761BA81005FE872 /* Framework */,
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- F3B38CEC296F63B6005DA6D3 /* SDL.xcframework */,
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- F3676F582A7885080091160D /* Create DMG */,
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+ BECDF5FE0761BA81005FE872 /* SDL3.framework */,
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+ F3B38CEC296F63B6005DA6D3 /* SDL3.xcframework */,
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+ F3676F582A7885080091160D /* SDL3.dmg */,
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);
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};
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/* End PBXProject section */
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@@ -2369,7 +2369,7 @@
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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- shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"Framework\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${MACOS_ARCHIVE_PATH} \\\n -sdk macosx \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n \n# iOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n -sdk iphonesimulator \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n -sdk iphoneos \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n -sdk appletvsimulator \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n -sdk appletvos \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
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+ shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"SDL3.framework\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${MACOS_ARCHIVE_PATH} \\\n -sdk macosx \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n \n# iOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n -sdk iphonesimulator \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n -sdk iphoneos \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n -sdk appletvsimulator \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n -sdk appletvos \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
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};
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/* End PBXShellScriptBuildPhase section */
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@@ -2576,7 +2576,7 @@
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/* Begin PBXTargetDependency section */
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F3676F5D2A7885130091160D /* PBXTargetDependency */ = {
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isa = PBXTargetDependency;
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- target = F3B38CEC296F63B6005DA6D3 /* SDL.xcframework */;
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+ target = F3B38CEC296F63B6005DA6D3 /* SDL3.xcframework */;
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targetProxy = F3676F5C2A7885130091160D /* PBXContainerItemProxy */;
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};
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/* End PBXTargetDependency section */
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@@ -2699,39 +2699,31 @@
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F3676F5A2A7885080091160D /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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- PRODUCT_NAME = "$(TARGET_NAME)";
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};
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name = Debug;
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};
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F3676F5B2A7885080091160D /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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- PRODUCT_NAME = "$(TARGET_NAME)";
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};
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name = Release;
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};
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F3B38CEE296F63B6005DA6D3 /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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- CODE_SIGN_STYLE = Automatic;
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- PRODUCT_NAME = "$(TARGET_NAME)";
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- SUPPORTS_MACCATALYST = YES;
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};
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name = Debug;
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};
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F3B38CEF296F63B6005DA6D3 /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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- CODE_SIGN_STYLE = Automatic;
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- PRODUCT_NAME = "$(TARGET_NAME)";
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- SUPPORTS_MACCATALYST = YES;
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};
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name = Release;
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};
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/* End XCBuildConfiguration section */
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/* Begin XCConfigurationList section */
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- 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "Framework" */ = {
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+ 0073177A0858DB0500B2BC32 /* Build configuration list for PBXNativeTarget "SDL3.framework" */ = {
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isa = XCConfigurationList;
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buildConfigurations = (
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00CFA628106A568900758660 /* Debug */,
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@@ -2749,7 +2741,7 @@
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
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};
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- F3676F592A7885080091160D /* Build configuration list for PBXAggregateTarget "Create DMG" */ = {
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+ F3676F592A7885080091160D /* Build configuration list for PBXAggregateTarget "SDL3.dmg" */ = {
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isa = XCConfigurationList;
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buildConfigurations = (
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F3676F5A2A7885080091160D /* Debug */,
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@@ -2758,7 +2750,7 @@
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
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};
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- F3B38CED296F63B6005DA6D3 /* Build configuration list for PBXAggregateTarget "SDL.xcframework" */ = {
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+ F3B38CED296F63B6005DA6D3 /* Build configuration list for PBXAggregateTarget "SDL3.xcframework" */ = {
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isa = XCConfigurationList;
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buildConfigurations = (
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F3B38CEE296F63B6005DA6D3 /* Debug */,
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