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@@ -60,8 +60,12 @@ static const Uint8 GLES2_Fragment_Solid[] = " \
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static const Uint8 GLES2_Fragment_TextureABGR[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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- varying vec4 v_color; \
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- varying vec2 v_texCoord; \
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+ varying vec4 v_color;\n\
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+ #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
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+ varying highp vec2 v_texCoord;\n\
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+ #else\n\
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+ varying vec2 v_texCoord;\n\
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+ #endif\n\
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\
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void main() \
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{ \
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@@ -74,8 +78,12 @@ static const Uint8 GLES2_Fragment_TextureABGR[] = " \
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static const Uint8 GLES2_Fragment_TextureARGB[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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- varying vec4 v_color; \
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- varying vec2 v_texCoord; \
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+ varying vec4 v_color;\n\
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+ #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
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+ varying highp vec2 v_texCoord;\n\
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+ #else\n\
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+ varying vec2 v_texCoord;\n\
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+ #endif\n\
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\
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void main() \
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{ \
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@@ -91,8 +99,12 @@ static const Uint8 GLES2_Fragment_TextureARGB[] = " \
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static const Uint8 GLES2_Fragment_TextureRGB[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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- varying vec4 v_color; \
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- varying vec2 v_texCoord; \
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+ varying vec4 v_color;\n\
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+ #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
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+ varying highp vec2 v_texCoord;\n\
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+ #else\n\
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+ varying vec2 v_texCoord;\n\
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+ #endif\n\
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\
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void main() \
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{ \
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@@ -109,8 +121,12 @@ static const Uint8 GLES2_Fragment_TextureRGB[] = " \
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static const Uint8 GLES2_Fragment_TextureBGR[] = " \
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precision mediump float; \
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uniform sampler2D u_texture; \
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- varying vec4 v_color; \
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- varying vec2 v_texCoord; \
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+ varying vec4 v_color;\n\
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+ #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
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+ varying highp vec2 v_texCoord;\n\
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+ #else\n\
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+ varying vec2 v_texCoord;\n\
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+ #endif\n\
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\
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void main() \
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{ \
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@@ -157,7 +173,11 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
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"uniform sampler2D u_texture_u;\n" \
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"uniform sampler2D u_texture_v;\n" \
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"varying vec4 v_color;\n" \
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+"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" \
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+"varying highp vec2 v_texCoord;\n" \
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+"#else\n" \
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"varying vec2 v_texCoord;\n" \
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+"#endif\n" \
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"\n" \
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#define YUV_SHADER_BODY \
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@@ -308,8 +328,12 @@ static const Uint8 GLES2_Fragment_TextureExternalOES[] = " \
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#extension GL_OES_EGL_image_external : require\n\
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precision mediump float; \
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uniform samplerExternalOES u_texture; \
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- varying vec4 v_color; \
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- varying vec2 v_texCoord; \
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+ varying vec4 v_color;\n\
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+ #ifdef GL_FRAGMENT_PRECISION_HIGH\n\
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+ varying highp vec2 v_texCoord;\n\
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+ #else\n\
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+ varying vec2 v_texCoord;\n\
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+ #endif\n\
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\
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void main() \
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{ \
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