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@@ -50,96 +50,8 @@
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#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
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-
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-
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-/* DirectFB renderer implementation */
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-
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-static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
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- Uint32 flags);
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-static void DirectFB_ActivateRenderer(SDL_Renderer * renderer);
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-static int DirectFB_CreateTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- void **pixels, int *pitch);
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-static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- const SDL_Color * colors,
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- int firstcolor, int ncolors);
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-static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- SDL_Color * colors,
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- int firstcolor, int ncolors);
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-static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- const SDL_Rect * rect,
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- const void *pixels, int pitch);
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-static int DirectFB_LockTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- const SDL_Rect * rect,
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- void **pixels, int *pitch);
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-static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture, int numrects,
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- const SDL_Rect * rects);
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-static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
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-static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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- const SDL_FPoint * points, int count);
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-static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
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- const SDL_Rect ** rects, int count);
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-static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
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- const SDL_FRect * rects, int count);
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-static int DirectFB_RenderCopy(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- const SDL_Rect * srcrect,
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- const SDL_FRect * dstrect);
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-static void DirectFB_RenderPresent(SDL_Renderer * renderer);
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-static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
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- SDL_Texture * texture);
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-static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
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-static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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- Uint32 format, void * pixels, int pitch);
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-static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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- Uint32 format, const void * pixels, int pitch);
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-static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
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-static int DirectFB_UpdateClipRect(SDL_Renderer * renderer);
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-static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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-
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-static int PrepareDraw(SDL_Renderer * renderer);
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-
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-
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#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
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-SDL_RenderDriver DirectFB_RenderDriver = {
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- DirectFB_CreateRenderer,
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- {
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- "directfb",
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- (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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- /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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- SDL_TEXTUREMODULATE_ALPHA),
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- (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
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- SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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- (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
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- SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
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- 0,
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- {
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- /* formats filled in later */
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- },
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- 0,
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- 0}
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-};
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-
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typedef struct
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{
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SDL_Window *window;
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@@ -292,34 +204,36 @@ SetBlendMode(DirectFB_RenderData * data, int blendMode,
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}
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static int
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-DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
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+PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
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{
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-#if USE_DISPLAY_PALETTE
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- DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
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- SDL_DFB_WINDOWSURFACE(data->window);
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- IDirectFBPalette *surfpal;
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-
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- int i;
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- int ncolors;
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- DFBColor entries[256];
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-
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- SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal));
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+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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+ IDirectFBSurface *destsurf = data->target;
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+ Uint8 r = cmd->data.draw.r;
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+ Uint8 g = cmd->data.draw.g;
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+ Uint8 b = cmd->data.draw.b;
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+ Uint8 a = cmd->data.draw.a;
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- /* FIXME: number of colors */
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- ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
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+ SetBlendMode(data, cmd->data.draw.blend, NULL);
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+ SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
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- for (i = 0; i < ncolors; ++i) {
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- entries[i].r = palette->colors[i].r;
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- entries[i].g = palette->colors[i].g;
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- entries[i].b = palette->colors[i].b;
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- entries[i].a = palette->colors[i].a;
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+ switch (renderer->blendMode) {
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+ case SDL_BLENDMODE_NONE:
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+ /* case SDL_BLENDMODE_MASK: */
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+ case SDL_BLENDMODE_BLEND:
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+ break;
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+ case SDL_BLENDMODE_ADD:
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+ case SDL_BLENDMODE_MOD:
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+ r = ((int) r * (int) a) / 255;
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+ g = ((int) g * (int) a) / 255;
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+ b = ((int) b * (int) a) / 255;
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+ a = 255;
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+ break;
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+ case SDL_BLENDMODE_INVALID: break;
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}
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- SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
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+
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+ SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
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return 0;
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error:
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-#else
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- SDL_Unsupported();
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-#endif
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return -1;
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}
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@@ -336,133 +250,16 @@ DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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-static int
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-DirectFB_RenderClear(SDL_Renderer * renderer)
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-{
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- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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- IDirectFBSurface *destsurf = data->target;
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-
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- DirectFB_ActivateRenderer(renderer);
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-
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- PrepareDraw(renderer);
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-
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- destsurf->Clear(destsurf, renderer->r, renderer->g, renderer->b, renderer->a);
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-
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- return 0;
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-}
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-
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-SDL_Renderer *
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-DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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-{
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- IDirectFBSurface *winsurf = get_dfb_surface(window);
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- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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- SDL_Renderer *renderer = NULL;
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- DirectFB_RenderData *data = NULL;
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- DFBSurfaceCapabilities scaps;
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-
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- if (!winsurf) {
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- return NULL;
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- }
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-
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- SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
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- SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
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-
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- renderer->WindowEvent = DirectFB_WindowEvent;
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- renderer->CreateTexture = DirectFB_CreateTexture;
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- renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
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- renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
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- renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
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- renderer->UpdateTexture = DirectFB_UpdateTexture;
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- renderer->LockTexture = DirectFB_LockTexture;
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- renderer->RenderClear = DirectFB_RenderClear;
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- renderer->UnlockTexture = DirectFB_UnlockTexture;
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- renderer->RenderDrawPoints = DirectFB_RenderDrawPoints;
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- renderer->RenderDrawLines = DirectFB_RenderDrawLines;
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- /* SetDrawColor - no needed */
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- renderer->RenderFillRects = DirectFB_RenderFillRects;
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-
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- renderer->RenderCopy = DirectFB_RenderCopy;
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- renderer->RenderPresent = DirectFB_RenderPresent;
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-
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- /* FIXME: Yet to be tested */
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- renderer->RenderReadPixels = DirectFB_RenderReadPixels;
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- /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
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-
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- renderer->DestroyTexture = DirectFB_DestroyTexture;
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- renderer->DestroyRenderer = DirectFB_DestroyRenderer;
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- renderer->UpdateViewport = DirectFB_UpdateViewport;
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- renderer->UpdateClipRect = DirectFB_UpdateClipRect;
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- renderer->SetRenderTarget = DirectFB_SetRenderTarget;
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-
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-#if 0
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- renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
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- renderer->SetTexturePalette = DirectFB_SetTexturePalette;
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- renderer->GetTexturePalette = DirectFB_GetTexturePalette;
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- renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
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- renderer->DirtyTexture = DirectFB_DirtyTexture;
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- renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
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- renderer->RenderDrawRects = DirectFB_RenderDrawRects;
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-#endif
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-
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- renderer->info = DirectFB_RenderDriver.info;
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- renderer->window = window; /* SDL window */
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- renderer->driverdata = data;
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-
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- renderer->info.flags =
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- SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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-
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- data->window = window;
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- data->target = winsurf;
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-
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- data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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-
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- if (flags & SDL_RENDERER_PRESENTVSYNC) {
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- data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
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- renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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- } else
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- data->flipflags |= DSFLIP_ONSYNC;
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-
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- SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
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-
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-#if 0
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- if (scaps & DSCAPS_DOUBLE)
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- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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- else if (scaps & DSCAPS_TRIPLE)
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- renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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- else
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- renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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-#endif
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-
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- DirectFB_SetSupportedPixelFormats(&renderer->info);
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-
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-#if 0
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- /* Set up a palette watch on the display palette */
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- if (display-> palette) {
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- SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
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- }
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-#endif
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-
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- return renderer;
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-
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- error:
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- SDL_DFB_FREE(renderer);
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- SDL_DFB_FREE(data);
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- return NULL;
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-}
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-
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static void
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
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SDL_DFB_RENDERERDATA(renderer);
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- SDL_Window *window = renderer->window;
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- SDL_DFB_WINDOWDATA(window);
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if (renddata->size_changed /* || windata->wm_needs_redraw */) {
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renddata->size_changed = SDL_FALSE;
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}
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}
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-
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static int
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DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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@@ -614,127 +411,6 @@ DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return -1;
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}
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-static int
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-DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
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- SDL_Texture * texture, void **pixels, int *pitch)
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-{
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- DirectFB_TextureData *texturedata =
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- (DirectFB_TextureData *) texture->driverdata;
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-
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- if (texturedata->display) {
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- return -1;
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- } else {
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- *pixels = texturedata->pixels;
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- *pitch = texturedata->pitch;
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- }
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- return 0;
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-}
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-
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-static int
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-DirectFB_SetTexturePalette(SDL_Renderer * renderer,
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- SDL_Texture * texture,
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- const SDL_Color * colors, int firstcolor,
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- int ncolors)
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-{
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- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
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- if (SDL_ISPIXELFORMAT_INDEXED(data->format)
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- && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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- DFBColor entries[256];
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- int i;
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-
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- if (ncolors > 256)
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- ncolors = 256;
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-
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- for (i = 0; i < ncolors; ++i) {
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- entries[i].r = colors[i].r;
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- entries[i].g = colors[i].g;
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- entries[i].b = colors[i].b;
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- entries[i].a = 0xff;
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- }
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- SDL_DFB_CHECKERR(data->
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- palette->SetEntries(data->palette, entries, ncolors, firstcolor));
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- return 0;
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- } else {
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- return SDL_SetError("YUV textures don't have a palette");
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- }
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- error:
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- return -1;
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-}
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-
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-static int
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-DirectFB_GetTexturePalette(SDL_Renderer * renderer,
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- SDL_Texture * texture, SDL_Color * colors,
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- int firstcolor, int ncolors)
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-{
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- DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
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-
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- if (SDL_ISPIXELFORMAT_INDEXED(data->format)
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- && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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- DFBColor entries[256];
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- int i;
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-
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- SDL_DFB_CHECKERR(data->
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- palette->GetEntries(data->palette, entries, ncolors,
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- firstcolor));
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-
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- for (i = 0; i < ncolors; ++i) {
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- colors[i].r = entries[i].r;
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- colors[i].g = entries[i].g;
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- colors[i].b = entries[i].b;
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- colors[i].a = SDL_ALPHA_OPAQUE;
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- }
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- return 0;
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- } else {
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- return SDL_SetError("YUV textures don't have a palette");
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- }
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- error:
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- return -1;
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-}
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-
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-static int
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-DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- return 0;
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-}
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-
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-static int
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-DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- return 0;
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-}
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-
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-static int
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-DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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-{
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- switch (texture->blendMode) {
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- case SDL_BLENDMODE_NONE:
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- /* case SDL_BLENDMODE_MASK: */
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- case SDL_BLENDMODE_BLEND:
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- case SDL_BLENDMODE_ADD:
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- case SDL_BLENDMODE_MOD:
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- return 0;
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- default:
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|
|
- texture->blendMode = SDL_BLENDMODE_NONE;
|
|
|
- return SDL_Unsupported();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
|
|
|
-{
|
|
|
- switch (renderer->blendMode) {
|
|
|
- case SDL_BLENDMODE_NONE:
|
|
|
- /* case SDL_BLENDMODE_MASK: */
|
|
|
- case SDL_BLENDMODE_BLEND:
|
|
|
- case SDL_BLENDMODE_ADD:
|
|
|
- case SDL_BLENDMODE_MOD:
|
|
|
- return 0;
|
|
|
- default:
|
|
|
- renderer->blendMode = SDL_BLENDMODE_NONE;
|
|
|
- return SDL_Unsupported();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
#if 0
|
|
|
static int
|
|
|
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
@@ -906,263 +582,239 @@ static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * textu
|
|
|
|
|
|
|
|
|
static int
|
|
|
-PrepareDraw(SDL_Renderer * renderer)
|
|
|
+DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
|
|
{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
-
|
|
|
- Uint8 r, g, b, a;
|
|
|
-
|
|
|
- r = renderer->r;
|
|
|
- g = renderer->g;
|
|
|
- b = renderer->b;
|
|
|
- a = renderer->a;
|
|
|
-
|
|
|
- SetBlendMode(data, renderer->blendMode, NULL);
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
|
|
|
-
|
|
|
- switch (renderer->blendMode) {
|
|
|
- case SDL_BLENDMODE_NONE:
|
|
|
- /* case SDL_BLENDMODE_MASK: */
|
|
|
- case SDL_BLENDMODE_BLEND:
|
|
|
- break;
|
|
|
- case SDL_BLENDMODE_ADD:
|
|
|
- case SDL_BLENDMODE_MOD:
|
|
|
- r = ((int) r * (int) a) / 255;
|
|
|
- g = ((int) g * (int) a) / 255;
|
|
|
- b = ((int) b * (int) a) / 255;
|
|
|
- a = 255;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
|
|
|
- return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
+ return 0; /* nothing to do in this backend. */
|
|
|
}
|
|
|
|
|
|
-static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
|
|
|
- const SDL_FPoint * points, int count)
|
|
|
+static int
|
|
|
+DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
|
{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
- DFBRegion clip_region;
|
|
|
- int i;
|
|
|
+ const size_t len = count * sizeof (SDL_FPoint);
|
|
|
+ SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- PrepareDraw(renderer);
|
|
|
- destsurf->GetClip(destsurf, &clip_region);
|
|
|
- for (i=0; i < count; i++) {
|
|
|
- int x = points[i].x + clip_region.x1;
|
|
|
- int y = points[i].y + clip_region.y1;
|
|
|
- SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
}
|
|
|
+
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+ SDL_memcpy(verts, points, len);
|
|
|
return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
}
|
|
|
|
|
|
-static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
|
|
|
- const SDL_FPoint * points, int count)
|
|
|
+static int
|
|
|
+DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
|
|
{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
- DFBRegion clip_region;
|
|
|
- int i;
|
|
|
+ const size_t len = count * sizeof (SDL_FRect);
|
|
|
+ SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
|
|
|
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- PrepareDraw(renderer);
|
|
|
- /* Use antialiasing when available */
|
|
|
-#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
|
|
|
-#endif
|
|
|
-
|
|
|
- destsurf->GetClip(destsurf, &clip_region);
|
|
|
- for (i=0; i < count - 1; i++) {
|
|
|
- int x1 = points[i].x + clip_region.x1;
|
|
|
- int y1 = points[i].y + clip_region.y1;
|
|
|
- int x2 = points[i + 1].x + clip_region.x1;
|
|
|
- int y2 = points[i + 1].y + clip_region.y1;
|
|
|
- SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2));
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
+ cmd->data.draw.count = count;
|
|
|
+ SDL_memcpy(verts, rects, count);
|
|
|
return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
}
|
|
|
|
|
|
static int
|
|
|
-DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
|
|
|
+DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
- DFBRegion clip_region;
|
|
|
- int i;
|
|
|
+ DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectangle), 0, &cmd->data.draw.first);
|
|
|
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
+ if (!verts) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
|
|
|
- PrepareDraw(renderer);
|
|
|
+ cmd->data.draw.count = 1;
|
|
|
|
|
|
- destsurf->GetClip(destsurf, &clip_region);
|
|
|
- for (i=0; i<count; i++) {
|
|
|
- SDL_Rect dst = {rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h};
|
|
|
- dst.x += clip_region.x1;
|
|
|
- dst.y += clip_region.y1;
|
|
|
- SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, dst.x, dst.y,
|
|
|
- dst.w, dst.h));
|
|
|
- }
|
|
|
+ SDLtoDFBRect(srcrect, verts++);
|
|
|
+ SDLtoDFBRect_Float(dstrect, verts);
|
|
|
|
|
|
return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
}
|
|
|
|
|
|
static int
|
|
|
-DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
|
|
+DirectFB_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
|
|
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
|
|
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
|
|
{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = data->target;
|
|
|
- DFBRegion clip_region;
|
|
|
- int i;
|
|
|
-
|
|
|
- DirectFB_ActivateRenderer(renderer);
|
|
|
-
|
|
|
- PrepareDraw(renderer);
|
|
|
-
|
|
|
- destsurf->GetClip(destsurf, &clip_region);
|
|
|
- for (i=0; i<count; i++) {
|
|
|
- SDL_Rect dst = {rects[i].x, rects[i].y, rects[i].w, rects[i].h};
|
|
|
- dst.x += clip_region.x1;
|
|
|
- dst.y += clip_region.y1;
|
|
|
- SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, dst.x, dst.y,
|
|
|
- dst.w, dst.h));
|
|
|
- }
|
|
|
-
|
|
|
- return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
+ return SDL_Unsupported();
|
|
|
}
|
|
|
|
|
|
+
|
|
|
static int
|
|
|
-DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
|
|
+DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
|
{
|
|
|
+ /* !!! FIXME: there are probably some good optimization wins in here if someone wants to look it over. */
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
IDirectFBSurface *destsurf = data->target;
|
|
|
- DirectFB_TextureData *texturedata =
|
|
|
- (DirectFB_TextureData *) texture->driverdata;
|
|
|
- Uint8 alpha, r, g, b;
|
|
|
DFBRegion clip_region;
|
|
|
- DFBRectangle sr, dr;
|
|
|
+ size_t i;
|
|
|
|
|
|
DirectFB_ActivateRenderer(renderer);
|
|
|
|
|
|
- SDLtoDFBRect(srcrect, &sr);
|
|
|
- SDLtoDFBRect_Float(dstrect, &dr);
|
|
|
-
|
|
|
- destsurf->GetClip(destsurf, &clip_region);
|
|
|
- dr.x += clip_region.x1;
|
|
|
- dr.y += clip_region.y1;
|
|
|
+ SDL_zero(clip_region); /* in theory, this always gets set before use. */
|
|
|
+
|
|
|
+ while (cmd) {
|
|
|
+ switch (cmd->command) {
|
|
|
+ case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
|
+ break; /* not used here */
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_SETVIEWPORT: {
|
|
|
+ const SDL_Rect *viewport = &cmd->data.viewport.rect;
|
|
|
+ clip_region.x1 = viewport->x;
|
|
|
+ clip_region.y1 = viewport->y;
|
|
|
+ clip_region.x2 = clip_region.x1 + viewport->w - 1;
|
|
|
+ clip_region.y2 = clip_region.y1 + viewport->h - 1;
|
|
|
+ destsurf->SetClip(destsurf, &clip_region);
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- if (texturedata->display) {
|
|
|
- int px, py;
|
|
|
- SDL_Window *window = renderer->window;
|
|
|
- IDirectFBWindow *dfbwin = get_dfb_window(window);
|
|
|
- SDL_DFB_WINDOWDATA(window);
|
|
|
- SDL_VideoDisplay *display = texturedata->display;
|
|
|
- DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
+ case SDL_RENDERCMD_SETCLIPRECT: {
|
|
|
+ /* !!! FIXME: how does this SetClip interact with the one in SETVIEWPORT? */
|
|
|
+ if (cmd->data.cliprect.enabled) {
|
|
|
+ const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
|
+ clip_region.x1 = rect->x;
|
|
|
+ clip_region.x2 = rect->x + rect->w;
|
|
|
+ clip_region.y1 = rect->y;
|
|
|
+ clip_region.y2 = rect->y + rect->h;
|
|
|
+ destsurf->SetClip(destsurf, &clip_region);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- SDL_DFB_CHECKERR(dispdata->
|
|
|
- vidlayer->SetSourceRectangle(dispdata->vidlayer,
|
|
|
- sr.x, sr.y, sr.w, sr.h));
|
|
|
- dfbwin->GetPosition(dfbwin, &px, &py);
|
|
|
- px += windata->client.x;
|
|
|
- py += windata->client.y;
|
|
|
- SDL_DFB_CHECKERR(dispdata->
|
|
|
- vidlayer->SetScreenRectangle(dispdata->vidlayer,
|
|
|
- px + dr.x,
|
|
|
- py + dr.y,
|
|
|
- dr.w,
|
|
|
- dr.h));
|
|
|
- } else {
|
|
|
- DFBSurfaceBlittingFlags flags = 0;
|
|
|
+ case SDL_RENDERCMD_CLEAR: {
|
|
|
+ const Uint8 r = cmd->data.color.r;
|
|
|
+ const Uint8 g = cmd->data.color.g;
|
|
|
+ const Uint8 b = cmd->data.color.b;
|
|
|
+ const Uint8 a = cmd->data.color.a;
|
|
|
+ destsurf->Clear(destsurf, r, g, b, a);
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
-#if 0
|
|
|
- if (texturedata->dirty.list) {
|
|
|
- SDL_DirtyRect *dirty;
|
|
|
- void *pixels;
|
|
|
- int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
|
|
|
- int pitch = texturedata->pitch;
|
|
|
-
|
|
|
- for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
|
|
- SDL_Rect *rect = &dirty->rect;
|
|
|
- pixels =
|
|
|
- (void *) ((Uint8 *) texturedata->pixels +
|
|
|
- rect->y * pitch + rect->x * bpp);
|
|
|
- DirectFB_UpdateTexture(renderer, texture, rect,
|
|
|
- pixels,
|
|
|
- texturedata->pitch);
|
|
|
+ case SDL_RENDERCMD_DRAW_POINTS: {
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
+ const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ PrepareDraw(renderer, cmd);
|
|
|
+ for (i = 0; i < count; i++) {
|
|
|
+ const int x = points[i].x + clip_region.x1;
|
|
|
+ const int y = points[i].y + clip_region.y1;
|
|
|
+ destsurf->DrawLine(destsurf, x, y, x, y);
|
|
|
+ }
|
|
|
+ break;
|
|
|
}
|
|
|
- SDL_ClearDirtyRects(&texturedata->dirty);
|
|
|
- }
|
|
|
-#endif
|
|
|
- if (texturedata->isDirty)
|
|
|
- {
|
|
|
- SDL_Rect rect;
|
|
|
|
|
|
- rect.x = 0;
|
|
|
- rect.y = 0;
|
|
|
- rect.w = texture->w;
|
|
|
- rect.h = texture->h;
|
|
|
+ case SDL_RENDERCMD_DRAW_LINES: {
|
|
|
+ const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
|
|
|
- DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
|
- }
|
|
|
+ PrepareDraw(renderer, cmd);
|
|
|
|
|
|
- alpha = r = g = b = 0xff;
|
|
|
- if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
|
|
|
- alpha = texture->a;
|
|
|
- flags |= DSBLIT_BLEND_COLORALPHA;
|
|
|
- }
|
|
|
+ #if (DFB_VERSION_ATLEAST(1,2,0)) /* !!! FIXME: should this be set once, somewhere else? */
|
|
|
+ destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
|
|
|
+ #endif
|
|
|
|
|
|
- if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
|
|
- r = texture->r;
|
|
|
- g = texture->g;
|
|
|
- b = texture->b;
|
|
|
- flags |= DSBLIT_COLORIZE;
|
|
|
- }
|
|
|
- SDL_DFB_CHECKERR(destsurf->
|
|
|
- SetColor(destsurf, r, g, b, alpha));
|
|
|
+ for (i = 0; i < count - 1; i++) {
|
|
|
+ const int x1 = points[i].x + clip_region.x1;
|
|
|
+ const int y1 = points[i].y + clip_region.y1;
|
|
|
+ const int x2 = points[i + 1].x + clip_region.x1;
|
|
|
+ const int y2 = points[i + 1].y + clip_region.y1;
|
|
|
+ destsurf->DrawLine(destsurf, x1, y1, x2, y2);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_FILL_RECTS: {
|
|
|
+ const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ const size_t count = cmd->data.draw.count;
|
|
|
|
|
|
- /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
+ PrepareDraw(renderer, cmd);
|
|
|
|
|
|
- SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
+ for (i = 0; i < count; i++, rects++) {
|
|
|
+ destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
|
|
|
- data->blitFlags | flags));
|
|
|
+ case SDL_RENDERCMD_COPY: {
|
|
|
+ SDL_Texture *texture = cmd->data.draw.texture;
|
|
|
+ const Uint8 r = cmd->data.draw.r;
|
|
|
+ const Uint8 g = cmd->data.draw.g;
|
|
|
+ const Uint8 b = cmd->data.draw.b;
|
|
|
+ const Uint8 a = cmd->data.draw.a;
|
|
|
+ DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
|
|
+ DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
|
|
|
+ DFBRectangle *sr = verts++;
|
|
|
+ DFBRectangle *dr = verts;
|
|
|
+
|
|
|
+ dr->x += clip_region.x1;
|
|
|
+ dr->y += clip_region.y1;
|
|
|
+
|
|
|
+ if (texturedata->display) {
|
|
|
+ int px, py;
|
|
|
+ SDL_Window *window = renderer->window;
|
|
|
+ IDirectFBWindow *dfbwin = get_dfb_window(window);
|
|
|
+ SDL_DFB_WINDOWDATA(window);
|
|
|
+ SDL_VideoDisplay *display = texturedata->display;
|
|
|
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
|
|
|
+
|
|
|
+ dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
|
|
|
+ dfbwin->GetPosition(dfbwin, &px, &py);
|
|
|
+ px += windata->client.x;
|
|
|
+ py += windata->client.y;
|
|
|
+ dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
|
|
|
+ } else {
|
|
|
+ DFBSurfaceBlittingFlags flags = 0;
|
|
|
+ if (texturedata->isDirty) {
|
|
|
+ const SDL_Rect rect = { 0, 0, texture->w, texture->h };
|
|
|
+ DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (a != 0xFF) {
|
|
|
+ flags |= DSBLIT_BLEND_COLORALPHA;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((r & g & b) != 0xFF) {
|
|
|
+ flags |= DSBLIT_COLORIZE;
|
|
|
+ }
|
|
|
+
|
|
|
+ destsurf->SetColor(destsurf, r, g, b, a);
|
|
|
+
|
|
|
+ /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
|
|
|
+
|
|
|
+ SetBlendMode(data, texture->blendMode, texturedata);
|
|
|
+
|
|
|
+ destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
|
|
|
|
|
|
#if (DFB_VERSION_ATLEAST(1,2,0))
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
|
|
|
- texturedata->
|
|
|
- render_options));
|
|
|
+ destsurf->SetRenderOptions(destsurf, texturedata->render_options);
|
|
|
#endif
|
|
|
|
|
|
- if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
|
|
|
- SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
|
|
|
- texturedata->surface,
|
|
|
- &sr, dr.x, dr.y));
|
|
|
- } else {
|
|
|
- SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
|
|
|
- texturedata->surface,
|
|
|
- &sr, &dr));
|
|
|
+ if (sr->w == dr->w && sr->h == dr->h) {
|
|
|
+ destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
|
|
|
+ } else {
|
|
|
+ destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_COPY_EX:
|
|
|
+ break; /* unsupported */
|
|
|
+
|
|
|
+ case SDL_RENDERCMD_NO_OP:
|
|
|
+ break;
|
|
|
}
|
|
|
+
|
|
|
+ cmd = cmd->next;
|
|
|
}
|
|
|
+
|
|
|
return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
}
|
|
|
|
|
|
+
|
|
|
static void
|
|
|
DirectFB_RenderPresent(SDL_Renderer * renderer)
|
|
|
{
|
|
@@ -1226,8 +878,8 @@ static void
|
|
|
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
{
|
|
|
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
|
|
|
#if 0
|
|
|
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
|
|
|
if (display->palette) {
|
|
|
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
}
|
|
@@ -1237,44 +889,6 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
SDL_free(renderer);
|
|
|
}
|
|
|
|
|
|
-static int
|
|
|
-DirectFB_UpdateViewport(SDL_Renderer * renderer)
|
|
|
-{
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *winsurf = data->target;
|
|
|
- DFBRegion dreg;
|
|
|
-
|
|
|
- dreg.x1 = renderer->viewport.x;
|
|
|
- dreg.y1 = renderer->viewport.y;
|
|
|
- dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
|
|
|
- dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
|
|
|
-
|
|
|
- winsurf->SetClip(winsurf, &dreg);
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-DirectFB_UpdateClipRect(SDL_Renderer * renderer)
|
|
|
-{
|
|
|
- const SDL_Rect *rect = &renderer->clip_rect;
|
|
|
- DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
|
|
- IDirectFBSurface *destsurf = get_dfb_surface(data->window);
|
|
|
- DFBRegion region;
|
|
|
-
|
|
|
- if (!SDL_RectEmpty(rect)) {
|
|
|
- region.x1 = rect->x;
|
|
|
- region.x2 = rect->x + rect->w;
|
|
|
- region.y1 = rect->y;
|
|
|
- region.y2 = rect->y + rect->h;
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, ®ion));
|
|
|
- } else {
|
|
|
- SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
|
|
|
- }
|
|
|
- return 0;
|
|
|
- error:
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
static int
|
|
|
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
Uint32 format, void * pixels, int pitch)
|
|
@@ -1330,6 +944,112 @@ DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
+
|
|
|
+SDL_Renderer *
|
|
|
+DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
+{
|
|
|
+ IDirectFBSurface *winsurf = get_dfb_surface(window);
|
|
|
+ /*SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);*/
|
|
|
+ SDL_Renderer *renderer = NULL;
|
|
|
+ DirectFB_RenderData *data = NULL;
|
|
|
+ DFBSurfaceCapabilities scaps;
|
|
|
+
|
|
|
+ if (!winsurf) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
|
|
|
+ SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
|
|
|
+
|
|
|
+ renderer->WindowEvent = DirectFB_WindowEvent;
|
|
|
+ renderer->CreateTexture = DirectFB_CreateTexture;
|
|
|
+ renderer->UpdateTexture = DirectFB_UpdateTexture;
|
|
|
+ renderer->LockTexture = DirectFB_LockTexture;
|
|
|
+ renderer->UnlockTexture = DirectFB_UnlockTexture;
|
|
|
+ renderer->QueueSetViewport = DirectFB_QueueSetViewport;
|
|
|
+ renderer->QueueSetDrawColor = DirectFB_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
|
|
+ renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
|
|
|
+ renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
|
|
+ renderer->QueueFillRects = DirectFB_QueueFillRects;
|
|
|
+ renderer->QueueCopy = DirectFB_QueueCopy;
|
|
|
+ renderer->QueueCopyEx = DirectFB_QueueCopyEx;
|
|
|
+ renderer->RunCommandQueue = DirectFB_RunCommandQueue;
|
|
|
+ renderer->RenderPresent = DirectFB_RenderPresent;
|
|
|
+
|
|
|
+ /* FIXME: Yet to be tested */
|
|
|
+ renderer->RenderReadPixels = DirectFB_RenderReadPixels;
|
|
|
+ /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
|
|
|
+
|
|
|
+ renderer->DestroyTexture = DirectFB_DestroyTexture;
|
|
|
+ renderer->DestroyRenderer = DirectFB_DestroyRenderer;
|
|
|
+ renderer->SetRenderTarget = DirectFB_SetRenderTarget;
|
|
|
+
|
|
|
+ renderer->info = DirectFB_RenderDriver.info;
|
|
|
+ renderer->window = window; /* SDL window */
|
|
|
+ renderer->driverdata = data;
|
|
|
+
|
|
|
+ renderer->info.flags =
|
|
|
+ SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
|
|
|
+
|
|
|
+ data->window = window;
|
|
|
+ data->target = winsurf;
|
|
|
+
|
|
|
+ data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
|
|
|
+
|
|
|
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
|
+ data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
|
|
|
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
+ } else
|
|
|
+ data->flipflags |= DSFLIP_ONSYNC;
|
|
|
+
|
|
|
+ SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
|
|
|
+
|
|
|
+#if 0
|
|
|
+ if (scaps & DSCAPS_DOUBLE)
|
|
|
+ renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
|
|
+ else if (scaps & DSCAPS_TRIPLE)
|
|
|
+ renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
|
|
|
+ else
|
|
|
+ renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
|
|
|
+#endif
|
|
|
+
|
|
|
+ DirectFB_SetSupportedPixelFormats(&renderer->info);
|
|
|
+
|
|
|
+#if 0
|
|
|
+ /* Set up a palette watch on the display palette */
|
|
|
+ if (display-> palette) {
|
|
|
+ SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ return renderer;
|
|
|
+
|
|
|
+ error:
|
|
|
+ SDL_DFB_FREE(renderer);
|
|
|
+ SDL_DFB_FREE(data);
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+SDL_RenderDriver DirectFB_RenderDriver = {
|
|
|
+ DirectFB_CreateRenderer,
|
|
|
+ {
|
|
|
+ "directfb",
|
|
|
+ (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
|
|
|
+ /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
|
|
+ SDL_TEXTUREMODULATE_ALPHA),
|
|
|
+ (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
|
|
|
+ SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
|
|
|
+ (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
|
|
|
+ SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
|
|
|
+ 0,
|
|
|
+ {
|
|
|
+ /* formats filled in later */
|
|
|
+ },
|
|
|
+ 0,
|
|
|
+ 0}
|
|
|
+};
|
|
|
+
|
|
|
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|