فهرست منبع

Removed duplication in SDL_EGL_* function names

Sam Lantinga 9 ماه پیش
والد
کامیت
66011e497d
6فایلهای تغییر یافته به همراه22 افزوده شده و 22 حذف شده
  1. 5 5
      include/SDL3/SDL_video.h
  2. 4 4
      src/dynapi/SDL_dynapi.sym
  3. 4 4
      src/dynapi/SDL_dynapi_overrides.h
  4. 4 4
      src/dynapi/SDL_dynapi_procs.h
  5. 1 1
      src/dynapi/gendynapi.py
  6. 4 4
      src/video/SDL_video.c

+ 5 - 5
include/SDL3/SDL_video.h

@@ -2522,7 +2522,7 @@ extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_EGL_GetCurrentEGLDisplay
+ * \sa SDL_EGL_GetCurrentDisplay
  */
 extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
 
@@ -2671,7 +2671,7 @@ extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
+extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
 
 /**
  * Get the currently active EGL config.
@@ -2681,7 +2681,7 @@ extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
+extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
 
 /**
  * Get the EGL surface associated with the window.
@@ -2692,7 +2692,7 @@ extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
+extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
 
 /**
  * Sets the callbacks for defining custom EGLAttrib arrays for EGL
@@ -2716,7 +2716,7 @@ extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Windo
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
+extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
                                                               SDL_EGLIntArrayCallback surfaceAttribCallback,
                                                               SDL_EGLIntArrayCallback contextAttribCallback);
 

+ 4 - 4
src/dynapi/SDL_dynapi.sym

@@ -110,11 +110,11 @@ SDL3_0.0.0 {
     SDL_DetachVirtualJoystick;
     SDL_DisableScreenSaver;
     SDL_DuplicateSurface;
-    SDL_EGL_GetCurrentEGLConfig;
-    SDL_EGL_GetCurrentEGLDisplay;
+    SDL_EGL_GetCurrentConfig;
+    SDL_EGL_GetCurrentDisplay;
     SDL_EGL_GetProcAddress;
-    SDL_EGL_GetWindowEGLSurface;
-    SDL_EGL_SetEGLAttributeCallbacks;
+    SDL_EGL_GetWindowSurface;
+    SDL_EGL_SetAttributeCallbacks;
     SDL_EnableScreenSaver;
     SDL_EnterAppMainCallbacks;
     SDL_EnumerateDirectory;

+ 4 - 4
src/dynapi/SDL_dynapi_overrides.h

@@ -135,11 +135,11 @@
 #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
 #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
 #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
-#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
-#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
+#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
+#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
 #define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
-#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
-#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
+#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
+#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
 #define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
 #define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
 #define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL

+ 4 - 4
src/dynapi/SDL_dynapi_procs.h

@@ -155,11 +155,11 @@ SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
 SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
-SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
-SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return)
+SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
+SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
 SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return)
-SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return)
-SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
+SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
 SDL_DYNAPI_PROC(int,SDL_EnableScreenSaver,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)

+ 1 - 1
src/dynapi/gendynapi.py

@@ -482,7 +482,7 @@ def add_dyn_api(proc):
     # File: SDL_dynapi_procs.h
     #
     # Add at last
-    # SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
+    # SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
     f = open(SDL_DYNAPI_PROCS_H, "a", newline="")
     dyn_proc = "SDL_DYNAPI_PROC(" + func_ret + "," + func_name + ",("
 

+ 4 - 4
src/video/SDL_video.c

@@ -4327,7 +4327,7 @@ void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
 #endif
 }
 
-void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
+void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
                                       SDL_EGLIntArrayCallback surfaceAttribCallback,
                                       SDL_EGLIntArrayCallback contextAttribCallback)
 {
@@ -4849,7 +4849,7 @@ SDL_GLContext SDL_GL_GetCurrentContext(void)
     return (SDL_GLContext)SDL_GetTLS(&_this->current_glctx_tls);
 }
 
-SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void)
+SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void)
 {
 #ifdef SDL_VIDEO_OPENGL_EGL
     if (!_this) {
@@ -4867,7 +4867,7 @@ SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void)
 #endif
 }
 
-SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void)
+SDL_EGLConfig SDL_EGL_GetCurrentConfig(void)
 {
 #ifdef SDL_VIDEO_OPENGL_EGL
     if (!_this) {
@@ -4885,7 +4885,7 @@ SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void)
 #endif
 }
 
-SDL_EGLConfig SDL_EGL_GetWindowEGLSurface(SDL_Window *window)
+SDL_EGLConfig SDL_EGL_GetWindowSurface(SDL_Window *window)
 {
 #ifdef SDL_VIDEO_OPENGL_EGL
     if (!_this) {